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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 47483 times)

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Offline TheClone45

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Re: Quint - Infinity - Megaman Team WIP
« Reply #275 on: August 04, 2011, 06:46:51 PM »
"Me Gusta" has become it's own meme. It's spanish for "this pleases me" or "I like this".

It's "I like this", not "this pleases me"

By theclone45 at 2011-01-02

Offline Jelux Da Casual

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Re: Quint - Infinity - Megaman Team WIP
« Reply #276 on: August 04, 2011, 07:33:53 PM »
It's "I like this", not "this pleases me"

The proper translation is "this pleases me". Things don't always translate so simply. I like this is how we would just say it.
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Offline TheClone45

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Re: Quint - Infinity - Megaman Team WIP
« Reply #277 on: August 04, 2011, 07:36:36 PM »
The proper translation is "this pleases me". Things don't always translate so simply. I like this is how we would just say it.

Oh, Ok.  :)

By theclone45 at 2011-01-02

Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #278 on: August 05, 2011, 11:57:12 AM »
 >:-(-|

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #279 on: August 05, 2011, 01:48:10 PM »
>:-(-|
who cares. I'm a deviant. Its welcomed.

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Offline Jelux Da Casual

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Re: Quint - Infinity - Megaman Team WIP
« Reply #280 on: August 05, 2011, 02:37:26 PM »
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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #281 on: August 05, 2011, 02:40:51 PM »
Sorry.  ??? Check out my post, I just put up newer sprites this morning.
« Last Edit: August 05, 2011, 02:48:26 PM by Hypnotize »

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #282 on: August 05, 2011, 08:16:00 PM »
Sorry.  ??? Check out my post, I just put up newer sprites this morning.

wasn't you the 1 talking about of topic. Lol anyhow I'll give you a nice critique when I get off. Rage style >:D

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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #283 on: August 06, 2011, 10:08:20 AM »
Okey dokey.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #284 on: August 11, 2011, 03:04:38 AM »


kick combo......

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Offline Shadic54

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Re: Quint - Infinity - Megaman Team WIP
« Reply #285 on: August 11, 2011, 07:58:11 AM »


kick combo......

You put on a lot of effort. Well done.    ^^(PM)^  =D>
God bless America!

Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #286 on: August 11, 2011, 01:09:38 PM »
NIIICE!
...Umm... how are you gonna make him do that? As a special move, or what? :-??

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #287 on: August 11, 2011, 02:04:36 PM »
NIIICE!
...Umm... how are you gonna make him do that? As a special move, or what? :-??


kick combo......
.....um its as i said. its his kick combo. lol you just press Light, Medium, Hard Kick while in air.  in that session  <_<|...|

i just want to show people what the kicks will look like link up together since there odd kicks completely different from each other.

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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #288 on: August 11, 2011, 02:24:07 PM »
Okay, cool.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #289 on: August 13, 2011, 02:59:17 AM »
I was supposed to animate something for someone tonite but i got caught up in my own work.

here the jump med punch. 

do you'll think that's too much access (secondary) motion going on there?

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Offline Jelux Da Casual

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Re: Quint - Infinity - Megaman Team WIP
« Reply #290 on: August 13, 2011, 03:04:18 AM »
yeah, looks more like a down smash for HP to me.
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #291 on: August 13, 2011, 03:10:53 AM »
yeah, looks more like a down smash for HP to me.
mmmmmm i got to figure something out then....

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Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #292 on: August 13, 2011, 07:04:38 PM »
It looks cool to me. Great work!

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #293 on: August 14, 2011, 03:29:08 PM »
decided to make this the JHP instead.



here's the JMP



and heres the punches linked.


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Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #294 on: August 14, 2011, 03:50:22 PM »
Excellent punches Rage.  =D>

Offline O Ilusionista

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Re: Quint - Infinity - Megaman Team WIP
« Reply #295 on: August 14, 2011, 04:22:57 PM »
I think you can use the first part of that kick combo as a special too, like a tatsumaki sempuukyaku rip off, and it can finish with the last part

Offline Tha Lando ( Le CROM )

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Re: Quint - Infinity - Megaman Team WIP
« Reply #296 on: August 14, 2011, 04:35:28 PM »
That punch combo looks tight Rage. great work. :thumbsup:

* taking Notes* lol

Offline Afterthought

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Re: Quint - Infinity - Megaman Team WIP
« Reply #297 on: August 14, 2011, 04:36:50 PM »
Awesomesauce! In my eyes, only Quint can do these attacks because of you. :)

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #298 on: August 14, 2011, 08:22:09 PM »
Awesomesauce! In my eyes, only Quint can do these attacks because of you. :)
I cant take all the credit. ive had a few members help with Quint. Ive recieved so much advice on him form fellow members. Ive been inspired by so much of the other wip around this forum.

That punch combo looks tight Rage. great work. :thumbsup:

* taking Notes* lol
Excellent punches Rage.  =D>

thank you

I think you can use the first part of that kick combo as a special too, like a tatsumaki sempuukyaku rip off, and it can finish with the last part
Mmmm you gave me something to think about. :)




Tried to rework the med kick cause another Robot master has a similar kick.  #:-S does it appear choppy.

« Last Edit: August 15, 2011, 12:54:48 AM by Rage »

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Offline Fou

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Re: Quint - Infinity - Megaman Team WIP
« Reply #299 on: August 14, 2011, 08:28:51 PM »
amazing kick =P~

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