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Author Topic: Screen Pack: Super Marvel vs. Capcom  (Read 15695 times)

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Offline ZVitor

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #25 on: April 02, 2010, 04:55:08 AM »
didnt downloaded yet, it will demand new small portraits for all chars?
also smalls portraits arent nice in life bars.(in post picture)

Offline PARANATION

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #26 on: April 02, 2010, 05:03:56 AM »
I noticed a problem with the screenpack. As you can see the circles i made. It have spaces in between in certain spots.


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Offline moonmaster1

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #27 on: April 02, 2010, 07:44:06 AM »
That just means your characters aren't shoing up. be sure to check your character isn't set like this. chars/deadpool/deadpool/deadpool.def
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Offline ceefus

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #28 on: April 02, 2010, 08:49:01 AM »
how do you put 2 rounds in the game   im getting one round matches   where in the setting do i fix this problem

Offline Acey

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #29 on: April 02, 2010, 10:25:45 AM »
how do you put 2 rounds in the game   im getting one round matches   where in the setting do i fix this problem

in the data/SMvC/fight.def file look for this code

Code: [Select]
[Round]
match.wins=1

and switch 1 to 2

didnt downloaded yet, it will demand new small portraits for all chars?
also smalls portraits arent nice in life bars.(in post picture)

The screen pack was adjusted to use all normal mugen portraits.

Offline DARKTALBAIN

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #30 on: April 02, 2010, 10:28:18 AM »
Paranation when you goto those spot, does it just skip them ?

If so then it is exactly what moonmaster said.

If there is a playable character there, then they either do not have a small select portrait or it is off the screen. Some characters will do that on my Xmugen screenpack. I know Black cat definitely does that for me

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Offline PARANATION

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #31 on: April 02, 2010, 01:44:04 PM »
Yeah it does skip to the next slot.

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Offline Acey

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #32 on: April 02, 2010, 01:51:01 PM »
Yeah it does skip to the next slot.

then it's a typo, and if you can't figure out what letter was spelled wrong in the select.def then type the entire folder and the def and it should work, like this.

spiderman/spiderman.def
« Last Edit: April 02, 2010, 02:47:21 PM by Acey »

Offline PARANATION

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #33 on: April 02, 2010, 02:35:07 PM »
I'll try that later Acey cause i gotta go to work. Its 2:34 PM now. I get out at 11:00 PM tonight. Thanks for the help guys.

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Offline Acey

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #34 on: April 02, 2010, 04:07:28 PM »
Here is a video showcasing the screen pack. We made it to be compatible with the Screen Pack Selector which can be downloaded seprately on the main website and is also packed in with the official IMT Blue and IMT Red Screen Packs


Offline Playing Enemy

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #35 on: April 02, 2010, 04:43:42 PM »
This screenpack is just awesome. I like it a lot. Just curious though, do you guys still have the EOH lifebars from the EOH 4.6 version? I like the new ones a lot too, but I think those ones were my favorite. They just seemed more marvel/capcom-ish IMO. If not, I'll live. Just thought it would be worth asking.  :)


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Offline Acey

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #36 on: April 02, 2010, 05:06:14 PM »
Yeah, the previous EoH lifebars are in the IMT Screen Pack Red & Blue.

Offline Playing Enemy

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #37 on: April 02, 2010, 05:17:20 PM »
Sweet, thanks for the info. I have both the red and blue screenpacks, I just haven't gotten around to checking them out yet. I'm gonna do that right now, thanks again.  :thumbsup:


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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #38 on: April 03, 2010, 11:03:24 AM »
 :w00t: :w00t: :w00t:
Thank you! My internet can't download a whole gig so I couldn't download EOH. Thanks to this, now I can get everything separately. ;D
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Offline Search

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #39 on: April 03, 2010, 02:58:21 PM »
when i give a character an ending it shows instead of dr strange's prologue, how can i get the ending video to play after it like in the actual eoh?

Offline Acey

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #40 on: April 03, 2010, 05:52:17 PM »
when i give a character an ending it shows instead of dr strange's prologue, how can i get the ending video to play after it like in the actual eoh?

You'd have to take the Dr. Strange Ending and add your ending to the end of that one, graphics, code and all. In the full game we have 50 different endings.

« Last Edit: April 05, 2010, 05:59:51 AM by Acey »

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #41 on: April 04, 2010, 11:20:34 PM »
Thanks for the release!

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Offline PARANATION

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Got A Question...
« Reply #42 on: April 05, 2010, 02:59:00 AM »
i got the SMvC-EoH screenpack. In the SmvC file there is a ZIP fie of Announcer Sounds. If i un-zip em where do i put all the Announcer Sounds at? I don't know if i put them with the sound folder. What do i do?

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Offline Acey

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Re: Got A Question...
« Reply #43 on: April 05, 2010, 06:42:51 AM »
The information is found in the Shared FX Guide under "Annoucer Code"

Offline Tazzer

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #44 on: April 06, 2010, 01:39:14 AM »
Has anyone else had an issue with Emma Frost messing up the sounds of the Screen pack?  It doesn't happen until you get her health down low enough that the announcer says "Danger!"  Then the sound goes berserk.  ???  Or is it just me?

Offline Acey

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #45 on: April 06, 2010, 06:25:21 AM »
hmm, I'll test it out.

Offline Tazzer

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #46 on: April 06, 2010, 11:47:14 AM »
Ok cool.  Also, I was mistaken before, it seems to happen at any time randomly with her.

Offline DARKTALBAIN

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #47 on: April 06, 2010, 11:57:47 AM »
Ok cool.  Also, I was mistaken before, it seems to happen at any time randomly with her.

I seem to remember that happening on one of my Xbox screenpacks also. I just kind of chalked it up to the flaws of mugen & some issue with her coding that is not compatible with every screenpack.

Let us know if you start experiencing that with other characters also. If you do not, it's just a compatibility issue with Emma only.
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Offline Acey

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #48 on: April 06, 2010, 12:34:57 PM »
It's very likely due to screen pack compatability since Emma was programmed to work with the Project X game.

Offline Tazzer

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Re: Screen Pack: Super Marvel vs. Capcom
« Reply #49 on: April 06, 2010, 04:04:40 PM »
DarkTalbain:  Actually all the other characters work smoothly.  It's only Emma that this happens to.


As for Screenpack compatability, I have used Emma in a couple of other screenpacks and (IMT Blue being one of them) and she has no issues at all.   Would there be a way to pinpoint what part of her coding is causing the trouble?  (I know nothing about coding so I have no idea.)

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