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Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 47350 times)

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Offline KudosForce

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Re: Quint - Infinity - Megaman Team WIP
« Reply #25 on: May 19, 2010, 09:13:39 PM »
Well, I certainly appreciate seeing all the work and attention that Quint is getting.

Way to go, guys and gals! Keep up the good teamwork. ::salute::
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Offline Nilakantha

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Re: Quint - Infinity - Megaman Team WIP
« Reply #26 on: May 19, 2010, 09:22:07 PM »
Hmm....Nilakantha just thought of something....I think I might sprite a hyper based on a dark twisted hunch.  ^-^
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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #27 on: May 19, 2010, 09:35:41 PM »
Finished-


If you can't notice it here(you will be able to notice it in mugen if full screen) the scarf thing bounces up and down. I'm still not happy with it.
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Offline Nilakantha

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Re: Quint - Infinity - Megaman Team WIP
« Reply #28 on: May 19, 2010, 09:39:48 PM »
Its nice, though this may be inappropriate, but is he bangin the sakugarne?
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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #29 on: May 19, 2010, 09:40:51 PM »
lol... Wow I didn't even notice. I could fix it if you want?
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Offline Manic

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Re: Quint - Infinity - Megaman Team WIP
« Reply #30 on: May 19, 2010, 10:11:13 PM »


Now, a backwards dash, as well as two pallete ideas. :P Obviously Megaman and Protoman.

Offline Seth Tobira Lee

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Re: Quint - Infinity - Megaman Team WIP
« Reply #31 on: May 19, 2010, 10:16:05 PM »


Now, a backwards dash, as well as two pallete ideas. :P Obviously Megaman and Protoman.

Oh Awesome! Will Sakugame have a pallete too, i mean. will it be shared with him?

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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #32 on: May 19, 2010, 10:21:27 PM »
Finished-


If you can't notice it here(you will be able to notice it in mugen if full screen) the scarf thing bounces up and down. I'm still not happy with it.

Scarf? I thought that was just a design? Nice work there tho me lady but it does look like a lil love session is going on there. lol

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Offline Esʞy

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Re: Quint - Infinity - Megaman Team WIP
« Reply #33 on: May 19, 2010, 10:28:02 PM »
lmao I will change it 2mro...
Idk I thought its looked like a scarf thinggy.
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Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #34 on: May 19, 2010, 10:46:09 PM »
heres a simple request.

to who ever does the kicks for Quint PLEASE dont use these



There are just TOO MANY megaman characters with these attacks. [-O<

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Offline CAPSLOCK

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Re: Quint - Infinity - Megaman Team WIP
« Reply #35 on: May 20, 2010, 12:49:22 AM »
Quintessential info on Quint here (wow, did I just do that?) Quote taken from strategywiki.org

Quote
R-Shadow is the robot that created the Dimensions and traveled back from the mid-21st century (the year 2052) to attack Symphony City in the hopes of dueling and destroying Rock. Rock has no idea why this is the case, but when he confronts R-Shadow after defeating a few of his Robot Masters, he tells him that he is Rock from the future, "upgraded" by Dr. Wily and sent back on a mission to destroy his arch-enemy, Mega Man. In otherwords, he is Quint, a robot that Rock had faced and defeated five years ago.

When he managed to defeat R-Shadow in a "duel to the death," his true nature was revealed...R-Shadow was not, in fact, Quint, but rather he was a prototype robot that Wily designed when experimenting with the technology present in the future. When Wily used the Time Sled to travel to the year 2047 and reprogram Rock into Quint, he first experimented with the technology of the time, the first product of which was him, a robot which Wily called R-Shadow. However, Wily decided that in the end he had no use for him and he was discarded. It was for this reason that he had come to the year 2016: he wanted to prove Dr. Wily wrong and show Rock that he was the superior robot, even if he was, in the end, only a "clone."

This validates everything I've complied eariler for a moveset since, for all intents and purposes, Quint can do everything that R-Shadow can do, even explains why he has a Sakugarne too.

See Pikey, I'm not crazy.

EDIT: BOOM, HEADSHOT! ...of R-Shadow


Looks just like Quint eh?

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #36 on: May 20, 2010, 01:14:26 AM »
Yeah umm .... this is getting really annoying. people did the same thing with axl when i first started cause Albert metal was similar.

Yeah the two are similar but there different characters.   :-w

Not only that he doesnt exist in the megz time line cause that game aint cannon

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Offline CAPSLOCK

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Re: Quint - Infinity - Megaman Team WIP
« Reply #37 on: May 20, 2010, 01:39:37 AM »
Yeah umm .... this is getting really annoying. people did the same thing with axl when i first started cause Albert metal was similar.

Yeah the two are similar but there different characters.   :-w

Not only that he doesnt exist in the megz time line cause that game aint cannon

No no, that's what I mean. Check the suggested movelist I compiled. I mix-matched all the stuff together so we get one character that plays on both entities in harmony.

Offline Manic

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Re: Quint - Infinity - Megaman Team WIP
« Reply #38 on: May 20, 2010, 03:48:03 AM »


This here took forever to make, as an HK. (:| I don't know what it looks like animated as of yet, so I'll have to see what it looks like before editing. ;)
« Last Edit: May 20, 2010, 06:21:40 PM by Manic »

Offline Rage

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Re: Quint - Infinity - Megaman Team WIP
« Reply #39 on: May 20, 2010, 07:46:30 AM »
ill are u off for the standing  punches  manic

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Offline Pikey

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Re: Quint - Infinity - Megaman Team WIP
« Reply #40 on: May 20, 2010, 08:27:53 AM »
No no, that's what I mean. Check the suggested movelist I compiled. I mix-matched all the stuff together so we get one character that plays on both entities in harmony.

Quote
Quint (クイント, Kuinto?) is Mega Man from the future that was captured and remodeled by Dr. Wily to fight against himself in the present in Mega Man II. His main weapon is Sakugarne, a digging machine that looks like a combination of a pogo-stick and jackhammer.

Contrary to popular belief, Quint is not a Mega Man Killer. He is often mistaken for one because he is an extra Wily stages boss from the Game Boy games like the Mega Man Killers (Enker, Punk and Ballade), and the four appear in the same stage in Mega Man V.

Quint should also be not be mistaken for Rockman Shadow from Rockman and Forte: Mirai Kara no Chousensha, who was created at the same time period as Quint and is similar to him, and uses a weapon similar to Sakugarne. The game is also not considered canon to the mainstream games, while Mega Man II, the game Quint was introduced in, is.


So he should not have any of Rockman Shadow's moves.  Sorry to get off topic Rage.

Offline Spidermew

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Re: Quint - Infinity - Megaman Team WIP
« Reply #41 on: May 20, 2010, 09:28:55 AM »


So he should not have any of Rockman Shadow's moves.  Sorry to get off topic Rage.

Where are you quoting from anyway? So they arnt exactly the same character, they look enough alike and taking moves from Rockman Shadow would be good to give Quint more things to do then just bouncing and making rocks shoot out of the ground.

Offline UltraRoboninja

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Re: Quint - Infinity - Megaman Team WIP
« Reply #42 on: May 20, 2010, 10:16:24 AM »
Since it's so early in the project, why not just turn this into an R-Shadow WIP instead of Quint? They do look alike, they both travel through time, and R-Shadow does have more official moves to work from (and the blade is kinda cool). Plus, then this argument will be over.

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Offline Spidermew

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Re: Quint - Infinity - Megaman Team WIP
« Reply #43 on: May 20, 2010, 10:24:11 AM »
Since it's so early in the project, why not just turn this into an R-Shadow WIP instead of Quint? They do look alike, they both travel through time, and R-Shadow does have more official moves to work from (and the blade is kinda cool). Plus, then this argument will be over.

Or we could give him the power of both, and relese him twice, but with a differnt name as the only differnce.

Offline Magma MK-II

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Re: Quint - Infinity - Megaman Team WIP
« Reply #44 on: May 20, 2010, 10:26:53 AM »
Quint should have two fighting modes (changeable during the fight): with and without Sakugarne. In the first mode, Sakugarne would act like Rush, following Quint. In the second, Quint would ride Sakugarne, thus changing his moveset.

Offline Spidermew

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Re: Quint - Infinity - Megaman Team WIP
« Reply #45 on: May 20, 2010, 10:44:06 AM »
Quint should have two fighting modes (changeable during the fight): with and without Sakugarne. In the first mode, Sakugarne would act like Rush, following Quint. In the second, Quint would ride Sakugarne, thus changing his moveset.

 ^^(PM)^ I like that idea allot.  :thumbsup:

Offline DARKTALBAIN

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Re: Quint - Infinity - Megaman Team WIP
« Reply #46 on: May 20, 2010, 11:12:32 AM »
Finished-


If you can't notice it here(you will be able to notice it in mugen if full screen) the scarf thing bounces up and down. I'm still not happy with it.

His upper body moves so much & the lower part does not. It looks kind of odd. When the upper body starts moving the lower body goes no where for a couple frames.  But I love where you are going with this. You are definitely one of the great new spriters we have around here. 




This here took forever to make, as an HP. (:| I don't know what it looks like animated as of yet, so I'll have to see what it looks like before editing. ;)

Then of course there is this spriter. It's seems like anything this guy touches involving megaman turns to gold   :thumbsup:
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Offline Ununsed-Username

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Re: Quint - Infinity - Megaman Team WIP
« Reply #47 on: May 20, 2010, 11:17:23 AM »
@Eskemo: You are definitely one of the great new spriters we have around here. 


@Manic: Then of course there is this spriter. It's seems like anything this guy touches involving megaman turns to gold   :thumbsup:
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Offline Nilakantha

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Re: Quint - Infinity - Megaman Team WIP
« Reply #48 on: May 20, 2010, 11:25:56 AM »
Quint should have two fighting modes (changeable during the fight): with and without Sakugarne. In the first mode, Sakugarne would act like Rush, following Quint. In the second, Quint would ride Sakugarne, thus changing his moveset.

I agree, since Quint is an original character, plus I have some nice standalone hyper sprites that I'm going to give him since he is intelligent and wise...does Deadpool come to mind  >:D.
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Re: Quint - Infinity - Megaman Team WIP
« Reply #49 on: May 20, 2010, 01:10:04 PM »
what the hells with dr.wily? he captured megaman? for what? being a garbage robot master? ohh come on... its megaman.. he defeated more than 100+ robot masters and now he just bounce? he can do better than that... and quint is not even using his mega buster in the rockman&forte WS game.. :-@ what a waste capcom... what a waste...

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