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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 47437 times)

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Offline jfa

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Re: Quint - Infinity - Megaman Team WIP
« Reply #475 on: July 25, 2012, 01:06:57 AM »
Thanx guys i try.


quints throw


 :)
Another excellent progress, but more than excellent, innovative, this is even better.

maybe I'm the only one who has noticed, but u forgot his wristband, when he indicated teletrasportation.   :-"



Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #476 on: July 25, 2012, 02:34:15 AM »
:)
Another excellent progress, but more than excellent, innovative, this is even better.

maybe I'm the only one who has noticed, but u forgot his wristband, when he indicated teletrasportation.   :-"

Thanx Both of yall. Yeah i noticed it and its fixed. i didnt fix the gif cause its to much work.  ;*)) if you had a keen eyes you'd noticed i messed up on the vortex.  :D

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Offline Shadic54

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Re: Quint - Infinity - Megaman Team WIP
« Reply #477 on: July 25, 2012, 12:38:42 PM »
I support the throw!
God bless America!

Offline ExeLord

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Re: Quint - Infinity - Megaman Team WIP
« Reply #478 on: July 25, 2012, 01:09:15 PM »
Agreed, original trow, I support it too. :thumbsup:
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Offline HyperVoiceActing

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Re: Quint - Infinity - Megaman Team WIP
« Reply #479 on: July 25, 2012, 01:22:27 PM »
It's definitely original, but it's a bit too long IMO  :-??

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #480 on: July 25, 2012, 05:51:08 PM »
Thanx peps   :)

It's definitely original, but it's a bit too long IMO  :-??
Yeah that may be so but it suits HIS game play nicely. He's a trap character remember.

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Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #481 on: July 27, 2012, 02:27:27 AM »

Offline HyperVoiceActing

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Re: Quint - Infinity - Megaman Team WIP
« Reply #482 on: July 27, 2012, 08:28:09 AM »
Do most chars have a Servbot/Rush-like assistant?

Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #483 on: July 27, 2012, 11:50:30 AM »
Do most chars have a Servbot/Rush-like assistant?

Some characters have a assistants, it's not required.  Quint, Tenguman, Metalman, and Gutsman have a helper thus far to my knowledge.  Servbot being with Quint is part of his storyline.

----

As you can see I have been busy coding Quint's basics while I was away on vacation.  Ive also made a few sprites along the way that I needed too.
Servbot also has his own pallet so I can make him whatever colors I want, like I did with the brown and dark yellow pallet.




Offline HyperVoiceActing

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Re: Quint - Infinity - Megaman Team WIP
« Reply #484 on: July 27, 2012, 12:17:46 PM »
Some characters have a assistants, it's not required.  Quint, Tenguman, Metalman, and Gutsman have a helper thus far to my knowledge.  Servbot being with Quint is part of his storyline.
Alrighty. Thanks for answering my inquiry

Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #485 on: July 27, 2012, 12:34:08 PM »
I'm really diggin and having fun coding the basics of this, the sprites are really well done.

Offline HyperVoiceActing

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Re: Quint - Infinity - Megaman Team WIP
« Reply #486 on: July 27, 2012, 12:46:43 PM »
Yeah I agree about the sprites, Rage is really improving

Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #487 on: July 27, 2012, 01:29:47 PM »

Offline empawk

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Re: Quint - Infinity - Megaman Team WIP
« Reply #488 on: July 27, 2012, 02:24:35 PM »

Lol at Servbot's reaction while holding to Quint's shoulder during his pogo stick attack.

Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #489 on: July 27, 2012, 03:49:36 PM »

Offline Trinitronity

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Re: Quint - Infinity - Megaman Team WIP
« Reply #490 on: July 27, 2012, 04:57:14 PM »
Wow, laspacho, you're pretty fast there.
I wonder, why you aren't that fast with your own creations, though...

Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #491 on: July 27, 2012, 05:26:30 PM »
Wow, laspacho, you're pretty fast there.
I wonder, why you aren't that fast with your own creations, though...

Coding the basics are easy, just time consuming.  Spiriting is harder to do.   I have also been working n this for a few weeks.
I'm just unable to code new stuff for the most part like the specials and hypers, which is what I rely on team members for.  ;D

« Last Edit: July 27, 2012, 05:39:00 PM by laspacho »

Offline Trinitronity

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Re: Quint - Infinity - Megaman Team WIP
« Reply #492 on: July 28, 2012, 06:29:53 AM »
Coding the basics are easy, just time consuming.  Spiriting is harder to do.   I have also been working n this for a few weeks.
I'm just unable to code new stuff for the most part like the specials and hypers, which is what I rely on team members for.  ;D


Well, that explains a lot.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #493 on: August 08, 2012, 02:09:27 PM »
I'm not died and you can see quint is very much alive too. I've been really busy as of late. started working again so not so much free time on my hands. I am still working on quint tho.  Laspa  I'll speck with you soon my friend. Thanks for all the hard work. Its good to see quint in game.
Wow, laspacho, you're pretty fast there.
I wonder, why you aren't that fast with your own creations, though...
wow that statement is kind of ballsy. What ever tho it was not aimed at me.

I'm really diggin and having fun coding the basics of this, the sprites are really well done.
thanks tho there are major pallet issues.
Yeah I agree about the sprites, Rage is really improving
I wish this was true but its just me not being lazy anymore. I respect mugen/ spiriting for the engine. When I first started I thought it was some bs crappy stuff that didn't require any real work. I figured you could cheat your way through it. Now I know that that's not the case. Its art and like any form of set it deserves respect. I now work to my fullest ability. I was really arrogant when I first joined the mugen community. But I've been humbled.


  so everyone knows quint was two helpers the sakugane is still ading him in combat. Its not present because I have yet to create the sprites for it.


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Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #494 on: August 08, 2012, 06:13:35 PM »
The pallets look like they worked fine, am I not seeing something?   :-??

A couple more screenies..

Offline ExeLord

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Re: Quint - Infinity - Megaman Team WIP
« Reply #495 on: August 08, 2012, 07:41:04 PM »
Work of two of my fav creators, that's gonna rock so hard, when it's done :w00t:
What consumer society is?

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #496 on: August 19, 2012, 03:43:35 PM »
Work of two of my fav creators, that's gonna rock so hard, when it's done :w00t:
Thanks tho i yet to release anything.  :Terry

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Offline Ganbare-Lucifer

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Re: Quint - Infinity - Megaman Team WIP
« Reply #497 on: August 19, 2012, 09:52:24 PM »


Hmmmm...

I see how much progress you have done on Quint...

he looks nice... Keep it up!  :thumbsup:
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Offline Trinitronity

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Re: Quint - Infinity - Megaman Team WIP
« Reply #498 on: August 20, 2012, 03:03:10 AM »

LOL, someone should REALLY turn that into a smiley.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #499 on: December 09, 2012, 01:38:28 PM »
OK im stuck. I need ideas for 2 intros, wins, loses for sakugane.  ~X( so i can move on and finish this character. Im drawing a total blank. Been stuck on this for months.

Edit. Well haven't done  quints yet ether because of this so it could be a interaction between the two. any ideas IMT?
« Last Edit: December 09, 2012, 01:57:17 PM by Rage »

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