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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 47280 times)

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #150 on: May 29, 2010, 03:23:37 PM »
Nice Manic.

I could add that refection to the stance but it like 30 something frames alone thats y i didnt animate the crotch anymore but if people want it ill do it. ill also add hand movements to that crotch stance so time in the future.

Im currently working on the jump for quint. got one more frame to do but im leaving for a party now.

Rage, please don't go mad!

 XD||

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Offline Manic

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Re: Quint - Infinity - Megaman Team WIP
« Reply #151 on: May 29, 2010, 03:31:34 PM »
Magma Dragoon was referring to the post you made on R. Shadow, I believe. Also, you kinda spelled "crouch" wrong.. Crotch refers to the lower area of the body. ;*)) Can't wait to see the jumping sprites, though. :thumbsup:

Offline laspacho

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Re: Quint - Infinity - Megaman Team WIP
« Reply #152 on: May 29, 2010, 05:42:46 PM »
Cool looking winpose.

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #153 on: May 29, 2010, 08:03:22 PM »




Well now he can run, dash, duck, and jump so we need to polish those punches and kick  ;D

But im going to do some of the get hits next.

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Offline Enscripture

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Re: Quint - Infinity - Megaman Team WIP
« Reply #154 on: May 29, 2010, 08:54:18 PM »
Figured I could contribute a little something:
Quint's weird jump:


Offline Paraside

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Re: Quint - Infinity - Megaman Team WIP
« Reply #155 on: May 29, 2010, 09:30:50 PM »
well, actually is not too weird because megaman jumps just like that in all Megaman NES games  ;*))
 

Offline Enscripture

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Re: Quint - Infinity - Megaman Team WIP
« Reply #156 on: May 29, 2010, 09:40:55 PM »
Kind of. Quint jumps specifically looking down at a different angle to jump onto the Sakugarne, and doesn't use the same sprite as Rockman. The angle of his body and legs are different:


 ;)

Offline UltraRoboninja

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Re: Quint - Infinity - Megaman Team WIP
« Reply #157 on: May 30, 2010, 01:11:12 AM »
Tech Roll:


By the way, who is in charge of collecting all the sprites? Should I PM the sprite sheets? :-??
« Last Edit: May 30, 2010, 01:20:57 AM by UltraRoboninja »

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #158 on: May 30, 2010, 01:28:04 AM »


added the weird jump. IDK i could remove it and we can just use that sprite for Sakugarne. I mean it doest really go with the flow of the other sprites

I was going to collect the sprites over time but if u want to start be my guess. I did mine like so so it would be easy to place in a sheet.

Nice roll
« Last Edit: May 30, 2010, 01:38:38 AM by Rage »

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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #159 on: May 30, 2010, 12:49:09 PM »
You could put the weird jump thing on right before he lands
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Offline UltraRoboninja

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Re: Quint - Infinity - Megaman Team WIP
« Reply #160 on: May 30, 2010, 01:18:32 PM »
I say use the weird jump for when he's jumping onto Sakugarne. It looks a bit out of place in his regular jump.

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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #161 on: June 03, 2010, 02:14:00 PM »
Not this again!

Reposted:
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Offline Enscripture

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Re: Quint - Infinity - Megaman Team WIP
« Reply #162 on: June 03, 2010, 02:33:57 PM »
Repost in case anybody needed these:

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #163 on: June 03, 2010, 06:42:56 PM »
Wow this again. . . . . . 8=|  looks like we lost erthang we discussed about quint in pm.

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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #164 on: June 03, 2010, 06:50:47 PM »
Yup  o.O#
This get really annoying! ~X(
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #165 on: June 03, 2010, 07:25:57 PM »
i like Quint and i like the directions we're going with him but i just cant shake it. WTF! capcom give him time traveling abilities and maybe a buster but he uses a jackhammering pogo stick.  o.O# I mean come on. hes grouped with the megaman killers (he's not a MM killer)and this is wat he does  o.O#  who's f'ing dimwitted idea was that. Cant wait to see the way we render this character. give him the justice he deserves and show why he's surely a bad @$$

sorry just needed to let that out been holding it in. lol

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Offline UltraRoboninja

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Re: Quint - Infinity - Megaman Team WIP
« Reply #166 on: June 03, 2010, 10:52:21 PM »
Here's set 19 again:



i like Quint and i like the directions we're going with him but i just cant shake it. WTF! capcom give him time traveling abilities and maybe a buster but he uses a jackhammering pogo stick.  o.O# I mean come on. hes grouped with the megaman killers (he's not a MM killer)and this is wat he does  o.O#  who's f'ing dimwitted idea was that. Cant wait to see the way we render this character. give him the justice he deserves and show why he's surely a bad @$$

sorry just needed to let that out been holding it in. lol
I agree, he has a lot of potential, and we have some good ideas going here.
Well, Punk, Enker, and Ballade were resurrected in Megaman 10. Maybe Quint will play a role in 11.

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #167 on: June 04, 2010, 10:22:36 PM »
It gonna take me longer than I thought. I just finishes burning my spriting hand, so I won't be able to start back until it don't feel pain.

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Offline UltraRoboninja

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Re: Quint - Infinity - Megaman Team WIP
« Reply #168 on: June 11, 2010, 01:59:58 AM »
Wow, this came to a sudden stop, lol. Guess everyone got burnt out from doing too much too fast.

Rage, when you get a chance can you please update the list in the first post? It lost some updates when the forum reset.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #169 on: June 11, 2010, 07:27:01 AM »
Ok ill up late it.

Ive been working with Axl lately is all.

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Offline G.P.O.A - GatlingPunchRalf

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Re: Quint - Infinity - Megaman Team WIP
« Reply #170 on: June 11, 2010, 11:15:34 PM »
My hand stopped hurting! I'll get on it s soon as my Sprite contest entry is done.

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #171 on: June 12, 2010, 01:05:55 PM »
first post updated

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Offline UltraRoboninja

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Re: Quint - Infinity - Megaman Team WIP
« Reply #172 on: June 12, 2010, 01:29:09 PM »
Sweet, thanks. I'll work on set 22 this weekend. :thumbsup:

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Offline UltraRoboninja

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Re: Quint - Infinity - Megaman Team WIP
« Reply #173 on: June 16, 2010, 12:43:28 AM »
Set 22) Crouch "Get hit"

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Offline Manic

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Re: Quint - Infinity - Megaman Team WIP
« Reply #174 on: June 18, 2010, 10:00:29 PM »
Decided to make a sheet. Only need a few GIFs to be separated in frames to put on the sheet.
Here are the ones needed:








And here's the sheet.

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