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Author Topic: Boss character: Yellow Devil  (Read 18208 times)

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Offline laspacho

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Re: Boss character: Yellow Devil
« Reply #100 on: May 16, 2011, 02:29:59 PM »
Really great work O!  The morphing moves and Teleport move from MM1 look great.
« Last Edit: May 16, 2011, 05:37:22 PM by laspacho »

Offline Acey

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Re: Boss character: Yellow Devil
« Reply #101 on: May 16, 2011, 06:08:53 PM »
YellowDevil looks really great O Ilu! The url at the end of the video doesn't link here though  ;*))

Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #102 on: May 18, 2011, 09:51:11 AM »
I was playing some smart palleting on Yellow Devil yesterday:


Offline G.P.O.A - GatlingPunchRalf

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Re: Boss character: Yellow Devil
« Reply #103 on: May 18, 2011, 03:20:58 PM »
Can I request a palette based on Alpha from MMBN3?

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Offline ExeLord

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Re: Boss character: Yellow Devil
« Reply #104 on: May 18, 2011, 05:52:34 PM »

:-?? It's up to Dragoon to put it in or not.
----
Don't really like the green one, also made one of rainbow devil's pal.
« Last Edit: May 18, 2011, 06:24:39 PM by ExeLord »
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Offline TheClone45

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Re: Boss character: Yellow Devil
« Reply #105 on: May 18, 2011, 06:31:59 PM »
Nice Work boyo.  :thumbsup:

and  >:-(-| : where can i get that heatman?

By theclone45 at 2011-01-02

Offline G.P.O.A - GatlingPunchRalf

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Re: Boss character: Yellow Devil
« Reply #106 on: May 18, 2011, 10:41:27 PM »

:-?? It's up to Dragoon to put it in or not.
I though the Alpha palette would look more like this...

((PS: I'm terrible at palettes... >_<))

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Offline Jelux Da Casual

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Re: Boss character: Yellow Devil
« Reply #107 on: May 18, 2011, 11:32:26 PM »
Nice Work boyo.  :thumbsup:

and  >:-(-| : where can i get that heatman?

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Offline BPTM2694

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Re: Boss character: Yellow Devil
« Reply #108 on: May 18, 2011, 11:36:20 PM »
Yeah, I think It'd make more since to use the red gel like substance of Alpha's body for the pallete instead of his gray because the way I see it Alpha is made of the red gel, the gray stuff is just the armor and not the main attraction.

Plus the red substance that makes Alpha seems similar to Yellow Devils structure.

I guess what I'm trying to say is that it doesn't make sense to use the gray for an Alpha pallete because it's not as recognizable as a red one would be, I wouldn't have known it was an Alpha pallete if you hadn't have said so.
« Last Edit: May 18, 2011, 11:44:47 PM by bt52694 »

Offline TheClone45

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Re: Boss character: Yellow Devil
« Reply #109 on: May 18, 2011, 11:45:49 PM »
You can't yet, it's not out.

oh, ok. just need it to know.

ontopic: nice work boyo.  :)

By theclone45 at 2011-01-02

Offline BPTM2694

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Re: Boss character: Yellow Devil
« Reply #110 on: May 19, 2011, 12:14:28 AM »
Eh, here's my take on an Alpha pallete:


« Last Edit: May 19, 2011, 03:18:48 AM by bt52694 »

Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #111 on: May 19, 2011, 09:33:11 AM »
This Alpha pal seems good!

By the way, I liked the Rainbow Devil pal, I wanted to include at least one of his pals.

Offline O Ilusionista

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Re: Boss character: Yellow Devil
« Reply #112 on: May 19, 2011, 01:08:36 PM »
Nice Work boyo.  :thumbsup:

and  >:-(-| : where can i get that heatman?

its a private wip by DanielCozer, for his Rockman Battle Arena.

About the palettes, I will include 12 of them, I will let Magman choose it. I just want the black (not gray) palette on it, because its cool.

He misses just one hyper and its done. But I agreed with Laspacho to release it just after the RMM intial release.

Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #113 on: May 20, 2011, 11:53:50 AM »
its a private wip by DanielCozer, for his Rockman Battle Arena.

About the palettes, I will include 12 of them, I will let Magman choose it. I just want the black (not gray) palette on it, because its cool.

He misses just one hyper and its done. But I agreed with Laspacho to release it just after the RMM intial release.


I planned for six pals, but twelve seems fine too. I'll be brainstorming here and at MFG about them.

Offline laspacho

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Re: Boss character: Yellow Devil
« Reply #114 on: May 20, 2011, 05:15:39 PM »


He misses just one hyper and its done. But I agreed with Laspacho to release it just after the RMM intial release.


That is great to hear, yea we are going to have quite the release party after RMM's inital release.  I have tons of stuff to release as do other people.   ;D

Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #115 on: May 24, 2011, 11:07:28 AM »
Going a little beyond Megaman:


Offline HyperVoiceActing

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Re: Boss character: Yellow Devil
« Reply #116 on: May 24, 2011, 01:47:49 PM »
Love the pals, especially the Shuma Gorath and Ivan Ooze one

Speaking of Ivan Ooze, how's that going O?

Offline Magma MK-II

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Re: Boss character: Yellow Devil
« Reply #117 on: May 26, 2011, 09:54:15 AM »
New video test:



I've been working on the palletes lately. These three are set, for obvious reasons:



I have already an idea of which palletes I want. We'll have six based on the Devils from Megaman, and six based on other amorphous creatures.

I've also made an ugly one:


Offline HyperVoiceActing

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Re: Boss character: Yellow Devil
« Reply #118 on: May 26, 2011, 02:12:26 PM »
Yellow looks awesome (again)

I was hoping you would use that sprite for a win pose

Offline O Ilusionista

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Re: Boss character: Yellow Devil
« Reply #119 on: May 26, 2011, 02:17:22 PM »
Which sprite?

Offline HyperVoiceActing

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Re: Boss character: Yellow Devil
« Reply #120 on: May 26, 2011, 03:45:11 PM »
The one in Magma's sig

Offline O Ilusionista

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Re: Boss character: Yellow Devil
« Reply #121 on: May 26, 2011, 11:40:42 PM »
it will be used.

A quick video showing its hyper moves:


Offline Invader Dooms

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Re: Boss character: Yellow Devil
« Reply #122 on: May 27, 2011, 08:12:31 PM »
I'm loving the black palette. And the hypers look amazing. Keep up the good work!
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Re: Boss character: Yellow Devil
« Reply #123 on: May 27, 2011, 08:50:54 PM »
what about a hyper...

that it turns into a Ultimate form, that is look a like Zero Two from Kirby...



but in a yellow version... for limited time... making his attacks very strong
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Offline UltraRoboninja

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Re: Boss character: Yellow Devil
« Reply #124 on: May 31, 2011, 02:00:14 AM »
Can't wait to fight this guy in the full game!
Since he's so large now, have you guys given any thought to making his walk animation slower? Maybe adding some screen shake so he seems really massive? Looks like he has some teleports, so they'd be more useful this way too.
Just a thought.

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