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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 47299 times)

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Offline HyperVoiceActing

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Re: Quint - Infinity - Megaman Team WIP
« Reply #550 on: February 02, 2013, 08:00:48 PM »
Can't wait to see it  :Terry

Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #551 on: February 02, 2013, 10:42:15 PM »
Can't wait to see it  :Terry
I hope it's what I think it is... ::salute::

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #552 on: February 02, 2013, 10:48:39 PM »
I hope it's what I think it is... ::salute::
And that is? Maybe your idea is better then mine.

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #553 on: February 02, 2013, 10:55:46 PM »
And that is? Maybe your idea is better then mine.
Sakugarne Drill-Rocket-Launcher?

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Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #554 on: February 02, 2013, 11:14:39 PM »
Thanks Guys  :)

Anyone know where i can find fire for a rocket? A Huge shuttle like Rocket.

 

well i have no idea what you gonna do with that but i am sure its gonna be insanely cool!
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #555 on: February 02, 2013, 11:37:48 PM »
Sakugarne Drill-Rocket-Launcher?
we think alike then.

@lando

Will do good sir.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #556 on: February 08, 2013, 12:35:56 PM »
emp pulse finished AKA force breaker


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Offline NX-MEN

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Re: Quint - Infinity - Megaman Team WIP
« Reply #557 on: February 08, 2013, 01:06:33 PM »
Awesome!!! :)
 

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Re: Quint - Infinity - Megaman Team WIP
« Reply #558 on: February 08, 2013, 02:19:43 PM »
emp pulse finished AKA force breaker



oh i love this Rage! i like how the fx looks like its actually coming from him and not just an fx tossed on the guy. good quality work as always.  :thumbsup: ^:)^

Question: is this for a soild special move or a hyper? If a solid special, I can see me using this very strategic in on the fly gameplay as a cool defensive  move and even can use for a trap situation.  almost same as a hyper too but really for defense move for P2 coming in from airborne for an attack on me. If get someone in a corner be a great move to use.  :thumbsup:

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #559 on: February 08, 2013, 08:38:41 PM »
oh i love this Rage! i like how the fx looks like its actually coming from him and not just an fx tossed on the guy. good quality work as always.  :thumbsup: ^:)^

Question: is this for a soild special move or a hyper? If a solid special, I can see me using this very strategic in on the fly gameplay as a cool defensive  move and even can use for a trap situation.  almost same as a hyper too but really for defense move for P2 coming in from airborne for an attack on me. If get someone in a corner be a great move to use.  :thumbsup:
Its a counter technique. Its was inspired by Spider Bat Mews' Sniper Joes' Shield breaker. Shield Breaker is a ingenious attack where if you block it you receive more damage. So you are better off just avoiding is possible or taking it head on. Force Breaker was inspired by Shield breaker and the flank i received for the amazing block Lady Esy created. The EMP Pulse Wave A.K.A. Force Breaker can only be used when blocking. Its circumference is small for that reason. It will propel the opponent back across the screen for distance. Quint needs his space for his traps.


 >:-(-|

Well on topic of sorts. What is this?

http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Quint

Quote
Creation History.

Its is said according to the Quint wip thread that the project started in may of 2010 but history goes back farther. The stance of quints was found in the IMT forum among a bunch of random sprites. It was not created by those who started the wip of Quint. When found Quint stood out from the rest. Cant really say tho. there where many sprites in the tread but for so reason Quint called to everyone. Then it was mentioned that he should be a wip. After going over Quints history it was an unified feeling that the Robot masters project needed a joke character. Seeing as Quint is considered one of the easiest Mega Man bosses. This would lead to a debate upon who would do it.

The is where Quint would see the light of day. It was thought at first the sprite was open source but to the forums dismay It was discovered the sprites (stance) belong to Chaotic. Chaotic is a very cool person would surly grant them the permission to turn the sprites into a full character. So what was the problem then? Chaotic hadn't been heard from in a couple of months. With no way to contact choatic the forum members where stopped in there tracks. It would seem that is may be the end for Quint b4 it even started.

With that time passed but one some incredible happened? Laspacho leader of the RMM project Contacted one of the members that seemed very passionate about creating Quint. Its was told to Rage that permission from Chaotic was granted. With this Rage started the wip thread. Now may 2010 the members Rage, Manic, Lady Eskimo, UltraRoboninja, and Nilakantha set forth to bring Quint to Mugen.

While the Five discussed the character story and move set it was one thing that was apparent. Doing the time of the initial to that point every ones feeling had changed about the character. They want to make a serious character. The joke idea was left behind.

The team worked hard in unisense. completing one set after another. They had a good pace set for them but trouble appeared in the shadows.

This is the Quint page and all ways as been. Ill update soon since it way out of date. Ill be logging into the wiki and if i can still edit things im deleting that page. That story is bad in my opinion.

http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Quint_%28Rage_%26_UltraRoboninja_%26_Forum_Member_Wip%29
« Last Edit: February 08, 2013, 10:02:44 PM by Rage »

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Offline Trinitronity

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Re: Quint - Infinity - Megaman Team WIP
« Reply #560 on: February 10, 2013, 02:41:53 AM »
...uhm, what's so bad about this story? (sorry, if this question is stupid)

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #561 on: February 10, 2013, 05:07:46 AM »
...uhm, what's so bad about this story? (sorry, if this question is stupid)
Most of its untrue and its a bad read.

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #562 on: February 10, 2013, 09:05:35 PM »
Most of its untrue and its a bad read.
I can attest. Been here on this character as a sideline idea contributor since the beginning and most of it is fabrications.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #563 on: February 10, 2013, 11:39:40 PM »
I can attest. Been here on this character as a sideline idea contributor since the beginning and most of it is fabrications.
Thank you

These are teasers. I wont be posting this whole attack., I may show more teasers.  :-??




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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #564 on: February 11, 2013, 12:06:01 AM »
The Sakugarne Adaptor is very reminiscent of Tron Bonne's Drill attack. Might I throw out the idea that he charges the enemy, hits them into the wall, then turns on the drill does a multihit with them pinned against it?

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #565 on: February 11, 2013, 12:57:27 AM »
The Sakugarne Adaptor is very reminiscent of Tron Bonne's Drill attack. Might I throw out the idea that he charges the enemy, hits them into the wall, then turns on the drill does a multihit with them pinned against it?
I meant for the adapter to look like Tron. But when I pieced this together I didn't realize it resembled   that much. Is this bad? Also to adapter is capable of more then a rush. That big drill is part of it too.

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #566 on: February 11, 2013, 08:52:24 AM »
I meant for the adapter to look like Tron. But when I pieced this together I didn't realize it resembled   that much. Is this bad? Also to adapter is capable of more then a rush. That big drill is part of it too.
The movement itself is what resembled Tron, not the adaptor. The adaptor has it's own look and I like it.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #567 on: February 11, 2013, 10:03:08 AM »
The movement itself is what resembled Tron, not the adaptor. The adaptor has it's own look and I like it.
Well looks like im back to the drawing board. :)  Good thing is was only one still. Thanx 4 the feedback GP_Ralf

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #568 on: February 11, 2013, 10:38:05 AM »
Well looks like im back to the drawing board. :)  Good thing is was only one still. Thanx 4 the feedback GP_Ralf
You know I'm good for advice and ideas, Rage. Maybe you don't HAVE to change it, but when the drill arm is actually on, give it some shaking to make it look like it's actually on and having a tough time staying in place. I don't know about anyone else, but holding a drill that size with one arm, even in something designed to hold it, I know it would be difficult to keep perfectly in place.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #569 on: February 11, 2013, 03:10:20 PM »
You know I'm good for advice and ideas, Rage. Maybe you don't HAVE to change it, but when the drill arm is actually on, give it some shaking to make it look like it's actually on and having a tough time staying in place. I don't know about anyone else, but holding a drill that size with one arm, even in something designed to hold it, I know it would be difficult to keep perfectly in place.
^^(PM)^ Wow I didnt even think of that. GREAT point! Thanx will do.  :)

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #570 on: February 11, 2013, 05:07:30 PM »
^^(PM)^ Wow I didnt even think of that. GREAT point! Thanx will do.  :)
Just doing what I do best; ideas and lots of them.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #571 on: February 20, 2013, 10:31:36 PM »





>:D

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Re: Quint - Infinity - Megaman Team WIP
« Reply #572 on: February 20, 2013, 10:36:49 PM »
Giga Drill BREAK!!
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Re: Quint - Infinity - Megaman Team WIP
« Reply #573 on: February 20, 2013, 10:45:38 PM »
Giga Drill BREAK!!
i love that anime. Tengen Toppa Gurren Lagann . I think ill name it that, "Giga Drill Breaker"

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Re: Quint - Infinity - Megaman Team WIP
« Reply #574 on: February 21, 2013, 05:33:05 PM »
WOW in a bit stumped. I need a taunt for sakugame.  ~X(

Heres some of is sprites maybe that can spawn some idea's. its had to do something for something that can barely move and doesn't have a mouth.

« Last Edit: February 21, 2013, 08:12:23 PM by Rage »

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