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Author Topic: Ray Palmer The Atom beta Release at Unlimited!!!!!!!  (Read 1572 times)

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Offline ceefus

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Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« on: April 01, 2010, 10:09:46 AM »
Ray Palmer The Atom was Release at http://www.unlimited.pyche.net/forum/viewtopic.php?t=483    its a beta  celebrating the Scruffvesary   Take a look    its pretty good  i think u have to register  to obtain him   ENJOY!!!!!!!!!!!!!!!!!!!! :o



Offline Vitamin

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #1 on: April 01, 2010, 11:08:34 AM »
I just saw this at scruffy dragon.  He looks pretty awesome.

Offline AngelEcks

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #2 on: April 01, 2010, 01:21:24 PM »
In honor of the upcoming "Scruffyversary" I present to you:
"The Atom Beta V-3.5"

I started this project on March-10-2010..
and here's the result of that work so far....



Move list is in the "read me" file.

download below~

Update: 4/6/2010
beta version 3.7~

From the Read-Me

"<Beta Version 3.7-- 4/06/2010 >
--Added:
-Fixed problem in walk back animation.
-New intro added
-AI improved thanks to zvitor
-Indigo Lantern support for WW and Mongul..
-Other minor fixes"

"<Beta Version 3.6-- 4/03/2010 >
--Added:
-Indigo Lantern support for Guy Gardner as per request..
-Updated Hit-boxes thanks to info by "aa250"
-Modified Hit-Data
-Atomic-Punch and Sub-Atomic Surprise now multi-hit
-Modified Sub-Atomic Adventure a bit..
-Move list corrected.. "thanks volzzilla" "



C&C welcome.
"As always any questions, concern, comments, bugs, or suggestions will only help me with the future releases.

So tell me what you like and don't and I'll take it to heart."


[AX]
« Last Edit: April 23, 2010, 09:45:57 AM by AngelEcks »

Offline Orochi Gill

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #3 on: April 01, 2010, 04:56:33 PM »
CLSNs basically need a redo.
QCF+2P is rather weak.
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Offline DARKTALBAIN

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #4 on: April 02, 2010, 03:28:53 PM »
Now that it's no longer April 1st.

you mean to tell me this is a serious release? I didn't download it because I thought it was going to be an April fool's joke
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Offline -Whiplash-

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #5 on: April 02, 2010, 03:37:17 PM »
CLSNs basically need a redo.
QCF+2P is rather weak.

I agree. That stance has like, 5+ blue hitboxes.

Overall though, I really like this charecter.

Offline AngelEcks

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #6 on: April 02, 2010, 08:21:35 PM »
Yeah, sorry about that guys~
First character  I'm programing..

anyone have a good tutorial for That?

Offline Orochi Gill

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Offline AngelEcks

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #8 on: April 04, 2010, 02:09:18 PM »
Thanks guys, that helped a lot..
« Last Edit: April 06, 2010, 12:59:31 PM by AngelEcks »

Offline DARKTALBAIN

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #9 on: April 04, 2010, 02:12:55 PM »
Thanx for the released update
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Offline ♦ßlôödÑinjå♦

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #10 on: April 04, 2010, 04:20:20 PM »
Thanks for the release.

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Offline PARANATION

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #11 on: April 04, 2010, 04:52:08 PM »
I registered like 4 days ago and still haven't gotten activated yet.

We'll never know unless we try!

Offline AngelEcks

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #12 on: April 04, 2010, 09:31:35 PM »
hmm... don't know what is up with that.. but you can get him on this topic..
download is listed above...

Offline I-Skorp-I

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #13 on: April 05, 2010, 01:46:33 AM »
he is a very nice char...but the only thing that i thought was hella weird about him was that when he walks backwards it looks like he is walkin forward...lol but other then that he is very nice thx for this release....
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Offline AngelEcks

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #14 on: April 05, 2010, 05:01:23 AM »
Hah, wow you're the 2nd person that mentioned that today..

hmm.. yeah I don't know what they were thinking with iceman's sprites.. Capcom read screwed up on that one..
Hopefully one day I'll be able to find good replacement legs!

errr... Okay I checked it out...
and hah, I messed up and reversed the order of the sprites...
I'll make sure to fix that in the next update..

Thanks!!!
« Last Edit: April 05, 2010, 05:09:39 AM by AngelEcks »

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #15 on: April 05, 2010, 03:10:56 PM »
Or everyone could just fix it themselves using fighter factory. Just rip the sprites out of the character. Save as pcx files. Then add them in a reverse order. Then save in the air file.

If you really don't care about them being in order in the right order in the sff file. You can just change them in the air file & save. There is even an animation veiwer so you can watch what you made.

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Offline Orochi Gill

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #16 on: April 05, 2010, 03:17:53 PM »
- Infinite priority on standing B (only basic with this priority issue).
- QCF+2K is still weak (only 95 damage for a super?)
- QCB+K is the same thing as his taunt just faster, though it allows movement.
- Might Kick has infinite priority I think (can't see it very well).
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Offline AngelEcks

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #17 on: April 06, 2010, 02:09:56 AM »
- Infinite priority on standing B (only basic with this priority issue).
- QCF+2K is still weak (only 95 damage for a super?)
- QCB+K is the same thing as his taunt just faster, though it allows movement.
- Might Kick has infinite priority I think (can't see it very well).

-I'll make sure I fix that.
-It does 220 damage.. "training mode doesn't accurately record the damage thanks to the way I coded it.
-Hah, I'll get a new taunt  ;)
-I'll check mite-kick.

thanks again guys

Offline I-Skorp-I

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #18 on: April 06, 2010, 02:26:33 AM »
you welcome anytime....
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Offline AngelEcks

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #19 on: April 06, 2010, 12:50:59 PM »
"Ah, well I wasn't going to release a new copy till the end of the month...
..but seeing as this really does make a difference..
and I don't want people to end up having to edit their own versions.."


From the Read-Me

"<Beta Version 3.7-- 4/06/2010 >
--Added:
-Fixed problem in walk back animation.
-New intro added
-AI improved thanks to zvitor
-Indigo Lantern support for WW and Mongul..
-Other minor fixes"
« Last Edit: April 25, 2010, 01:52:07 PM by AngelEcks »

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Re: Ray Palmer The Atom beta Release at Unlimited!!!!!!!
« Reply #20 on: April 06, 2010, 08:25:43 PM »
And.. I just finished fixing the walk thing myself hehe.  Fun character, thanks for the update..

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