collapse

Author Topic: Astonishing Wolverine  (Read 13260 times)

0 Members and 5 Guests are viewing this topic.

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2196
  • Country: United States us
  • Last Login:November 13, 2024, 10:42:02 AM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: Astonishing Wolverine
« Reply #75 on: April 20, 2010, 11:38:50 PM »
New stance makes Wolverine look even more fearsome (if that's even possible).
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline mugen215

  • Initiate
  • **
  • Posts: 25
  • Last Login:June 07, 2013, 05:23:11 PM
    • Email
Re: Astonishing Wolverine
« Reply #76 on: April 20, 2010, 11:41:49 PM »
Your work is incredibly awesome ZVITOR!!!! You have an amazing talent for this. EXCELLENT

I think he should probably have an intro with his son DAKEN.

Offline Vitamin

  • Infinity Regular
  • ****
  • Posts: 941
  • Last Login:April 15, 2012, 05:46:34 PM
  • Shredder: Let my name be the last sound you hear!
Re: Astonishing Wolverine
« Reply #77 on: April 20, 2010, 11:46:54 PM »
The new stance is better and he looks more savage, but he looks like he's looking at a 45 degree angle. 
And I noticed you said you were only about 1% done with him.  Do you plan on changing his entire move set so that he plays differently from Capcoms original character?  And do you plan on adding a lunge move similar to that of "Xmen origins Wolverine" the video game?

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:October 25, 2024, 07:34:33 PM
    • Email
Re: Astonishing Wolverine
« Reply #78 on: April 20, 2010, 11:57:24 PM »
The new stance is better and he looks more savage, but he looks like he's looking at a 45 degree angle. 
And I noticed you said you were only about 1% done with him.  Do you plan on changing his entire move set so that he plays differently from Capcoms original character?  And do you plan on adding a lunge move similar to that of "Xmen origins Wolverine" the video game?
1% was about hawkman, wolvie was around 80% a least.
didnt played xmen origins game, but im tryng make a lunge like marvel ultimate alliance one, but is not a easy task, first attemps didnt looked good.
....


Custom intros:




need sugestions for healling factor
- like healling gem at msh, (my favorite)
- like cota hyper
- passive skill
- or something different?

Offline Tazzer

  • Forum Member
  • ***
  • Posts: 436
  • Last Login:June 15, 2018, 06:39:36 PM
    • Email
Re: Astonishing Wolverine
« Reply #79 on: April 21, 2010, 12:09:05 AM »
I think it should be a passive skill.   I mean, if you want to stay absolutely true to character.  Wolvie's healing factor is on all the time, I don't think it's a power he has to trigger mentally like most mutants do with their powers.  It just does it's job automatically.  This is, of course, only IMO.

Offline Warrior

  • Contributor
  • ****
  • Posts: 141
  • Last Login:February 11, 2016, 12:53:08 AM
  • Warrior
Re: Astonishing Wolverine
« Reply #80 on: April 21, 2010, 12:16:15 AM »
Hey remember how you had the Green Lantern/Green Arrow tag team combo? What if you had something like that for Colossus, Rogue, and Juggernaut...but with less flair. You know, the fastball special? Reason why I say Juggernaut is because in XML II, when you throw Wolverine, he says something in anger to Juggernaut like, "Hey, what are you doing?" But yeah, limit it to X-men characters...maybe you can leave out Juggs...I figure it can be easier for you though.

http://en.wikipedia.org/wiki/Fastball_Special

In case you're unsure lol

This can help as well;

http://farm1.static.flickr.com/44/138690536_cec4277adf_o.jpg
« Last Edit: April 21, 2010, 12:21:43 AM by Turbanator »
I'm back!

Offline Vitamin

  • Infinity Regular
  • ****
  • Posts: 941
  • Last Login:April 15, 2012, 05:46:34 PM
  • Shredder: Let my name be the last sound you hear!
Re: Astonishing Wolverine
« Reply #81 on: April 21, 2010, 12:44:22 AM »
1% was about hawkman, wolvie was around 80% a least.
didnt played xmen origins game, but im tryng make a lunge like marvel ultimate alliance one, but is not a easy task, first attemps didnt looked good.
....


Custom intros:




need sugestions for healling factor
- like healling gem at msh, (my favorite)
- like cota hyper
- passive skill
- or something different?


So 1% was about hawkman, but that makes perfect sense.
And I think Wolverine should have a passive healing factor.  Just like tazzer said, wolverines healing factor is active at all times.  I guessing it should be a very slow healing factor, in order to prevent this character from being cheap because of a quick healing factor. 

And do you plan on having any fusion moves like in Marvel Ultimate Alliance 2? Maybe with Ironman or Colossus?
Starts at 0:59

Offline warecus

  • Infinity Regular
  • ****
  • Posts: 1466
  • Country: Japan jp
  • Last Login:September 14, 2024, 03:35:13 PM
Re: Astonishing Wolverine
« Reply #82 on: April 21, 2010, 04:08:23 AM »
great work indeed z, I know that you didn't have a lot of room to work with with wolvie's stance and all do most of his sprites and his basics making him really short.  Capcom made him really midget like more so than his comic book counterpart.  But anyway I hope you can pull off the lunge move, maybe if you make similar to your spiderman idk.  An idea for an intro could be he stands with half his face on showing the metal underneath with the eyeball looking around, it heals and he pulls his mask on.  I was thinking of spriting it for you, but didn't want to step on your toes since this is your pet project.  But I would be happy to give it a shot if you send me the sprites of his stance you made when he pulls his mask on I could do it for you to see if you like it.

anyway my man keep up the good work get at me when your ready to do ego the living planet lol jk

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Astonishing Wolverine
« Reply #83 on: April 21, 2010, 06:39:21 AM »
1% was about hawkman, wolvie was around 80% a least.
didnt played xmen origins game, but im tryng make a lunge like marvel ultimate alliance one, but is not a easy task, first attemps didnt looked good.
....


Custom intros:




need sugestions for healling factor
- like healling gem at msh, (my favorite)
- like cota hyper
- passive skill
- or something different?

Tell me that the intro with the Sentinel has Logan screaming "This one's for you, Morph!" and spends about 20 mins stabbing the hell out of it while the other X-Men take out a fleet of them.

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline davismaximus

  • Initiate
  • **
  • Posts: 113
  • Last Login:January 02, 2015, 12:49:27 AM
Re: Astonishing Wolverine
« Reply #84 on: April 21, 2010, 04:13:25 PM »
For the healing factor, what if you did a variation of Gill's Resurrection where after you beat Wolverine, he heals up and gains a portion of his life back?  If you wanted to go all out, you could sprite him beaten and bloody on the ground, and when he pulls off the "resurrection," all of his wounds heal up.

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Astonishing Wolverine
« Reply #85 on: April 21, 2010, 06:15:21 PM »
Awesome job so far. How is this not the default Wolverine for Project X?

One minor thing that kinda gets to me: It's like whenever his mask is off, his eyes are close. It's just a small thing though, you don't have to fix it.

Offline B-5

  • Infinity Regular
  • ****
  • Posts: 588
  • Last Login:November 02, 2022, 10:28:59 AM
Re: Astonishing Wolverine
« Reply #86 on: April 21, 2010, 08:52:42 PM »
It looks nice.

Offline The King Sic-1â„¢

  • The King of Mugen & Best in the World!
  • MUGEN Content Architect
  • *****
  • Posts: 1059
  • Country: United States us
  • Last Login:February 28, 2018, 11:47:27 AM
  • Head over to http://sicgraphicsmugen.darkbb.com/
    • TheTrueSic-1
    • SicGraphicsMugen
Re: Astonishing Wolverine
« Reply #87 on: April 21, 2010, 09:04:18 PM »

need sugestions for healling factor
- like healling gem at msh, (my favorite)
- like cota hyper
- passive skill
- or something different?


it should be something that is always on... like the comics.... his healing factor is always working.
just make it slow, so he isn't cheap.

Offline Kojunho

  • Scruffy squire and an
  • Infinity Faithful
  • ****
  • Posts: 890
  • Last Login:February 08, 2021, 07:27:27 PM
  • Yeah, I'm backs.
    • Email
Re: Astonishing Wolverine
« Reply #88 on: April 21, 2010, 09:06:07 PM »
Wolverine's eyes should be open, but other than that awesome!
-.-

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Astonishing Wolverine
« Reply #89 on: April 21, 2010, 09:13:19 PM »
Everyone knows that Wolverine has a healing factor that works all the time, more play with a character like that is not fun, it would be better if every time he was hit, recovering part of anergy that Lost.


Temendo meu inglês sofrível... Wolverine tem um fator de cura que esta ativo tempo todo, durante a luta, ele poderia se recuperar dos danos e seria bem complicado de vencê-lo jogando contra ele, ou perder jogando com ele, portanto, seria melhor que para cada dano que ele sofresse, ele recuperasse um pouco da da energia que perdeu com esse golpe, seria melhor assim, entendi que estavam debatendo isso.
« Last Edit: April 21, 2010, 09:22:25 PM by betossj4 »

Offline darkseid DC

  • Initiate
  • **
  • Posts: 61
  • Last Login:August 04, 2020, 12:27:00 AM
Re: Astonishing Wolverine
« Reply #90 on: April 21, 2010, 09:53:27 PM »
o fator de cura do Wolverine poderia funcionar como a energia presente na troca de lutadores do SFvsX, MvsSF MvsC. A barra de vida dele funcionaria como a do lutador da reserva, o dano inflingido nele seria dividido em uma perda total (como normalmente acontece) e uma faixa vermelha na qual seria regenerativa

Offline B-5

  • Infinity Regular
  • ****
  • Posts: 588
  • Last Login:November 02, 2022, 10:28:59 AM
Re: Astonishing Wolverine
« Reply #91 on: April 21, 2010, 09:54:53 PM »
en ingles por favor

Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:June 29, 2024, 04:08:47 PM
  • Destroy the Core!
    • Email
Re: Astonishing Wolverine
« Reply #92 on: April 21, 2010, 11:05:56 PM »
Quote
the Wolverine's healing factor could function as the energy present in the exchange of fighters SFvsX, MvsSF MVSC. The bar of his life work as a reserve fighter, the damage inflicted on him would be divided into a total loss (as usually happens) and a red band on what would be regenerative
Provided via google translate.


What he means is.(I think)

You know, like in MVC2 when you got hit a little bit of your health woul be gone but they'red be a red bar behind that, and it would heal when you swaped out.

Like that, but it would work without swapping out.

I like this idea.

Offline darkseid DC

  • Initiate
  • **
  • Posts: 61
  • Last Login:August 04, 2020, 12:27:00 AM
Re: Astonishing Wolverine
« Reply #93 on: April 21, 2010, 11:13:03 PM »
thanks for translate and explain, my english is very bad

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Astonishing Wolverine
« Reply #94 on: April 22, 2010, 01:14:54 PM »
o fator de cura do Wolverine poderia funcionar como a energia presente na troca de lutadores do SFvsX, MvsSF MvsC. A barra de vida dele funcionaria como a do lutador da reserva, o dano inflingido nele seria dividido em uma perda total (como normalmente acontece) e uma faixa vermelha na qual seria regenerativa

Yes it is more or less what I mean, he never fully recovered from the blow, only partially, so it is perfect Z

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:October 25, 2024, 07:34:33 PM
    • Email
Re: Astonishing Wolverine
« Reply #95 on: April 24, 2010, 02:45:13 PM »

Offline Tazzer

  • Forum Member
  • ***
  • Posts: 436
  • Last Login:June 15, 2018, 06:39:36 PM
    • Email
Re: Astonishing Wolverine
« Reply #96 on: April 24, 2010, 02:54:30 PM »
Great Vid!

Wolverine is coming along great.   Also, I'm really loving the new Hyper.   Reminds everyone just how brutal Wolvie can be. 

Keep up the awesome work on this one, man.

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:July 07, 2024, 02:31:41 PM
  • Action!!
    • My Youtube page
    • Email
Re: Astonishing Wolverine
« Reply #97 on: April 24, 2010, 03:22:07 PM »
 :o incrível

Offline adricelo

  • Initiate
  • **
  • Posts: 105
  • Last Login:April 12, 2012, 03:09:50 PM
Re: Astonishing Wolverine
« Reply #98 on: April 24, 2010, 03:55:45 PM »
 :o
simply awesome, breaking with other existing wolverines this is unique and different from the previous so far this hair, mmm .. they are right about their state of life have double palette deveria jejeje life.
But this astonishing jenial this new style

simplemente impresionante, rompiendo con los demas wolverines existentes este es unico y diferente a los anteriores hasta ahora esta de pelos, mmm..tienen razon con respecto a su estado de vida deveria tener doble paleta de vida jejeje.
pero esta jenial ese nuevo estilo astonishing.

 =D> ^:)^ ^:)^ ^:)^ ^:)^

Offline Vitamin

  • Infinity Regular
  • ****
  • Posts: 941
  • Last Login:April 15, 2012, 05:46:34 PM
  • Shredder: Let my name be the last sound you hear!
Re: Astonishing Wolverine
« Reply #99 on: April 24, 2010, 04:10:04 PM »
Finally a wolverine with a lunge move.  Great work so far on him.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal