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Author Topic: Super Marvel vs Capcom - Eternity of Heroes Version 6.1  (Read 70779 times)

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Offline zombiejerky

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #75 on: February 06, 2011, 11:31:54 PM »
Like Acey said...anything is possible...
does acey use old spice

Offline Jelux Da Casual

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #76 on: February 07, 2011, 12:19:27 AM »
does acey use old spice

Possibly, Acey IS on a horse...
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Offline HyperVoiceActing

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #77 on: February 07, 2011, 12:29:42 AM »
Not to mention he's riding on a giant crow. You can download the image on the site

Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #78 on: February 08, 2011, 10:27:33 PM »
Look at me, now look at your mugen, now look back at me, sadly your mugen isn't me, but it could play like me if you downloaded one of my AIs.

Offline Jelux Da Casual

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #79 on: February 08, 2011, 10:47:00 PM »
Look at me, now look at your mugen, now look back at me, sadly your mugen isn't me, but it could play like me if you downloaded one of my AIs.

Hyah!
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Offline HyperVoiceActing

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #80 on: February 21, 2011, 10:50:29 AM »
Swan Dive!

But back on topic, Fireband looks excellent. After seeing this and playing some MvC3 as Arthur, I'm thinking of hunting down Ghosts and Ghouls

Offline r27blades

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #81 on: March 15, 2011, 08:56:44 PM »
I want to start by saying I love the work that has been done and am amazed. Thank you, thank you and thank you! Now my question which I hope isn't too foolish. I noticed a discussion listing the characters for the full game as being connected. I'm assuming that means I can't just take one of them and put them in another MUGEN game. I'm a big fan of this roster and if anything would only want to add to it. Can I add characters to this game? Would I need a different screen pack... say like the Super Marvel Vs Capcom also released on this site? Hope that doesn't sound too clueless. I just got into MUGEN and this site was the recommended place to go to!

Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #82 on: March 15, 2011, 09:59:12 PM »
I want to start by saying I love the work that has been done and am amazed. Thank you, thank you and thank you! Now my question which I hope isn't too foolish. I noticed a discussion listing the characters for the full game as being connected. I'm assuming that means I can't just take one of them and put them in another MUGEN game. I'm a big fan of this roster and if anything would only want to add to it. Can I add characters to this game? Would I need a different screen pack... say like the Super Marvel Vs Capcom also released on this site? Hope that doesn't sound too clueless. I just got into MUGEN and this site was the recommended place to go to!

The full game here is a single download which content can't be removed from but all of the characters, stages and even a version of the screen pack can all be downloaded seprately for use in your own personal mugen set up. I hope that answers your question.

Offline r27blades

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #83 on: March 15, 2011, 10:15:40 PM »
It definitely does. Thank you for the heads up. I'll be able to look up the characters by using the info in the pdf to identify authors. Is the roster/stages located anywhere as a downloadable package? I'm sure its been asked and its not a complaint or anything along those lines.I'll gladly go piece by piece I just figured I'd ask real quick before starting my hunt. Thanks again for the info!

Cheers!
- blades

Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #84 on: March 15, 2011, 11:00:24 PM »
Unfortunately not but this should help:

http://www.infinitymugenteam.com/FrameCharacters_SMvC.htm

One that resource runs out you can use the Database on this forum to find more.

Offline Alien_Symbiote

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #85 on: May 06, 2011, 02:04:17 PM »
abut the music...
the opening song wasn't bad at all, but the songs "enjoy the silence" from youtube's preview video sound cooler thought. :cool

main menu's music has a higher hype than selection screen's, while i thought selectrion screen deserve higher hype music...just a little note here~

again, about selection screen...
there's to much unused space.
maybe we can have bigger character's potrait box (or whatever name it is :-??)

Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #86 on: May 06, 2011, 02:26:34 PM »
abut the music...
the opening song wasn't bad at all, but the songs "enjoy the silence" from youtube's preview video sound cooler thought. :cool

main menu's music has a higher hype than selection screen's, while i thought selectrion screen deserve higher hype music...just a little note here~

again, about selection screen...
there's to much unused space.
maybe we can have bigger character's potrait box (or whatever name it is :-??)

1) I loved that version of Enjoy the Silence every since I matched it up with the original big phat promo video. Enjoy the Silence will now always remind me of the early days of IMT and the hours upon hours programming with chatting it up with the other old school IMT members (that and Stadium Arcadium).

But we wanted a completely original soundtrack, which is why the song doesn't appear anywhere in the game.

2) We will rebuild the screenpack for Mugen 1.0. Although no big changes are planned it's always a possibilite. I like the idea of larger portraits.

Offline Alien_Symbiote

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #87 on: May 07, 2011, 10:52:49 AM »
2) We will rebuild the screenpack for Mugen 1.0. Although no big changes are planned it's always a possibilite. I like the idea of larger portraits.
i dunno the others, but i prefer extremely large potraits, just like sfa3 :


while we have large character potrait, we can have dynamic (stretch?) character selection board :



current selection screen isn't bad at all...every character divided based on their origin, so newbie won't be confused.
but i prefer larger, simpler but dynamic selection board and screen,so...classic.
just a little suggestion from me.

i remember played older version before, and i feel a lot of improvement.
i don't regret spend almost half a day download it. :thumbsup:

Offline zombiejerky

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #88 on: June 05, 2011, 09:35:00 PM »
Some characters block to much making the game unfun at least for me

Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #89 on: June 06, 2011, 12:33:17 AM »
Some characters block to much making the game unfun at least for me

Agreed.

Offline DizzyTheConquer

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #90 on: June 12, 2011, 12:54:08 PM »
I know it's been a long time since I posted anything about this, but are you going to work on the AI to make it compatible for MUGEN 1.0? If you don't know what I mean, try raising the difficulty for the program, fight one of POTS characters and you'll see the difference.

Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #91 on: June 13, 2011, 10:50:21 AM »
Yeah, we know what it means and yes, it will be there in the future.

Offline boogerboy

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #92 on: June 22, 2011, 06:42:54 AM »
Let's hope so.
Game on!

Offline Gaijin

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #93 on: September 15, 2011, 01:05:01 PM »
So uhhh yeah, What did I miss??

SIG BY AKEME & ROSALINA BY LG

Offline Jelux Da Casual

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #94 on: September 15, 2011, 04:42:31 PM »
nothing to speak of at the moment, we've shifted focus to Mega Man: Robot Master Mayhem. But fret not, S:MvC-EoH will have it's return.
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Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #95 on: September 16, 2011, 11:01:19 AM »
nothing to speak of at the moment, we've shifted focus to Mega Man: Robot Master Mayhem. But fret not, S:MvC-EoH will have it's return.

Yup, SMvC-EoH had it's time in 2007, 2008 and 2009, and XSC had 2010, right now it's MM:RMM for 2011, although I think it's fair to mention that there is still something going on in the background for the other projects as well.  ;D

Offline boogerboy

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #96 on: September 29, 2011, 11:52:55 AM »
But you're still planning to release the MUGEN 1.0 version of the SMvC screen pack are you?
Game on!

Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #97 on: September 29, 2011, 12:00:45 PM »
There will be a lot going on with EoH over time, we'll let you all in once there is significat announcements to be made.  ;)

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #98 on: October 07, 2011, 07:12:56 PM »
...*jedi mind trick* You WILL add Phoenix Wright to this game.

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #99 on: October 07, 2011, 10:23:42 PM »
...*jedi mind trick* You WILL add Phoenix Wright to this game.

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