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Author Topic: MK vs SF Reptile Updated  (Read 562 times)

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Offline ESFAndy011

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MK vs SF Reptile Updated
« on: April 26, 2010, 12:23:21 AM »
I have changed this character a bit to be more "globally acceptable", if you will. Hopefully.

Changes:

- Changed the combo system. It's still the same sequences, but if you take too long, the enemy will be pushed back and unhittable by any other basic move. Added cooldown here.

- Medium and heavy basics have greater damage now and push the enemy away instantly IF THEY'RE NOT COMBOED INTO.

- Lowered priority of every basic hit.

- Slowed down the forceball and acid spit animations.

- Added start and end frames for the grapples. Also, they can no longer connect while the enemy is guard recovering or falling (unless you combo into it in the latter's case).

- The uppercut makes the victim recover in mid-air automatically, so that it would work like a proper MVC launcher.

- Super moves now have super pauses.

- Getting up from a roll attack or the y+b grapple is now a lot faster.

As for the AI... well I merely made the AI combo faster so that the enemy doesn't slip away from him. He's still not the brightest crayon in the bunch. :P



^ After HK, no comboing.

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« Last Edit: April 26, 2010, 12:49:15 AM by ESFAndy011 »



Offline ♦ßlôödÑinjå♦

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Re: MK vs SF Reptile Updated
« Reply #1 on: April 26, 2010, 01:23:48 AM »
Thanks for the update.

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Offline soso

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Re: MK vs SF Reptile Updated
« Reply #2 on: April 26, 2010, 04:51:57 PM »
hi andrej! im abig fan of your works! tested ur reptile! doing combo seems alittle harder than before but great overall! btw i sent u amessage through both youtube and in this forum before nearly 1 month and i was waiting for ur reply. anyway in case u didnt see it here is the message:
1- his A.I must be improved! he get beaten up easly.
2- he is missing a sliding attack. and i prefer to make 3 diffirent sliding attack in which is followed by acombo (like when he dodged hiryu sword and attacked him), another sliding like chameleons' one and sliding which hit the opponent sending them to the wall but for ashort distance.
3- he must have upper diagonal acid spit.
4- let him have diffirent death voice like when his tongue was cutted in the flash.
5- must have a fatalities.
6- when he is getting up from the ground he should counter the approaching opponent by his feets like chun li.
7- must have a back dash to avoid attacks.
8- needs taunting to increase his power bar.
9- counter attack when he is chained by the opponent combo by middle forceball like when he was attacked by strider and chun li in the same time.
10- how about 5 forceball special like in the movie almost the same as chameleon.
thanks  for your amazing work. and i hope u take my suggestion in to consideraton. and please continue your mkvssf creations even if u get bad comments from others dont let them stop you by their foolishness. btw i will post more ideas for chameleon & raiden later.


Post Merge: April 26, 2010, 06:25:32 PM
i also noticed while testing him: when i hit the opponent doing combo followed by a super sometimes the opponent react faster before the super attack and hit me! maybe because of super pauses let the opponent have the chance to counter quickly? ???
about the grapping, its almost impossible to grap either in air or ground especially when opponent being hit from forceball and then sent to me its hard to grap him. thats all what i found right now! btw keep up the good  =D> and somewhat i feel ur goin to make scorpion and subzero because of the upcomming suroy flash episode and im sure u didnt miss this http://r1665.newgrounds.com/
there is going to be anew mk vs sf flash episode  ;)
« Last Edit: April 26, 2010, 06:25:32 PM by soso »

Offline Paraside

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Re: MK vs SF Reptile Updated
« Reply #3 on: April 30, 2010, 01:04:52 AM »
Do you fix MKvsSF Raiden too?
 

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