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Author Topic: The continuation of a projectile.  (Read 376 times)

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Offline Luis/Dshiznet

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The continuation of a projectile.
« on: September 16, 2007, 09:24:16 PM »
well im trying to do a projectile that when it hits, it keeps hitting you and spinning on you and does atleast a 8 hit combo
here are the sprites im using.
Action animation, execution animation



my cns of the projectile:
projectilekick2
[StateDef 12345678]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 12345678
poweradd = 20

[State 12345678, 1]
type = Projectile
trigger1 = AnimElem = 9
projanim = 12345679
projhitanim = 12345680
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 63,2
velocity = 7
attr = S, SP
damage   = 10
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = S14,0
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 0, PlaySnd]
type = PlaySnd
trigger1 =   AnimElem = 1
value = S13,0
volume = 200
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
pan = 0
;abspan =
;ignorehitpause =
;persistent =

[State 12345678, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1



Offline Fallen_Angel

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Re: The continuation of a projectile.
« Reply #1 on: September 16, 2007, 10:57:25 PM »
dshiznetz_is_back , to do that in the peojectil just add these

projhits = 8


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Offline Luis/Dshiznet

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Re: The continuation of a projectile.
« Reply #2 on: September 16, 2007, 11:16:44 PM »
dshiznetz_is_back , to do that in the peojectil just add these

projhits = 8
man.. i love you..
your always there for me :) thanks

Offline 2dgameplay

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Re: The continuation of a projectile.
« Reply #3 on: September 17, 2007, 07:26:17 PM »
do this work 4 helpers

Offline Fallen_Angel

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Re: The continuation of a projectile.
« Reply #4 on: September 17, 2007, 10:33:23 PM »
do this work 4 helpers
it depeneds on how you code it, if you put the code of the helper I can tell you what to do


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