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Author Topic: Awakened Terry.....its about time  (Read 2314 times)

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Offline DEMONKAI

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Awakened Terry.....its about time
« on: March 26, 2010, 09:09:56 PM »
Alright Folks. Im finally releasing em to the public. I dont have an official site but IMT can host em here if you want.
Hes not totally complete and he will be redone and polished better in the end.

NOTE:
Read the details under the video!! its important because the char isnt 100%. Im just being cool and open to feedback to make em better in gameplay and getting rid of all the errors. I didnt really wanna release em. Useless Comments arent needed. This isnt a MVC,GGX,SFA or whatever creation. Its just somethin new and different. and yes i know what powers terry has and doesnt have.


Link here: http://www.freewebs.com/atice--mugen/hostedmugencreations.htm



Video dose





The technical errors the Mugen Creators will definitely pick up on em all.
Its not that i didnt notice the errors its just i didnt know how to fix it. So ive been just guessing and experimenting the whole time.
So i would really appreciate the feedback on how to fix the issues from the Authors out there!! Sabaki and Reza & also BC so far were great helping me fix the missing hit sprites in my char. I was about to release em jacked up till i gave it one more shot trying to fix it. They gave me a lot of tips so i packed all my notes into one and took it from there. All i need is guidence from everyone. Thats the only way i will code better.

Now as For the fans of mugen who like to use the chars in gameplay i would like your feedback also on the moves. I tried to make em as easy as possible to do. In the Final cut i will include any changes. But also do know im still learning so certain things im aware of and im still trying to fix.


Issues that didnt get fixed:
-The pallette layout. He has only one set color. sorry folks. This was a test dummy for Demon terry (at first) and i screwed up on that part. but very late in the progress i realized what i did wrong. Cool Char but thats the only color u will see.

-Each button wont have a different super to it or special to it. Example, He only has "one" burn kuckle, power dunk and rising tackle. i wanted to have multiple ones at different speeds and damages like the power waves but im having a coding issue that i have to be schooled on fixing.

-The Air Raid Geyser Kick is set up weird like a recovery. Thats only temporary because i couldnt make its on move set because of that FF block.When i learn to get around it that would be cleared.


Basically the Fighter Factory wont let me create anymore moves like ive maxed out in the CMD section. not sure if its the AI coding doing that though. Been busy these days so i slowed up on coding Awakened terry.

The Goal of My characters in the end is to have a solid combat system. Great AI and combo charged fun. So for the authors that dont mind schooling me better Thats what im trying to do. My ideas are endless so thats not an issue i just need guidence.

So i hope You all like em so far...

 :)
KAI
« Last Edit: March 27, 2010, 05:46:49 PM by DEMONKAI »


Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Ununsed-Username

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Re: Awakened Terry.....its about time
« Reply #1 on: March 26, 2010, 09:16:00 PM »
HALLELUJAH! THANKS SOOO MUCH!!!!!! :o :o :o :thumbsup: :thumbsup:

Offline Worksa8

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Re: Awakened Terry.....its about time
« Reply #2 on: March 26, 2010, 09:16:29 PM »
So what is this massive 40Mb file exactly?...

Offline Ununsed-Username

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Re: Awakened Terry.....its about time
« Reply #3 on: March 26, 2010, 09:22:43 PM »
So what is this massive 40Mb file exactly?...
40MB of awesomesauce! Didn't you hear him?! He maxed out the CMD file! :DxDie

Offline DEMONKAI

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Re: Awakened Terry.....its about time
« Reply #4 on: March 26, 2010, 09:31:21 PM »
40MB of awesomesauce! Didn't you hear him?! He maxed out the CMD file! :DxDie

lol yeh plus the frames....long story with that. just ignore it. its a beta
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Ununsed-Username

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Re: Awakened Terry.....its about time
« Reply #5 on: March 26, 2010, 09:35:54 PM »
OH MY KIRA! I just tried him out and he's pure amazing sauce! And I say that for a lot of things, but I mean it! :o

Offline DEMONKAI

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Re: Awakened Terry.....its about time
« Reply #6 on: March 26, 2010, 09:42:51 PM »
thanks Ryuzaki. Give me all the feedback. likes n dislikes. ill take notes from everybody and just do the best i can in the final cut.
Got tired of holding on to em plus things in my life are starting to get busy again so i wanna share the lil beta with everyone..

Enjoy em as much as u like and have fun viewing the different intros versus other chars 8)..
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ATiC3

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Re: Awakened Terry.....its about time
« Reply #7 on: March 26, 2010, 10:35:33 PM »
When you say frames... you mean you added more to the character?
 

Offline DEMONKAI

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Re: Awakened Terry.....its about time
« Reply #8 on: March 26, 2010, 11:13:01 PM »
When you say frames... you mean you added more to the character?

nah i meant if you notice in the file youll see a folder that says "Images". i started off wrong that long ago and realized later i didnt have to do it like that. so the file is big cuz of that. i started just the base of Demon terry over again and hes not like that now. He wont be done for a very long while but i figured out why certain things were done wrong in Awakened terry when i started Demon terry over recently.

Now if you mean when i mentioned "Missing Frames" i mean those extra images thats in the air file that are meant for the groups "5000, 5001, 5010" et etc to read when you are hit or thrown by the pc or apponent in certain ways. I only had one frame each thinking thats all i needed when i needed actually 3 or more of the same frame but placed in different angles at the axis points. After chatting with Reza and Sabaki they gave me a hint one what was going on. so i studied Reza terry and how he placed in his Sprites and then took Sabaki's advice on using the debug mode and paying attention to what the error code of missing frames were saying like:
"missing frames 5000,0" etc etc.
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Dissidia

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Re: Awakened Terry.....its about time
« Reply #9 on: March 27, 2010, 01:02:07 AM »
What's so "awakened" about this Terry? He fell asleep and woke up?

Offline ATiC3

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Re: Awakened Terry.....its about time
« Reply #10 on: March 27, 2010, 01:04:15 AM »
If you want, I can host this guy on my site. It's ATICE approved for sure. :)

P.S. You made this a .zip file.. If you made this a .rar file, it might compress it more... Not 100% on that though.
 

Offline shootYr.

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Re: Awakened Terry.....its about time
« Reply #11 on: March 27, 2010, 01:05:27 AM »
What's so "awakened" about this Terry? He fell asleep and woke up?

He fell asleep and woke up as a Demon/Orochi/Super char.

Offline DEMONKAI

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Re: Awakened Terry.....its about time
« Reply #12 on: March 27, 2010, 01:14:48 AM »
If you want, I can host this guy on my site. It's ATICE approved for sure. :)

P.S. You made this a .zip file.. If you made this a .rar file, it might compress it more... Not 100% on that though.

oh i see..yeh i never rare filed anything before. i do have the program though. And sure Go ahead on the hosting Atice 8)

What's so "awakened" about this Terry? He fell asleep and woke up?

 o.O#

He fell asleep and woke up as a Demon/Orochi/Super char.

 8) ::salute::
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ATiC3

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Re: Awakened Terry.....its about time
« Reply #13 on: March 27, 2010, 01:19:14 AM »
Yep. No problem.

I know what's causing the 40mb thing anyways.. It's not the fact that it's zipped instead of rarred... Your .sff file is like 40mb... oh... my dam... lol!

He's still B.A. though, so yeah, I'll host 'em.
 

Offline DEMONKAI

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Re: Awakened Terry.....its about time
« Reply #14 on: March 27, 2010, 01:24:53 AM »
Yep. No problem.

I know what's causing the 40mb thing anyways.. It's not the fact that it's zipped instead of rarred... Your .sff file is like 40mb... oh... my dam... lol!

He's still B.A. though, so yeah, I'll host 'em.

yeh thats what i was sayin in a earlier reply haha.. The frames. in the "Images" folder. thats what did it. but that was lack of knowledge on my part when i first started though. The final cut that wont be the case. hes only 90% actually now.
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline PARANATION

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Re: Awakened Terry.....its about time
« Reply #15 on: March 27, 2010, 01:27:20 AM »
Hey DEMONKAI i love this character. He is so awsome. Keep up the great work.

 ^:)^ ^:)^   =D> =D>  :w00t: :w00t:

We'll never know unless we try!

Offline DEMONKAI

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Re: Awakened Terry.....its about time
« Reply #16 on: March 27, 2010, 02:05:07 AM »
Hey DEMONKAI i love this character. He is so awsome. Keep up the great work.

 ^:)^ ^:)^   =D> =D>  :w00t: :w00t:

Thanks Bro. Still learnin. just give me feedback on the moves. i tried to make em doable as easy as possible...
other than that. Hes just the preview cut 8).
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Fallen_Angel

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Re: Awakened Terry.....its about time
« Reply #17 on: March 27, 2010, 02:58:33 AM »
The character is nice.

As a coder point of view: You are using too much codes, try to simplify them, also in the hypers you are using a lot of helpers (and some of them has code issues), some configurations of mugen only allow 1 or 2 helpers.

Check your explods , and change these

pausemovetime = -1  < - - -  it cant be -1

You have these issue in atleast 3 explods

The AI is interesting, but from time to time, it keeps doing the same thing, so it is predictable, also it got stucked 2 times doing light low punch

The cmd is a mess, you have some commands repeated, with different names (check your hold buttons).

The immposible commands Ai activation is a little bit slow, but since you are using a lot of commands, you are making the AI activation pretty slow (I have beaten him , and the Ai never trigged), I suggest that you change your AI activation for winanes AI activation, it activates as soon as the fight begins . (I dont know why you only have half of winanes AI activation code :-?? )

Your sff, is huge, try to reduce it a little bit , also if you are using the old FF press ctrl+k, it activates the function cut all, so it cuts all the unnecesary background on each sprite)


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Offline DEMONKAI

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Re: Awakened Terry.....its about time
« Reply #18 on: March 27, 2010, 03:14:56 AM »
The character is nice.

As a coder point of view: You are using too much codes, try to simplify them, also in the hypers you are using a lot of helpers (and some of them has code issues), some configurations of mugen only allow 1 or 2 helpers.

Check your explods , and change these

pausemovetime = -1  < - - -  it cant be -1

You have these issue in atleast 3 explods

The AI is interesting, but from time to time, it keeps doing the same thing, so it is predictable, also it got stucked 2 times doing light low punch

The cmd is a mess, you have some commands repeated, with different names (check your hold buttons).

The immposible commands Ai activation is a little bit slow, but since you are using a lot of commands, you are making the AI activation pretty slow (I have beaten him , and the Ai never trigged), I suggest that you change your AI activation for winanes AI activation, it activates as soon as the fight begins . (I dont know why you only have half of winanes AI activation code :-?? )

Your sff, is huge, try to reduce it a little bit , also if you are using the old FF press ctrl+k, it activates the function cut all, so it cuts all the unnecesary background on each sprite)


oh ok Thanks for the heavy feedback. This is what i wanted and need :thumbsup:. Yeh haha i know the cmd is a mess @^@. That needs to be cleaned up. The winane method im a big noob on that :(. i still need to learn. I couldnt get much feedback from MFG at one point so i said screw it ill just winged it. The AI part ill dive into more. so I assume vs human players hes not 100%? Vs a another cpu hes pretty agressive..

-As for the light punch issue yeh that was somethin new that started happening and i dont know why or where that error came from.
If u do find where its triggering from just let me know and advice on how i can fix that as well.

-As for the pausemovetime = -1. Whats the proper way of fixing that? im just really experimenting and maybe studying how somethin else works and assume thats the right way so youll see that in my codings. other than that just fill me in the right way cuz i dont have a clue lol

-The thing you said about the FF cutting the BG i never heard of that :(|). Ill follow that also. I know theres hella technical issues so thats why i wanted to release em. So the Pros can tell me what to fix and how. Other than that ill be copying all this to my notes. Thanks F.A. for the technical feedback ::salute::
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Fallen_Angel

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Re: Awakened Terry.....its about time
« Reply #19 on: March 27, 2010, 03:49:29 AM »
Your welcome

I sent you a pm with winanes AI activation method, and  the pasuemovetime info...if you need any help just let me know.

I will try to find what is the error on the light punch (it will take me sometime, because I will need to check all the variables that you are using), probably I can give you a solution until tommorrow , becasue I will be out all day


;----------------------------------
Your using some redundant codes, like on your AI

[State -1,AI Power shock Wave]
type=changestate
value=10286
triggerall= var(59)>=1 && numenemy
trigger1= roundstate=2 && statetype!=A
trigger1= power<const(data.power) && !var(20)  <- - - - - - -
trigger1= ctrl && power < const(data.power) && power < powermax && !var(20)  <- - - -
trigger1= p2bodydist x<=190 && random<50

You are repeating the first line...it makes mugen  take more time reading your code.


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Offline DEMONKAI

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Re: Awakened Terry.....its about time
« Reply #20 on: March 27, 2010, 04:00:46 AM »
Oh ok. I knew somethin was up with that variable stuff but i just left it alone until i got a better description on how it actually works. i have an idea though. while Experimenting with reza's Combo announcer at the time i noticed when i used the same Variable number for each voice in state-2 it started buggin out so i used different numbers and it seemed to work better. only thing while in AI mode vs another Cpu the combo voice :(|) doesnt trigger.

eh anyway man i got you and ill copy any notes you give to me ::salute::
Lots and lots of supers so f*ckin what

HAIL CROM!!

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Re: Awakened Terry.....its about time
« Reply #21 on: March 27, 2010, 12:12:14 PM »
What's so "awakened" about this Terry? He fell asleep and woke up?
lol that's sorta what I was thinking
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Re: Awakened Terry.....its about time
« Reply #22 on: March 27, 2010, 12:32:00 PM »
He look really COOL.

Now Die, Mortal.

Offline DARKTALBAIN

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Re: Awakened Terry.....its about time
« Reply #23 on: March 27, 2010, 01:05:15 PM »
FINALLYYYYYY...... :-w

lol

Feedback next week Thursday when he is done downloading  ;*))

Bro, can't you remove all those extra folders you speak of that you don't need to make the character smaller. I know many people on slower connections here that didn't download IMT Batman because he was a pretty large file.

Just trying to help get him on more people's hard drives. he looks cool, I'll check him out on my day off tomorrow.
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Offline DEMONKAI

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Re: Awakened Terry.....its about time
« Reply #24 on: March 27, 2010, 04:13:56 PM »
He look really COOL.

thanks man 8)

lol that's sorta what I was thinking

lol its just a name geezus o.O#

FINALLYYYYYY...... :-w

lol

Feedback next week Thursday when he is done downloading  ;*))

Bro, can't you remove all those extra folders you speak of that you don't need to make the character smaller. I know many people on slower connections here that didn't download IMT Batman because he was a pretty large file.

Just trying to help get him on more people's hard drives. he looks cool, I'll check him out on my day off tomorrow.


lol this is what happens when i dont get much help creating DT :-??. there were a few who did but its like pulling teeth elsewhere.
That whole file thing is another problem. i explained earlier that when i first started em i did the frame and pallettes wrong. he was a test dummy for demon terry that turned out cool...eh long story man. But in short if you remove that file of images the char is toast [-X.
i tried that of course a while ago and realized that was a problem. i restarted Demon terry after all i learned doing A.T. So hes coming out "properly" as we speak. Different color sets. less errors etc etc

Other than that he needs major work man. B.c. n Fallen Angel have already started giving me some notes to run with..
Lots and lots of supers so f*ckin what

HAIL CROM!!

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