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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
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Remodel (With coding)
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Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 47521 times)

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Offline hylianknightmare

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Re: Quint - Infinity - Megaman Team WIP
« Reply #325 on: August 26, 2011, 11:43:18 AM »
hey, i just got a great idea for the lose animation. the first time mega man fights quint and wins, quint just beams himself out like proto does in mega man 3. i see quint doesn't have a beam in animation, so i'll see what i can do.

thought about the explosion, but that's seems a bit too final. lemme know what you think.

Post Merge: August 26, 2011, 11:13:20 PM
ok, i obviously have NO idea how to use imageshack. but anyway, after thinging about what rage said, i think i misunderstood about this being a "defeated" animation. from what i can gather, this is supposed to be something for when the time is over and quint has lost. with that in mind, i give you quint's facepalm.



Uploaded with ImageShack.us
« Last Edit: August 26, 2011, 11:13:20 PM by hylianknightmare »

Offline O Ilusionista

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Re: Quint - Infinity - Megaman Team WIP
« Reply #326 on: August 27, 2011, 06:11:19 PM »


I think you should stick with the first row only. You use all the frames, then make it backward.
Because the second row is kinda strange. If you look at the last kick (right) on the first row and then the first kick on the second row (left) you will see that they doesn't connects.

Plus, for such kind of kick (he is almost stomping at the enemy stomach, which is cool) he doesn't needs to spin at the end.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #327 on: August 28, 2011, 12:18:28 AM »


I think you should stick with the first row only. You use all the frames, then make it backward.
Because the second row is kinda strange. If you look at the last kick (right) on the first row and then the first kick on the second row (left) you will see that they doesn't connects.

Plus, for such kind of kick (he is almost stomping at the enemy stomach, which is cool) he doesn't needs to spin at the end.
its a cartoon thing. i should have added a blur but didn't cause the animaion would slow down too much. in other words it a bad animation. any how heres the fixed one.



the spin is necessary however. a kick that hard would extend the body out causing  it to collapses. the spin is for balance. its similar to a kick in the capoeira fighting style. altho it this animation is bad too cause the kick should be lower to the ground.  :D  :-@ i digress.

Thanx for your comments good sir. let me know if this is better......i dont really like this kick anymore  :'( i thinks its cause i seen it too much tho.

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #328 on: August 28, 2011, 12:57:46 AM »
its similar to a kick in the capoeira fighting style.
As soon as I saw that kick, I instinctively thought Eddie Gordo. Glad to see suspicious confirmed, and, as a practitioner myself, I must say that the upper body moves a little on the jerky side, so it's more like he's rotating on his leg.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #329 on: August 28, 2011, 02:06:33 AM »
As soon as I saw that kick, I instinctively thought Eddie Gordo. Glad to see suspicious confirmed, and, as a practitioner myself, I must say that the upper body moves a little on the jerky side, so it's more like he's rotating on his leg.
he is rotating on his leg. Is that wrong? what type of kick is it so i can research them movement.

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Offline O Ilusionista

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Re: Quint - Infinity - Megaman Team WIP
« Reply #330 on: August 28, 2011, 10:31:33 AM »
Quote
the spin is necessary however. a kick that hard would extend the body out causing  it to collapses. the spin is for balance. its similar to a kick in the capoeira fighting style.

Yeah I know, I was a fighter on real life and some friends of mine plays Capoeira. We use that spin on circular kicks, but there doesn't seams the case (see the last 2 frames, he is stomping). Eddie Gordo has almost the same kick (DF+kick) but he retracts the leg.

if you will use the spin, you need to make the first frame of the spin to have the leg on a higher position, because its spinning.

And just a note: you don't fight Capoeira, you play Capoeira.

Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #331 on: August 28, 2011, 08:54:57 PM »
he is rotating on his leg. Is that wrong? what type of kick is it so i can research them movement.
Should have been more specific. The way his upper body moves makes it look like his entire body is literally spinning while his one leg on the ground remains stationary. Sort of like the hip is completely rotating 360 degrees while the legs doesn't move at all.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #332 on: August 28, 2011, 09:34:01 PM »
Should have been more specific. The way his upper body moves makes it look like his entire body is literally spinning while his one leg on the ground remains stationary. Sort of like the hip is completely rotating 360 degrees while the legs doesn't move at all.
this is what I got.

 

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #333 on: August 28, 2011, 09:55:47 PM »
this is what I got.

 

Without the unnecessary leg raise, that looks fluid and realistic. I would expect nothing less from the Princess.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #334 on: August 28, 2011, 10:04:17 PM »
Without the unnecessary leg raise, that looks fluid and realistic. I would expect nothing less from the Princess.
I just want to thank you and O lu  ::salute::

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Offline Acey

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Re: Quint - Infinity - Megaman Team WIP
« Reply #335 on: August 29, 2011, 10:59:06 AM »
When in doubt, throw it into Fighter factory and animate it, see if it's working.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #336 on: August 29, 2011, 02:11:37 PM »
When in doubt, throw it into Fighter factory and animate it, see if it's working.
I have no problem animating. I use fireworks by the way. I just had no real life study for that kick. I didn it all based on my body movements and science of motion. wish I had a life study. I don't  do that style so I don't count my self as a go od source.

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Offline O Ilusionista

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Re: Quint - Infinity - Megaman Team WIP
« Reply #337 on: August 29, 2011, 02:36:20 PM »
I just want to thank you and O lu  ::salute::

you are welcome :)

And i agree with you: its more than just to throw it at Fighter Factory. Sometimes, you need to study body movements.
There are a lot of good videos at Youtube.

Offline hylianknightmare

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Re: Quint - Infinity - Megaman Team WIP
« Reply #338 on: August 30, 2011, 10:39:52 AM »
if you need to study the move, check out the fighting characters that perform it. some are: elena from 3rd strike, christy and eddy from tekken 6, and i'm not sure if they perform it, but richard meyer and soiree meira from KOF 2006 are both capo characters, but soiree uses his own version of it.

for that matter, why not just download elena for mugen, study her sprites, and mold quint's to match?

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #339 on: August 30, 2011, 12:07:20 PM »


if you need to study the move, check out the fighting characters that perform it. some are: elena from 3rd strike, christy and eddy from tekken 6, and i'm not sure if they perform it, but richard meyer and soiree meira from KOF 2006 are both capo characters, but soiree uses his own version of it.

for that matter, why not just download elena for mugen, study her sprites, and mold quint's to match?

Altho i know the techniques those artist use to create their character moments. I would rather not copy off another artist. I'm using megaman as a base is enough copying. I prefer live studies. Maybe its the arrogance in me. idk but i know i wouldn't be happy if i use those other game characters as a source. Great subjection tho.

Anyhow Quints about 50% in but i will be slowing work on him. My job had me do 15's all last week and 15's all this week too. IDK they may have me continue next week as well. with that i dont know how much of my time i can give Quint.  but i will be doing my damnist to work on him.
« Last Edit: August 30, 2011, 12:17:08 PM by Rage »

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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #340 on: August 30, 2011, 01:45:37 PM »
Gee. Thats sucks. But as long as you do a little bit of work, that's all that counts. Cool kick!

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Re: Quint - Infinity - Megaman Team WIP
« Reply #341 on: September 02, 2011, 09:35:25 AM »
Any one know where i could find a sprite sheet of grenade man?

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Offline Spidermew

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Re: Quint - Infinity - Megaman Team WIP
« Reply #342 on: September 02, 2011, 09:59:44 AM »
Any one know where i could find a sprite sheet of grenade man?

I would have pointed you to http://www.sprites-inc.co.uk/ but their site seems to be down right now.
They had it, save the link incase the site comes back up.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #343 on: September 02, 2011, 10:59:15 AM »
I would have pointed you to http://www.sprites-inc.co.uk/ but their site seems to be down right now.
They had it, save the link incase the site comes back up.
there site is online but it doesnt have what i need. Thanx however.

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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #344 on: September 02, 2011, 11:19:13 AM »
I can't find them anywhere! I've been looking for, like, 15 minutes already.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #345 on: September 02, 2011, 01:17:26 PM »
I can't find them anywhere! I've been looking for, like, 15 minutes already.
yeah tell me about it  :(

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Offline Magma MK-II

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Re: Quint - Infinity - Megaman Team WIP
« Reply #346 on: September 02, 2011, 02:58:02 PM »
Why don't you rip it?

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Re: Quint - Infinity - Megaman Team WIP
« Reply #347 on: September 02, 2011, 03:29:56 PM »
Any one know where i could find a sprite sheet of grenade man?

He's right here:
http://www.sprites-inc.co.uk/files/Classic/MM8/Boss/8Boss/Assembled/

What exactly do you need?  I know that sheet is missing his effects and even though I ripped all of them like years ago, they still never uploaded them to the site for whatever reason.  I went through and ripped most of whatever was missing.  You can find my rips on my site under tile rips if that's what you needed:

http://membres.multimania.fr/enscripture/

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #348 on: September 02, 2011, 06:16:39 PM »
He's right here:
http://www.sprites-inc.co.uk/files/Classic/MM8/Boss/8Boss/Assembled/

What exactly do you need?  I know that sheet is missing his effects and even though I ripped all of them like years ago, they still never uploaded them to the site for whatever reason.  I went through and ripped most of whatever was missing.  You can find my rips on my site under tile rips if that's what you needed:

http://membres.multimania.fr/enscripture/

much appreciated  ::salute::

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #349 on: September 05, 2011, 01:59:39 PM »
Im at a spot where im a lil stuck with Quint. i was wondering if someone could lend me a hand?

I want to add the flash bomb to Quint but need it recreated.  I got all the pieces needed (Thanx Enscripture). they just need to be animated.





heres a source video for the attack



If someone could help out id be extremely grateful.



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