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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 47346 times)

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Offline Ganbare-Lucifer

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Re: Quint - Infinity - Megaman Team WIP
« Reply #500 on: December 09, 2012, 04:13:56 PM »
OK im stuck. I need ideas for 2 intros, wins, loses for sakugane.  ~X( so i can move on and finish this character. Im drawing a total blank. Been stuck on this for months.

Edit. Well haven't done  quints yet ether because of this so it could be a interaction between the two. any ideas IMT?



Maybe makes a reference to Crash Bash or other Pogo from other games...

or other things... like Q-Bert or Rattle Snakes...

.
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.

...or Rattly from Donkey Kong Country 2
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Offline Royal_Squat

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Re: Quint - Infinity - Megaman Team WIP
« Reply #501 on: December 09, 2012, 09:45:06 PM »
OK im stuck. I need ideas for 2 intros, wins, loses for sakugane.  ~X( so i can move on and finish this character. Im drawing a total blank. Been stuck on this for months.

Edit. Well haven't done  quints yet ether because of this so it could be a interaction between the two. any ideas IMT?

OK, how is this?
 Intros
Idea 1: Simple Falling sound played, Shadow is shown on the floor and in pops Quint and Sakugarne.( Basicly Pogoing on to the Screen.)
Idea 2: Big time Portal opens up in sky, Out pop Quint and Sakugarne. (This can even be done Comically where Quint lands horribly and Sakugarne lands perfectly on top of him.)
WINs
Ideas: Same as Intro only played in reverse.(After getting one of the pop up hologram pictures from Dr. Wily,Quint jumps onto Sakugarne and high tails it out of there.)
Loses
Idea: Quint grabs his head as hologram picture of Dr.Light,Static and Dr. Wily flash above him.
Idea: Sakugarne does that thing that Springman does when he loses. Kinda like a Rock'em Sock'em Robot.

   

Offline MuηkyMØÜf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #502 on: December 09, 2012, 11:57:45 PM »
I'm not up to date on Megaman. Who is Quint? Somebody wanna point me to a bio or back story? :)
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #503 on: December 10, 2012, 06:50:28 AM »
I'm not up to date on Megaman. Who is Quint? Somebody wanna point me to a bio or back story? :)

first Page buddy. Welcome back my friend. Missed ya around these parts.

http://megaman.wikia.com/wiki/Quint

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #504 on: December 12, 2012, 12:13:12 PM »

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Offline Uche_of_IMT

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Re: Quint - Infinity - Megaman Team WIP
« Reply #505 on: December 12, 2012, 12:54:46 PM »
Quint's Sakugane has it own attacks now?
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #506 on: December 12, 2012, 01:03:00 PM »
Quint's Sakugane has it own attacks now?
yes.  Sakugane is his helper.

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Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #507 on: December 12, 2012, 01:04:58 PM »


wowm those are great! knowing you i can only imagine the frames of animation you used. awesome.  :thumbsup:

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #508 on: December 12, 2012, 08:56:28 PM »
wowm those are great! knowing you i can only imagine the frames of animation you used. awesome.  :thumbsup:
Thanx pal. Most are 15 or more. this one is 40

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Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #509 on: December 14, 2012, 08:36:25 PM »
Wow   =D>

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #510 on: December 17, 2012, 06:38:02 PM »
Thank you sir

For those that dont know this is Sakugarnes original form. (Which was posed above)Quint's story explains that he upgraded him into his current look. This is an intro (As anal as people are im surprised no one hasn't said anything about its appearance.)


Here the various junk buster positions. Light, med, heavy.



and heres a sneak peek at the designs im toying with for Timeman and Cinnamon. (Test designs, Not Final) those wont be in production till late next year.  :(



As said in oter threads. These two require a lot of custom work. So ill tackle these guys when my other wip are finished.

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Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #511 on: December 17, 2012, 06:47:49 PM »
 :o  ^:)^  ! i love the work you doing with Quint. yo that junk buster move looks great and the animation for the sprites are fluid. D@mn good work!  ::salute::

i like that Timeman design you coming up with too. thats pretty hot right there. I dont know anything about the other so i def looking forward to seeing the finished products..  ::salute::

Offline HyperVoiceActing

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Re: Quint - Infinity - Megaman Team WIP
« Reply #512 on: December 17, 2012, 06:48:26 PM »
Timeman is fine though he seems too tall, not sure why so.

Cinnamon though does need work. Mainly the face

Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #513 on: December 17, 2012, 06:51:01 PM »
Timeman is fine though he seems too tall, not sure why so.


maybe its because of his avy where he looks like a shorty. lol  might be because of the angle he is positioned in the shot of the avy.  :-??

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #514 on: December 17, 2012, 07:07:41 PM »
Timeman is fine though he seems too tall, not sure why so.

Cinnamon though does need work. Mainly the face
I rushed the face just now in like five min. i just wanted to show off the body. I didnt want to post a headless cinny. lol  On Time man. He is only two Pixel taller then Rock. It looks taller due to him flouting. (But will double check.) i will make sure to keep a eye on the height since he is a flouting character.

@Lando
Thanks sir. The Avy is a bad point of comparison. Like all MM mvc style characters they should be compared to rock for height analysis. Time man Cinnamon both need work done but it coming. Thanks for the kind words. (you too HS)

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Re: Quint - Infinity - Megaman Team WIP
« Reply #515 on: December 17, 2012, 07:09:07 PM »
Glad to be of help  :Terry

Offline ChAoTiC

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Re: Quint - Infinity - Megaman Team WIP
« Reply #516 on: December 17, 2012, 07:42:14 PM »
WOW just friggin.......WOW, I dont know how i managed to skip over this thread but im friggin impressed.  You did all this off of one Sprite?  =D>  Good job ms lady rage.  Good job.  Let me know if u need any help programming.

Offline O Ilusionista

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Re: Quint - Infinity - Megaman Team WIP
« Reply #517 on: December 17, 2012, 08:20:05 PM »
very nice moves

Offline MuηkyMØÜf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #518 on: December 18, 2012, 12:13:04 AM »
first Page buddy. Welcome back my friend. Missed ya around these parts.

http://megaman.wikia.com/wiki/Quint

Yeah, it's been a few years hasn't it? thanx for the wb. ::salute::
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Offline Trinitronity

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Re: Quint - Infinity - Megaman Team WIP
« Reply #519 on: December 18, 2012, 08:42:14 AM »

Can I help you coding TimeMan? After all, I planned to make a TimeMan as well.
Just one advice, though.
You may want to use for TimeMan's clock bells the ones, that that clock midboss from Kirby Advance has. It just has the perfect shading there. Other then that, it looks good.
Cinny, on the other hand, I can't say nothing else, what the others haven't said.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #520 on: January 04, 2013, 09:15:39 PM »
WOW just friggin.......WOW, I dont know how i managed to skip over this thread but im friggin impressed.  You did all this off of one Sprite?  =D>  Good job ms lady rage.  Good job.  Let me know if u need any help programming.
Thanks good sir for the kind words. Im honored your interested in programing Quint. I need to clean up the sets then ill send them off to Laspa.

very nice moves
Thanks

Can I help you coding TimeMan? After all, I planned to make a TimeMan as well.
Just one advice, though.
You may want to use for TimeMan's clock bells the ones, that that clock midboss from Kirby Advance has. It just has the perfect shading there. Other then that, it looks good.
Cinny, on the other hand, I can't say nothing else, what the others haven't said.
Thanks for the tips/ advice. But im going to used my own hands. As for coding your welcome to help if you want. However it wont be till late in the year when T-man in production.


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« Last Edit: January 05, 2013, 11:36:18 AM by Rage »

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Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #521 on: January 05, 2013, 03:48:37 PM »
Great work Rage.  Such a smooth animation.

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Re: Quint - Infinity - Megaman Team WIP
« Reply #522 on: January 05, 2013, 04:15:24 PM »
I missed seeing progress of him!!

Nice animation!!  :thumbsup:
 

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Re: Quint - Infinity - Megaman Team WIP
« Reply #523 on: January 05, 2013, 08:01:41 PM »
okie dokie!
God bless America!

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #524 on: January 10, 2013, 01:49:52 PM »
Thanks guys




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