collapse

Poll

Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 47259 times)

0 Members and 3 Guests are viewing this topic.

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:November 21, 2024, 12:47:47 PM
  • The trend setter
Quint - Infinity - Megaman Team WIP
« on: May 18, 2010, 06:12:22 PM »
This thread is the  Quint Wip

feel free to leaned a hand if you'd like.





so who is Quint?

Quint is Megaman. Dr Wiley doing the events of MMII gb got a hold experimental Time Skimmer. This device let him traveled into the future and capture Megaman and reprogram him into Quint. How did Wiley capture Megaman? Its is unknown how but is believed that in the future the Wiley wars are over, won by Megaman. Such being the case the future is said to be peaceful and thus Megaman is caught off guard by Wiley........


Rules/Suggestions:
1) Please announce your attentions to complete a set to help others avoid duplicate work.
2) If you sign up for a set, please try and complete in within one week of the date you announce your intentions.
3) All animations must use the color palette used in the prototype sprite seen below.
4) There is no one single base to use on this character. Possible character base suggestions include Megaman, Crashman, Metalman, and of course Duo's Power Fighter sprite sheet.  (Kong's Megaman is also open source.)
5) All animations need to match the current scale of the sprite seen below.
6) Do not use other Mugen Creator's sprites with out permission.

Set 00) Stance, - Chaotic
Set 01) Turn, - Lady Eskemo,
Set 02) Stand to Crouch, Crouching, Crouch to Stand, Crouch Turn Rage
Set 03) Walk Forward  -  Rage
Set 04) Walk Backwards?
Set 05) Jump up, Jump Forwards, Jump Backwards - Rage
Set 06) Tech Roll UltraRoboninja
Set 07) Standing Punches
                  Weak - Manic
                   Medium - Rage
                   Hard -Nilakantha & Rage
Set 08) Standing Kicks
                    Weak Manic & Rage
                    Medium-Rage
                  Hard - Rage
Set 09 )  Crouching Punches  Rage

Set 10) Crouching Kicks
                    Weak    Rage
                  Medium   Rage
                  Hard Lady Eskemo & Rage
Set 11) Air Punches Rage
Set 12) Air Kicks  Rage
Set 13) Throw Rage
Set 14) Air Throw
Set 15) Dash Forward - Rage
Set 16) Dash Backwards - Manic
Set 17) Stand "Get hit" High Rage
Set 18) Stand "Get hit" Middle Rage
Set 19 ) Hit Up into the Air/ Fall Down from the air, Lie Dead- UltraRoboninja
Set 21) Lose Rage, hylianknightmare
Set 22) Crouch "Get hit"UltraRoboninja
Set 23) Get Tripped, Stand up from Fall Down, Get Thrown Rage
Set 24) Portrait- UltraRoboninja
Set 25) Crouch Guard, Air Guard, Standing Guard- Lady Eskemo
Set 20) Dizzy Rage

(Items below; even if someone signs up for and "Open" item, another person can make the same item.)

Open 01) Intro
     
Open 02) Win Pose 1
              Win Pose 2
Open 03) Taunt

Open 04) Special Attacks
     
Open 05) Hyper Attacks
                                       True Proto-Shot

Sheet:
(click to show/hide)




So what's been done ?
   
100% of basics

50% of intros/ Wins

75 % Specials

75 % of cleaning up and polishing Quint
_____________________________________

75% Over all percent done
« Last Edit: December 10, 2012, 07:02:30 AM by Rage »



I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #1 on: May 18, 2010, 06:53:28 PM »
Don't forget his buddy..    :thumbsup:

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:November 21, 2024, 12:47:47 PM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #2 on: May 18, 2010, 07:23:59 PM »
Don't forget his buddy..    :thumbsup:


Oh thanx good sir, also add his Bio.

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Quint - Infinity - Megaman Team WIP
« Reply #3 on: May 18, 2010, 07:41:39 PM »
Am I the only one who can't see the pics of Quint.? I see there's a pic link in the original post for it but it won't show up and can't load it at all.

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Quint - Infinity - Megaman Team WIP
« Reply #4 on: May 18, 2010, 07:44:41 PM »
Here's the fixed image, the pictures directly from Team Reploid don't always seem to work correctly. Anyways, can't wait to see more progress on this. :thumbsup:

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 13, 2024, 03:03:11 PM
Re: Quint - Infinity - Megaman Team WIP
« Reply #5 on: May 19, 2010, 12:11:01 AM »
Sweet! I probably won't be able to do anything this weekend, but I'll try for some of the "Open" stuff next weekend.

The big question is how to incorporate the Sakugarne. ---->

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline Esʞy

  • Somebody that you use to know..
  • Infinity Regular
  • ****
  • Posts: 679
  • Country: United States us
  • Last Login:December 02, 2018, 04:18:20 PM
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #6 on: May 19, 2010, 12:15:39 AM »
Same here not this week but I will lend my had next week!!  :)
Yeah as I see you put a "?" for the walk backwards. Do we need it? laspacho told me that I have to sprite everything Megaman has but he doesn't have a walk backwards.
(click to show/hide)

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:November 21, 2024, 12:47:47 PM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #7 on: May 19, 2010, 03:35:01 AM »
Sweet! I probably won't be able to do anything this weekend, but I'll try for some of the "Open" stuff next weekend.

The big question is how to incorporate the Sakugarne. ---->

http://www.youtube.com/watch?v=_f6Rba_dKJI&feature=related#
yep and that all he does with it so use ur imagination. Its sappose to be a Jackhammer rode like a pogo stick. (Sorry Manic)


Same here not this week but I will lend my had next week!!  :)
Yeah as I see you put a "?" for the walk backwards. Do we need it? laspacho told me that I have to sprite everything Megaman has but he doesn't have a walk backwards.


its like that cuz Megz doesnt have one. If you want custom sprite it.



I got an ideal for a special. a double blaster just to 1 up megz. I sprite that sometime in the future.
« Last Edit: May 19, 2010, 04:00:53 AM by Rage »

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Quint - Infinity - Megaman Team WIP
« Reply #8 on: May 19, 2010, 03:38:46 AM »
http://www.youtube.com/watch?v=_f6Rba_dKJI&feature=related#
yep and that all he does with it so use ur imagination. Its sappose to be a drill/ pogo stick.

Correction: It's a jackhammer. :thumbsup: I'm assuming Sakugarne could work like the Rush Drill in Marvel Vs. Capcom, but bouncing. :-??

Post Merge: May 19, 2010, 04:39:59 AM


Made a Light Punch. :thumbsup:
« Last Edit: May 19, 2010, 04:39:59 AM by Manic »

Offline CAPSLOCK

  • THE EXPIRED
  • Initiate
  • **
  • Posts: 171
  • Country: United States us
  • Last Login:February 19, 2023, 11:58:03 AM
  • BLARGH, I AM DEAD
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #9 on: May 19, 2010, 09:49:45 AM »
OMG, NORMAL TEXT COMING...

I've got an idea from this, why not take the existing Quint work and steal suff fromre-engineer them into Rockman Shadow. I say this because if this vid. Check this out.

http://www.youtube.com/watch?v=iamFhLQAZaw&feature=related#

Rockman-S and Quint look essentially alike, the man differences being the V-pattern on Rockman-S and the face visor instead of shades.

Based on what we've got here, Rockman-S uses Sakugarne like Akuma used Misogi.

ChAoTiC's old Protoman has a beam sword hyper that we could totally steal from to use here as well.
« Last Edit: May 19, 2010, 10:03:39 AM by CAPSLOCK »

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2196
  • Country: United States us
  • Last Login:November 13, 2024, 10:42:02 AM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #10 on: May 19, 2010, 10:21:04 AM »
I have a thought: Have Quint summon the rest of the Mega Killers as a hyper
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #11 on: May 19, 2010, 10:51:55 AM »
If the jackhammer can make him teleport, there could be some strider type teleport attacks that could be done.

Also could someone seperate the bouncing jackhammer into its frames, that way it can be used for editing.

Offline CAPSLOCK

  • THE EXPIRED
  • Initiate
  • **
  • Posts: 171
  • Country: United States us
  • Last Login:February 19, 2023, 11:58:03 AM
  • BLARGH, I AM DEAD
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #12 on: May 19, 2010, 11:42:02 AM »
If the jackhammer can make him teleport, there could be some strider type teleport attacks that could be done.

So we've got a good amount of ideas for specials and hypers. I was think Sakugarne could be a constant like Rush. Here's a rough idea of what I've been thinking.

EDIT: relevance lost, info rendered useless.
« Last Edit: May 20, 2010, 07:07:33 PM by CAPSLOCK »

Offline Pikey

  • Initiate
  • **
  • Posts: 32
  • Last Login:May 28, 2010, 05:53:11 AM
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #13 on: May 19, 2010, 01:13:47 PM »
But Quint and Rockman Shadow are two different characters. 

Offline CAPSLOCK

  • THE EXPIRED
  • Initiate
  • **
  • Posts: 171
  • Country: United States us
  • Last Login:February 19, 2023, 11:58:03 AM
  • BLARGH, I AM DEAD
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #14 on: May 19, 2010, 01:40:16 PM »
But Quint and Rockman Shadow are two different characters. 

THIS IS TRUE. PLEASE READ MY FIRST POST ON SUBJECT.

Offline Pikey

  • Initiate
  • **
  • Posts: 32
  • Last Login:May 28, 2010, 05:53:11 AM
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #15 on: May 19, 2010, 01:55:01 PM »
But I read your first post which was why I made the comment, I just don't think Quint should have Rockman Shadow's moves.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #16 on: May 19, 2010, 02:15:16 PM »
I use the  same run sprites for forwards and backwards but its up to you if you want to make quint move backwards differently.

Offline Ununsed-Username

  • Infinity Regular
  • ****
  • Posts: 871
  • Last Login:February 08, 2014, 12:22:16 AM
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #17 on: May 19, 2010, 03:24:42 PM »
I'll work on some stuff, bu before I do:
Manic, would you mind of I used some of the Quint heads you sprited?

Offline Esʞy

  • Somebody that you use to know..
  • Infinity Regular
  • ****
  • Posts: 679
  • Country: United States us
  • Last Login:December 02, 2018, 04:18:20 PM
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #18 on: May 19, 2010, 03:43:14 PM »
Well I guess I got a little bored today so I sprited Quint on Sakugarne.
YAY!!!! or Nay!

I could add more to it but I didn't have time.

EDIT: I guess I can animate it later or something too!
« Last Edit: May 19, 2010, 03:56:47 PM by EsʞEmo is Dead!! *Gasp* »
(click to show/hide)

Offline Seth Tobira Lee

  • Initiate
  • **
  • Posts: 81
  • Last Login:April 30, 2013, 10:26:59 AM
  • :3
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #19 on: May 19, 2010, 03:55:00 PM »
oh! Looks soooo cool, can't wait to see it in animation!  ;*))

I'm starting to like this topic. (*is a Megaman fan.... Apparently. lol*)

sethlee.webs.com
xat.com/seth_lee_mugen_army
sethlee7.deviantart.com

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:November 21, 2024, 12:47:47 PM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #20 on: May 19, 2010, 06:33:25 PM »


heres the Run

 >:-(-|
Seth Tobira Lee

Sick @$$ sig you got there but y is renamon with all those pokemon?

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Quint - Infinity - Megaman Team WIP
« Reply #21 on: May 19, 2010, 06:37:49 PM »
I'll work on some stuff, bu before I do:
Manic, would you mind of I used some of the Quint heads you sprited?

Not a problem, that's why I had them there in the first place. :thumbsup:

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7307
  • Country: United States us
  • Last Login:November 21, 2024, 12:47:47 PM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #22 on: May 19, 2010, 06:50:53 PM »

Also could someone seperate the bouncing jackhammer into its frames, that way it can be used for editing.



Edit:

Nice work Lady Esk. Cant wait to see the finished animation.
« Last Edit: May 19, 2010, 07:37:31 PM by Rage »

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Quint - Infinity - Megaman Team WIP
« Reply #23 on: May 19, 2010, 08:01:19 PM »


Here's Quint and the Rockman Killers' full views from Megaman Complete works. :thumbsup:

Offline Seth Tobira Lee

  • Initiate
  • **
  • Posts: 81
  • Last Login:April 30, 2013, 10:26:59 AM
  • :3
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #24 on: May 19, 2010, 08:53:36 PM »


heres the Run

 >:-(-|
Seth Tobira Lee

Sick @$$ sig you got there but y is renamon with all those pokemon?

Wasn't spposed to be all pokemon. lol. Hmmm. It was actually just a whole lotta random characters, i'd update soon.




Loving this topic more and more btw.

sethlee.webs.com
xat.com/seth_lee_mugen_army
sethlee7.deviantart.com

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal