collapse

Author Topic: Boss character: Yellow Devil  (Read 18196 times)

0 Members and 9 Guests are viewing this topic.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Boss character: Yellow Devil
« on: April 08, 2010, 11:13:41 AM »



I've decided to start working on a new project. Yellow Devil will be much easier to sprite, not only because his sheets already have a lot of stuff, but also because since he is a boss character, he won't have much of basic moves regular characters have. What he really needs is some basics like intros, winposes and taunts. Any idea is welcome. Like Darkman, I'll only sprite him.

On a side note, I'm thinking on resizing him to be a giant boss character, to keep with his size from the old games. I'm also adding some stuff from the Green Devil and the Shadow Devil.
« Last Edit: April 08, 2010, 12:40:00 PM by Magma Dragoon MK II »



Offline Invader Dooms

  • Initiate
  • **
  • Posts: 101
  • Last Login:August 08, 2012, 02:45:28 PM
  • The name I am known by is BATMAN.
Re: Boss character: Yellow Devil
« Reply #1 on: April 08, 2010, 11:34:54 AM »
YES.

I'm a big Yellow Devil fan, and I'm all for making this character the best it can be. Now, I'm not much for coding, but I can give some ideas for attacks, winposes, that sort of thing. For instance, an idea for a winpose could be that he turns into little blobs that float away, or he could simply flex his arms and then go back to his normal stance with a roar. For an intro, you could have yellow blobs appear from behind the player, form into the Devil, have him roar or say a line, and then jump to to other side of the arena in his stance.

http://www.mgcomics.com/AkumaTh/ATH/index.php?ep=1087931001 I also think that the attack shown in this attack would make one awesome hyper. And I'm in full support of a smaller, less boss-like unlockable character.
Team Dooms: Tetsu, Sonic, Cutman, Elecman, and Metalman!

Offline CAPSLOCK

  • THE EXPIRED
  • Initiate
  • **
  • Posts: 171
  • Country: United States us
  • Last Login:February 19, 2023, 11:58:03 AM
  • BLARGH, I AM DEAD
    • Email
Re: Boss character: Yellow Devil
« Reply #2 on: April 08, 2010, 11:48:32 AM »
A SENTINEL SIZED DEVIL WOULD BE A GREAT SUB-BOSS, ESPECIALLY IF HE COULD ONLY BE HIT IN THE EYE. HE COULD EVEN DO AN ONSLAUGHT SUMMON TYPE HYPER WHERE THE SMALLER DEVILS FROM POWER BATTLE SPAWN IN ON TIME LIMIT OR UNTIL DEFEATED.
« Last Edit: April 08, 2010, 02:23:49 PM by CAPSLOCK »

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 13, 2024, 03:03:11 PM
Re: Boss character: Yellow Devil
« Reply #3 on: April 08, 2010, 12:08:33 PM »
Awesome! Let me know if you need his MM Powered up voice.
Bumo, bumobumobumo! Buuuuuumooooooooo!

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Boss character: Yellow Devil
« Reply #4 on: April 08, 2010, 12:43:52 PM »
http://www.mgcomics.com/AkumaTh/ATH/index.php?ep=1087931001 I also think that the attack shown in this attack would make one awesome hyper. And I'm in full support of a smaller, less boss-like unlockable character.

He uses this move in Power Fighters, although he doesn't explode, just spit the opponent from the other arm.

A SENTINEL SIZED DEVIL WOULD BE A GREAT SUB-BOSS, ESPECIALLY IF HE COULD ONLY BE HIT IN THE EYE.

Just what I tought.

Awesome! Let me know if you need his MM Powered up voice.
Bumo, bumobumobumo! Buuuuuumooooooooo!

BUMO!
« Last Edit: April 08, 2010, 02:25:01 PM by CAPSLOCK »

Offline G.P.O.A - GatlingPunchRalf

  • Idea and Advice
  • Contributor
  • ****
  • Posts: 1000
  • Last Login:September 23, 2013, 07:31:01 AM
  • IMT's Unofficial Advisor and Brainstormer
Re: Boss character: Yellow Devil
« Reply #5 on: April 08, 2010, 03:51:56 PM »
I've fought all the devils, and a move that would fit him is one they all have. The awesome ball roll move.

Sprite Contest Organizer and Beloved Personality

Offline Paraside

  • Forum Member
  • ***
  • Posts: 245
  • Last Login:May 09, 2012, 12:38:28 AM
  • El poder no esta en tus puños, sino en tu alma
Re: Boss character: Yellow Devil
« Reply #6 on: April 08, 2010, 05:33:04 PM »
 :o PRETTY AWESOMEE!

Also remember that the Yellow Devil (Green from MM8) has some kind of transparency on his body.

http://www.sprites-inc.co.uk/files/Classic/MM8/Boss/FortressBoss/GreenDevil/

At the end:
http://www.sprites-inc.co.uk/files/Classic/PowerBF/Boss/
« Last Edit: April 08, 2010, 05:50:21 PM by Paraside »
 

Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:June 29, 2024, 04:08:47 PM
  • Destroy the Core!
    • Email
Re: Boss character: Yellow Devil
« Reply #7 on: April 08, 2010, 05:47:31 PM »
Maybe he could be rediculously hard, like shadow devil.

give him that wily machine move maybe?

Offline Ununsed-Username

  • Infinity Regular
  • ****
  • Posts: 871
  • Last Login:February 08, 2014, 12:22:16 AM
    • Email
Re: Boss character: Yellow Devil
« Reply #8 on: April 08, 2010, 05:53:25 PM »
Maybe a hyper or something where he gets Galactus/Apocalypse sized?

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: Boss character: Yellow Devil
« Reply #9 on: April 08, 2010, 08:55:13 PM »
You could do a hyper where he engulfs the opponent and shoots a bunch of blasts at them as they are inside him.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Boss character: Yellow Devil
« Reply #10 on: April 09, 2010, 11:14:07 AM »
I've fought all the devils, and a move that would fit him is one they all have. The awesome ball roll move.

If you meant the move where he turns into several small balls, it was the first thing I've edited. It was something that the Power Fighters YD lacked.

:o PRETTY AWESOMEE!

Also remember that the Yellow Devil (Green from MM8) has some kind of transparency on his body.

http://www.sprites-inc.co.uk/files/Classic/MM8/Boss/FortressBoss/GreenDevil/

At the end:
http://www.sprites-inc.co.uk/files/Classic/PowerBF/Boss/

Only the Green Devil had transparency. Also, I'm already using those sprites.

Maybe he could be rediculously hard, like shadow devil.

give him that wily machine move maybe?

Ridiculously hard, like a SNK boss?

I'm editing that Wily Machine move.

You could do a hyper where he engulfs the opponent and shoots a bunch of blasts at them as they are inside him.

Liked the idea!

Offline Kojunho

  • Scruffy squire and an
  • Infinity Faithful
  • ****
  • Posts: 890
  • Last Login:February 08, 2021, 07:27:27 PM
  • Yeah, I'm backs.
    • Email
Re: Boss character: Yellow Devil
« Reply #11 on: April 09, 2010, 11:33:18 AM »
I think he should be stretched vertically a little bit. He's too horizontally fat and not tall enough I think.
-.-

Offline Esʞy

  • Somebody that you use to know..
  • Infinity Regular
  • ****
  • Posts: 679
  • Country: United States us
  • Last Login:December 02, 2018, 04:18:20 PM
    • Email
Re: Boss character: Yellow Devil
« Reply #12 on: April 09, 2010, 12:58:21 PM »
I think he should be stretched vertically a little bit. He's too horizontally fat and not tall enough I think.
True I don't like they way he looks ether.
(click to show/hide)

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Boss character: Yellow Devil
« Reply #13 on: April 09, 2010, 01:50:59 PM »
I agree. I think he needs to be stretched also.

 >:-(-|

Nice avi kojunho.....lol
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Seth Tobira Lee

  • Initiate
  • **
  • Posts: 81
  • Last Login:April 30, 2013, 10:26:59 AM
  • :3
    • Email
Re: Boss character: Yellow Devil
« Reply #14 on: April 09, 2010, 02:02:35 PM »
I'll be following this closely, those pallets are like.... Eye candy. Lol

Love it. amazing. i hope this ends well. ^^

sethlee.webs.com
xat.com/seth_lee_mugen_army
sethlee7.deviantart.com

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Boss character: Yellow Devil
« Reply #15 on: April 09, 2010, 02:32:29 PM »
I think he should be stretched vertically a little bit. He's too horizontally fat and not tall enough I think.

True I don't like they way he looks ether.

I agree. I think he needs to be stretched also.



He will look something like this after resizing.

Offline G.P.O.A - GatlingPunchRalf

  • Idea and Advice
  • Contributor
  • ****
  • Posts: 1000
  • Last Login:September 23, 2013, 07:31:01 AM
  • IMT's Unofficial Advisor and Brainstormer
Re: Boss character: Yellow Devil
« Reply #16 on: April 09, 2010, 03:30:22 PM »
It looks so high-res. Ownage!
But in all seriousness, he also needs to have a teleport. I remember fighting the Green Devil, and he always used to seep into the grates on the floor, while the eye floated lazily in the air to his new spot. Think that'll help?

Sprite Contest Organizer and Beloved Personality

Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:June 29, 2024, 04:08:47 PM
  • Destroy the Core!
    • Email
Re: Boss character: Yellow Devil
« Reply #17 on: April 09, 2010, 03:41:41 PM »

Ridiculously hard, like a SNK boss?

I'm editing that Wily Machine move.


Yes. I remember shadow devil being harder then the last boss in X5.
maybe real zero level? jk.

And sweet.

Offline Ununsed-Username

  • Infinity Regular
  • ****
  • Posts: 871
  • Last Login:February 08, 2014, 12:22:16 AM
    • Email
Re: Boss character: Yellow Devil
« Reply #18 on: April 17, 2010, 04:03:07 AM »
Awesome smart-palette!
(click to show/hide)

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Boss character: Yellow Devil
« Reply #19 on: April 19, 2010, 02:37:19 PM »
A preview of the Wily Machine:

(click to show/hide)

On a side note, I wanted opinions on this thing:

(click to show/hide)

Do I keep it the way it is, or should I edit it to look like a regular wave?

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Boss character: Yellow Devil
« Reply #20 on: April 19, 2010, 06:46:14 PM »
Hm, the wave should be edited more, since the Green Devil was more of a "gelatin" type, whereas the Yellow Devil sorta looks like clay or something. Otherwise, I think it should be edited. :-?? Also, great job on the Wily Machine. :thumbsup:

Offline Esʞy

  • Somebody that you use to know..
  • Infinity Regular
  • ****
  • Posts: 679
  • Country: United States us
  • Last Login:December 02, 2018, 04:18:20 PM
    • Email
Re: Boss character: Yellow Devil
« Reply #21 on: April 29, 2010, 03:54:11 PM »
Hm, the wave should be edited more, since the Green Devil was more of a "gelatin" type, whereas the Yellow Devil sorta looks like clay or something. Otherwise, I think it should be edited. :-?? Also, great job on the Wily Machine. :thumbsup:

Completely Agree  ^^(PM)^
(click to show/hide)

Offline Ununsed-Username

  • Infinity Regular
  • ****
  • Posts: 871
  • Last Login:February 08, 2014, 12:22:16 AM
    • Email
Re: Boss character: Yellow Devil
« Reply #22 on: April 29, 2010, 04:26:51 PM »
I take it you aren't going to enlarge it like you said.

Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: Boss character: Yellow Devil
« Reply #23 on: April 30, 2010, 12:42:01 PM »
I suppose the wave could need editing, yes.

Meanwhile, the Wily Machine form...simply looks marvelous. :cool
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Boss character: Yellow Devil
« Reply #24 on: April 30, 2010, 01:11:52 PM »
Wiley machine sprites  :thumbsup:
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal