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Author Topic: Super Marvel vs Capcom - Eternity of Heroes Version 6.1  (Read 70775 times)

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Offline Acey

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Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« on: June 04, 2010, 07:44:15 AM »
Alright, I figured since we lost all those posts from those 3 days that I might as well post an updated version of the EoH project rather than just reposting about the previous release.

Here are some game pics:


Here are some manual pics:


In addition, we have the new Juggernaut in the game now, Wonderman's stage was added to the stage select, a few charcters have had their FX conversion completed due do some random hyper backgrounds that were missed the first time around, I was able to get the first page and a half of bugs fixed before the thread was lost. The manual has also been updated.

A word about bugs, different paletes do not constitute bug, rather simply personal preference, if you're not happy that Doom has a gold palette then that's just too bad. On that same note, the select screen portraits won't match the palette you chose to use with the character most the time anyways, so differences between the portrait and the palette are not worth reporting as bugs.

Have some fun, kick some but. Galactus is a little easier in this version and the AI for Tron Bonne has also been simplified. Let me know if any of the other charcters are just owning the game.

Download: Super Marvel vs Capcom - Eternity of Heroes Version 6.1

Click here for the Bug Report Thread
« Last Edit: June 04, 2010, 12:14:51 PM by Acey »



Offline moonmaster1

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #1 on: June 04, 2010, 11:20:19 AM »
Well not to put any more work on your plate I would like to nominate M.bison and deadpool for A.I. touchups.

Bison if encountered can cause a good amount of strain on otherwise a casual game but deadpool appears far too often and can literally destroy you before at least getting two hits in.

I feel kind of dumb that I burnt the last version of the game to a DVD-R but regardless these past two releases have been solid gold. Great job once again acey!  :)
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Offline DizzyTheConquer

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #2 on: June 04, 2010, 11:37:41 AM »
Well not to put any more work on your plate I would like to nominate M.bison and deadpool for A.I. touchups.

Bison if encountered can cause a good amount of strain on otherwise a casual game but deadpool appears far too often and can literally destroy you before at least getting two hits in.

I feel kind of dumb that I burnt the last version of the game to a DVD-R but regardless these past two releases have been solid gold. Great job once again acey!  :)
I did the same too, but atleast you didn't make a DVD-R cover for it. After I try this released out, I gotta wait until this thing is completely finish.

Offline ratmon

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #3 on: June 04, 2010, 11:44:37 AM »
 :o Awwesomeness thanks to everyone for there hard work. I only wish blackcat was here.

Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #4 on: June 04, 2010, 12:08:54 PM »
:o Awwesomeness thanks to everyone for there hard work. I only wish blackcat was here.

Me to.

re: Bison and Deadpool, I need to go start the bug thread but I'll give them some special attention today.

Offline DizzyTheConquer

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #5 on: June 04, 2010, 12:10:18 PM »
Wait... something tells me that someone is going to fill in her spot. I but I can't put out who...

Offline moonmaster1

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #6 on: June 04, 2010, 12:29:13 PM »
I did the same too, but atleast you didn't make a DVD-R cover for it. After I try this released out, I gotta wait until this thing is completely finish.

I wish I had a cover printer for the discs, just using a sharpie makes everything look tacky.
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Offline DizzyTheConquer

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #7 on: June 04, 2010, 12:46:53 PM »
I wish I had a cover printer for the discs, just using a sharpie makes everything look tacky.
I'll post a picture of it later. I can't get the original file because I lost it due to a computer crash 6 months ago.

Offline Jelux Da Casual

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #8 on: June 04, 2010, 02:32:44 PM »
Since you lost the posts from the last 3 days, and I haven't seen a Bug Report thread, I'll repost what I said 2 days ago. Move it if necessary.

Ken - If you tap repeatedly his standing attacks (ex. MK, MK, MK, MK) only the first frames come out, not the actual attack. The attack doesn't come out until you stop pressing it and the frames are allowed to continue.

Blanka - The ticks for his normal attacks seem misproportioned, making them seem slow. His crouch HP has strange knockdown properties. His df+HP can combo for 20 hits. His diagonal rolls have odd trajectories. His hypers are not very effective.

I gotta say sir, I appreciate you being man enough to come us and drop feedback here instead of being like certain people who talk loads of $#!t elsewhere and then hide behind a false user name here so they don't get banned.

Do go on, break it as hard as you can and hit us back.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=30357.0
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Offline DARKTALBAIN

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #9 on: June 04, 2010, 02:42:50 PM »
I could have swore that I posted many times in this thread  :P

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Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #10 on: June 04, 2010, 03:58:53 PM »
And the people who om asking about why a bunch of their recent posts got deleted, it's almost as if aliens came down and... anyways...

The bug thread it linked in the first post.

Offline I_Burner

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #11 on: June 05, 2010, 12:20:16 AM »
Well, after being without internet access for the last three months, it looks like I picked the perfect time to get back online! Now I just have to wait for the download to finish....
 

Offline DizzyTheConquer

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #12 on: June 07, 2010, 04:01:41 PM »
http://dante909.deviantart.com/#/d2rbjuf

Go here if you want to see the CD cover for this game. I did the notice like Serio did for his Castlevania Fighter (or as I like to call it, Castlevania: Blackest Dawn)
« Last Edit: June 07, 2010, 04:18:17 PM by Komm Süsser Tod/Dante909 »

Offline TheClone45

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #13 on: June 07, 2010, 08:20:23 PM »
this game would be better with MVC2 stages, whatever, i still like it now.
 :thumbsup:

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #14 on: June 07, 2010, 08:35:47 PM »
Wish i had color ink for the cd cover.

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Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #15 on: June 07, 2010, 09:44:39 PM »
http://dante909.deviantart.com/#/d2rbjuf

Go here if you want to see the CD cover for this game. I did the notice like Serio did for his Castlevania Fighter (or as I like to call it, Castlevania: Blackest Dawn)

The notice is a very important part
1) we're not capcom or marvel
2) this is free

Offline boogerboy

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #16 on: June 08, 2010, 07:18:38 AM »
Nice job on the update Acey! Let's hope it doesn't have any problems....
Game on!

Offline Kojunho

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #17 on: June 08, 2010, 08:57:35 AM »
I dunno if I'm supposed to post it here but I have a bug:
I can't pick Captain America at all.
-.-

Offline ZVitor

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #18 on: June 08, 2010, 09:05:11 AM »
i cant play 6.1, dll error, will try download again later....

Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #19 on: June 08, 2010, 12:50:47 PM »
I dunno if I'm supposed to post it here but I have a bug:
I can't pick Captain America at all.

We did a quick fix on that one, you may have downloaded before it was in there.

Offline DizzyTheConquer

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #20 on: June 09, 2010, 11:30:44 AM »
We did a quick fix on that one, you may have downloaded before it was in there.
so i can download it without the worry of cap. america?

Offline Acey

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #21 on: June 09, 2010, 11:55:02 AM »
I downloaded it and checked since you asked, Cap is working now.

Offline Space (DCL)

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #22 on: June 09, 2010, 11:58:40 AM »
I like the CD cover of the game...and that notice like Acey said, is VERY important...

You might as well use lightscribe to imprint that cover on a real CD...
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Offline DizzyTheConquer

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #23 on: June 09, 2010, 12:10:52 PM »
I downloaded it and checked since you asked, Cap is working now.
Ok, sweet!
I like the CD cover of the game...and that notice like Acey said, is VERY important...

You might as well use lightscribe to imprint that cover on a real CD...
thank you, It's actually on the DVD-R right now.

Offline Rajaa

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Re: Super Marvel vs Capcom - Eternity of Heroes Version 6.1
« Reply #24 on: June 10, 2010, 07:42:34 PM »
This game is crappy. Fix the bugs from 2000 years ago, then make another release.
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