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Poll

Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 47525 times)

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #375 on: October 06, 2011, 12:30:58 PM »
 ^^(PM)^
Great kick Rage!
wow I am honored  ^:)^ thank you acey.  I don't think I've seen you comment on my work. Thank you :-[

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #376 on: October 09, 2011, 09:51:51 PM »
Took the sprites made by    hylianknightmare and added a few to make the lose/ time over, and continue screen animation.


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Offline O Ilusionista

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Re: Quint - Infinity - Megaman Team WIP
« Reply #377 on: October 09, 2011, 10:00:41 PM »
make the explosion like it is in the video.

So you need the explosion to be like on that video? its pretty easy.
Have you contacted Emilliano? He is a very nice person and I'm pretty sure he authorizes you, you just need to credit him.

Or, if you don't want to use his code, I can do it for you.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #378 on: October 09, 2011, 10:10:07 PM »
So you need the explosion to be like on that video? its pretty easy.
Have you contacted Emilliano? He is a very nice person and I'm pretty sure he authorizes you, you just need to credit him.

Or, if you don't want to use his code, I can do it for you.
I have not contacted him. I was planing to once i finished the shot i posted a few pages back But.... if you insist  ;D

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Offline SanjiSasuke

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Re: Quint - Infinity - Megaman Team WIP
« Reply #379 on: October 09, 2011, 10:33:09 PM »
Took the sprites made by    hylianknightmare and added a few to make the lose/ time over, and continue screen animation.



That needs to be out new  o.O# emoticon.

Offline O Ilusionista

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Re: Quint - Infinity - Megaman Team WIP
« Reply #380 on: October 09, 2011, 10:45:25 PM »
I have not contacted him. I was planing to once i finished the shot i posted a few pages back But.... if you insist  ;D

try to contact him first. If you can't, I do it.
(in fact, you can just use his code crediting him, as far as I know him. He had authorized me to use his material too)

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #381 on: October 11, 2011, 06:48:22 PM »
try to contact him first. If you can't, I do it.
(in fact, you can just use his code crediting him, as far as I know him. He had authorized me to use his material too)
Ill hit him some time this week.  :)




Just realized this today at work. I dont know the exact number but Quint is about 60% done total. 85% done with the basics, 50%+ with specials, 75% with intro,etc, and 33% clean up.


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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #382 on: November 06, 2011, 04:45:02 PM »


Blocks



the the air and crouch guards use lady Esk standing sprites. Thank you L. Esk

Only one basic left. Dizzy. Anyone got ideas for it or want to sprite it. im at a lost for that move.

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Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #383 on: November 06, 2011, 04:48:52 PM »
that shield is his normal block?  =P~ amazingly cool Rage! i must learn this! lol.

the even cooler part is how he actually animates with his hands like he is activating it . bonus creativity my friend. :thumbsup:

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #384 on: November 06, 2011, 05:00:38 PM »
that shield is his normal block?  =P~ amazingly cool Rage! i must learn this! lol.

the even cooler part is how he actually animates with his hands like he is activating it . bonus creativity my friend. :thumbsup:

Its a nice idea and it fits greatly with Quint.  :)




Thanks but thats Lady Esk who made the original standing block that the other too are based off. Not me. I did the legs for the air and crouch and extracted the shield from the standing sprites so it can be use on them .



Only one basic left. Dizzy. Anyone got ideas for it or want to sprite it. im at a lost for that move.
« Last Edit: November 06, 2011, 05:52:44 PM by Rage »

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Offline ExeLord

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Re: Quint - Infinity - Megaman Team WIP
« Reply #385 on: November 06, 2011, 06:08:46 PM »
Cool guard moves :thumbsup:
As for dizzy... Something like first frame of hurt in this sheet http://www.sprites-inc.co.uk/files/Classic/Megaman/MM32/megaman8sheet.png and shaking, maybe spinning stars over head. :-??
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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #386 on: November 06, 2011, 09:18:21 PM »
I was thinking maybe smoke coming from his helmet almost like it was malfunctioning.

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Offline SanjiSasuke

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Re: Quint - Infinity - Megaman Team WIP
« Reply #387 on: November 06, 2011, 09:52:32 PM »
I was thinking maybe smoke coming from his helmet almost like it was malfunctioning.

I was thinking the same. Maybe his eyes flash a bit, and the joints wiggle as if they are out of place...

Offline jfa

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Re: Quint - Infinity - Megaman Team WIP
« Reply #388 on: November 07, 2011, 04:35:53 AM »


Blocks



the the air and crouch guards use lady Esk standing sprites. Thank you L. Esk

Only one basic left. Dizzy. Anyone got ideas for it or want to sprite it. im at a lost for that move.


Great idea, but the stand guard would seem to also cover low attacks.  ???

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #389 on: November 07, 2011, 07:37:55 AM »
Great idea, but the stand guard would seem to also cover low attacks.  ???
well lets just say that the shield is strongest around his hands.  Its look big bad and like it can protect all but its  just a bluff.  ;)

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liking those ideas so far guys
« Last Edit: November 07, 2011, 07:56:25 AM by Rage »

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #390 on: November 07, 2011, 11:21:39 AM »

You know, now that I give those a good look, if you really wanted to, you could make a super that you hit two attack buttons while he's guarding and he sends the shield out as sort of a shockwave. Or maybe include that as a boss-type move only ;D

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Offline Jelux Da Casual

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Re: Quint - Infinity - Megaman Team WIP
« Reply #391 on: November 07, 2011, 03:59:08 PM »
You know, now that I give those a good look, if you really wanted to, you could make a super that you hit two attack buttons while he's guarding and he sends the shield out as sort of a shockwave. Or maybe include that as a boss-type move only ;D

That could be a level 3 hyper idea, it could do a bit more damage than a level 1, but unblockable since it'd be like a counter move.
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #392 on: November 07, 2011, 04:24:44 PM »
That could be a level 3 hyper idea, it could do a bit more damage than a level 1, but unblockable since it'd be like a counter move.
You know, now that I give those a good look, if you really wanted to, you could make a super that you hit two attack buttons while he's guarding and he sends the shield out as sort of a shockwave. Or maybe include that as a boss-type move only ;D

I really like that it could be a nice counter to spider mews' shield breaker.

what  to call it? return fire  :-??

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Re: Quint - Infinity - Megaman Team WIP
« Reply #393 on: November 07, 2011, 04:59:35 PM »
Why not call it Force Wave
Or Rolling Shield... wate is that taken?  /:O
or Force Ball
Or Force Breaker

Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #394 on: November 07, 2011, 05:21:44 PM »
hmmm looking at spidermews suggestions...how about Shield Wave.... :-??

Offline Jelux Da Casual

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Re: Quint - Infinity - Megaman Team WIP
« Reply #395 on: November 07, 2011, 07:21:02 PM »
I really like that it could be a nice counter to spider mews' shield breaker.

what  to call it? return fire  :-??

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Re: Quint - Infinity - Megaman Team WIP
« Reply #396 on: November 07, 2011, 07:33:50 PM »
Scawrl/Scawlker Pulse? Scawrl/Scawlker Shield? Scawrl/Scawlker Counter? Scawrl... i don't thing more "Scawrl/Scawlker" things... but... Infinity Shield? and more things with "Infinity"?
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Re: Quint - Infinity - Megaman Team WIP
« Reply #397 on: November 07, 2011, 07:54:31 PM »
Shield Burst

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Offline SanjiSasuke

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Re: Quint - Infinity - Megaman Team WIP
« Reply #398 on: November 07, 2011, 08:15:01 PM »
How about all of those names? (except duplicates)

"Infinity Scawrl EM Force Ball Breaker Shield Burst-Pulse."
Or Negativity Wave.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #399 on: November 07, 2011, 08:22:08 PM »
How about all of those names? (except duplicates)

"Infinity Scawrl EM Force Ball Breaker Shield Burst-Pulse."
Or Negate Wave.

 :|

Post Merge: [time]Mon Nov  7 19:26:58 2011[/time]
Yeah. I dont know what to choose

I like;

Negate Wave
EM Pluse
Force Breaker

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« Last Edit: November 07, 2011, 08:27:37 PM by Rage »

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