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Author Topic: Spiderman by ZVitor v1.2  (Read 3550 times)

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Offline ZVitor

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Spiderman by ZVitor v1.2
« on: April 06, 2010, 10:44:57 PM »
« Last Edit: April 06, 2010, 11:18:29 PM by zvitor »



Offline ELECTRO

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Re: Spiderman by ZVitor v1.2
« Reply #1 on: April 06, 2010, 10:57:00 PM »
You've got the best Spidey around - In my roster I have the original capcom version called Amazing & your version the Spectacular - Favorite move the the web catapolt - So cool how original you made him feel @-)


Offline ZVitor

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Re: Spiderman by ZVitor v1.2
« Reply #2 on: April 06, 2010, 11:19:50 PM »
mirror added

Offline Playing Enemy

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Re: Spiderman by ZVitor v1.2
« Reply #3 on: April 07, 2010, 12:12:28 AM »
Dang man, thanks for the release. Wasn't expecting this soon at all for some reason, but I like surprises. Thanks again.  :w00t:

Just out of curiosity though, what's the difference between v1.1 and v1.2? I'm sure I'll find out in the readme though.  :thumbsup:


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Offline Tazzer

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Re: Spiderman by ZVitor v1.2
« Reply #4 on: April 07, 2010, 12:30:17 AM »
The new hyper is truly awesome!  Thanks for this release.   Ever since your Spider-Man came out he's been the man Spidey in my roster.  Excellent work.

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Re: Spiderman by ZVitor v1.2
« Reply #5 on: April 07, 2010, 01:51:45 AM »
Awesome, downloading him now.

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Offline PARANATION

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Re: Spiderman by ZVitor v1.2
« Reply #6 on: April 07, 2010, 02:38:25 AM »
Love this version of Spiderman.

We'll never know unless we try!

Offline elee0031

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Re: Spiderman by ZVitor v1.2
« Reply #7 on: April 07, 2010, 09:04:29 AM »
is spider-boy available in this release yet?

Offline Kojunho

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Re: Spiderman by ZVitor v1.2
« Reply #8 on: April 07, 2010, 09:33:52 AM »
This isn't a ScruffyDragon release. This is Zvitor's personal project release.
-.-

Offline elee0031

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Re: Spiderman by ZVitor v1.2
« Reply #9 on: April 07, 2010, 09:58:23 AM »
didn't VZ have one? There's been so many versions of Spidey  :-??

Offline Infinite Power

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Re: Spiderman by ZVitor v1.2
« Reply #10 on: April 07, 2010, 10:33:15 AM »
Zvitor, I already loved your Spiderman, but this is great.  :o

Now Die, Mortal.

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Re: Spiderman by ZVitor v1.2
« Reply #11 on: April 07, 2010, 10:37:55 AM »
From what i see
There one new Super which involves him shooting a web the oppenet getting caught hanging and spidey does a barrage of hits
Spidey has a new counter attack move which involves his Web Sheild
He feels more responsive and more combo friendly
i was hoping Zvitor would put back his original web ball projectile while keeping his multi hit one oh well

Overall  he feels more like the comic   Awesome Job

Offline Beto

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Re: Spiderman by ZVitor v1.2
« Reply #12 on: April 07, 2010, 12:25:21 PM »
didn't VZ have one? There's been so many versions of Spidey  :-??

Make sure the versions of Marvel and DC ZVitor are very different, since there's plenty fidelity the comic books is what sets him apart.
« Last Edit: April 07, 2010, 01:25:15 PM by betossj4 »

Offline Esʞy

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Re: Spiderman by ZVitor v1.2
« Reply #13 on: April 07, 2010, 12:30:41 PM »
This is by far the best Spiderman!! ILI (I LOVE IT)
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Offline warecus

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Re: Spiderman by ZVitor v1.2
« Reply #14 on: April 07, 2010, 03:00:22 PM »
love the stuff you added, with a little practice spiderman could pick anybody apart I was just fooling around with him and testing him out and destroyed (I mean totally destroyed) any competition.  kinda scaary.  Hopes the same loves goes into wolverine and that wolverine gets that lunge move he's famous for

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Re: Spiderman by ZVitor v1.2
« Reply #15 on: April 07, 2010, 03:16:20 PM »
Wolverine is my favorite character, I look forward  :-SS

Offline HyperVoiceActing

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Re: Spiderman by ZVitor v1.2
« Reply #16 on: April 08, 2010, 10:01:26 AM »
Love the new version ZVitor. The new hyper is excellent

Offline dsw

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Re: Spiderman by ZVitor v1.2
« Reply #17 on: April 09, 2010, 03:22:49 PM »
 :) Valeu por mais um lançamento! grande zvictor!
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Offline Space (DCL)

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Re: Spiderman by ZVitor v1.2
« Reply #18 on: April 09, 2010, 07:54:27 PM »
In case you didnt get my message at CVG, here it is at IMT...

Quote
Well I guess I have to be one of the first (or THE first one) to explain some of the problems I managed to find with your Spiderman. First I want to say I hope I won't offend you in ANY way at all with the problems with your spiderman, even if it is one of the greatest I've seen.

I like the limited web use, which was a neat idea. I also like the  custom moves such as the "One for J.J." Picture super.

Okay so for starters, I'll start with the intros. It seems you just used a plain animation with different axis positions on the entire animation. No velocities or anything done on the code. I admit it makes things easier but if you are kinda like me, I think this is some sort of problem because the animation looks a little choppy. Honestly it bothers me. Hopefully you know what I mean...

Next I noticed his combo ability is...well he can chain almost all his basic attacks over and over again during an Ariel Rave. I suggest fixing that.

Alright, I learned about this about a month ago, its the infinite priority. I noticed that your spiderman has overlapping blue collisions on the red collisions. The red collisions should be INSIDE the blue collisions to avoid infinite priorities.

I see you also added a dodge move, yes normally a dodge move prevents almost any attack from hitting you, but this dodge move is just a sidestep, so it would make sense if the only way to get hit is by a throw.

I see special sparks look a bit discolored, must be a Kong thing so no biggie...

Specials seem okay, so no complaints on those, haven't found a problem yet anyway.

Now for supers, I may or may not be a better coder than you (matter of fact I think youre a WAY better coder than me), but Maximum Spider kinda doesnt feel right somehow, but why should you listen to me? If you think it feels okay, then ignore this part.

Last comes this one super that seems...weird because the hit counter doesnt go up even with the HitAdd codes you added. It seems you used pure animation for that super, as well as explods for the hitsparks, hitadds for the hits to go up though the hitcounter still doesnt go up, and I found out why, because you set the Movetype of the victim to A (Attack) when it should be set to H (Hit). You used PosAdds for the gethit state to look like he's getting hit and flying backward and forward. I admit this super may have looked a bit difficult to code but you made it in a simple way, I woulda done the same really.

Well that's basically it...

Again if I offended you in any way I'm truly sorry. I just wanted to tell you a couple of things about this spiderman.
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Offline shadokuz

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Re: Spiderman by ZVitor v1.2
« Reply #19 on: April 10, 2010, 03:49:54 PM »
hey zvitor if are you really re making wolverine if so could you add in a healing factor like after he gets hit he can re heal over time lol that would be cool all so you could use some stuff from hulk vs wolverine movie that would be cool >:-(-| :-j

Offline UltraRoboninja

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Re: Spiderman by ZVitor v1.2
« Reply #20 on: April 10, 2010, 04:13:11 PM »
Just got a chance to try him (had to replace my graphics card :'( )!
My favorite Mugen character just got better! I love the new moves and the new effects. Great job!

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Re: Spiderman by ZVitor v1.2
« Reply #21 on: April 10, 2010, 04:36:56 PM »
Just got a chance to try him (had to replace my graphics card :'( )!
My favorite Mugen character just got better! I love the new moves and the new effects. Great job!

In order to use this character, you needed to purchase a new graphix card?  :DxDie :DxDie :DxDie :DxDie :DxDie :DxDie
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Offline B-5

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Re: Spiderman by ZVitor v1.2
« Reply #22 on: April 16, 2010, 11:02:45 PM »
Whoop there it aint. This is terrible! Just Kidding! :) He's amazing :o

Offline Skeletor-EX

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Re: Spiderman by ZVitor v1.2
« Reply #23 on: April 17, 2010, 01:00:53 AM »
I said it before, I'll say it again. He's the nicest Spider-Man in Mugen! :thumbsup: But having to reload web fluid SUCKS!!!!!!!!!! *Iceman ThumbsDown!* Sorry man, that's just my opinion...  :)

Offline UltraRoboninja

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Re: Spiderman by ZVitor v1.2
« Reply #24 on: April 17, 2010, 08:25:47 PM »
Honestly I like that you have to reload web fluid. It's just like in the comics. It also makes you think about how you fight instead of just using one or two moves over and over.  :thumbsup:

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