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Author Topic: Juggernaut - Project X  (Read 2779 times)

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Offline ZVitor

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Juggernaut - Project X
« on: March 02, 2010, 02:45:16 PM »



Offline Ununsed-Username

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Re: Juggernaut - Project X
« Reply #1 on: March 02, 2010, 02:50:15 PM »
Awesomesauce of doom and stuffs!

Offline ♦ßlôödÑinjå♦

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Re: Juggernaut - Project X
« Reply #2 on: March 02, 2010, 02:51:28 PM »
This is the best juggernaut i have ever seen!, thank you for the release!

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Offline Playing Enemy

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Re: Juggernaut - Project X
« Reply #3 on: March 02, 2010, 03:23:56 PM »
Now this...is Juggernaut. Way to go Z, and thanks for all your work. You're awesome.  :w00t:

UPDATE:
Just found a bug. If you do his Special A, B, or C, then do his Hyper 1 while the rocks are still hitting the opponent with the special, the rocks from the hyper will continue until you back out. It only happened twice though, and it was against Sic's patched Chin, and Wolverine by Nobuyuki. Just thought you might want to know, plus it doesn't happen all the time. Also, it might just be me, but it seems he has a little bit too much of a delay after he launches someone, so it's hard to go into an air combo because he jumps up as the opponent is on the way down, and ends up jumping too far above them.
« Last Edit: March 02, 2010, 05:22:05 PM by shulbocka »


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Offline Ununsed-Username

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Re: Juggernaut - Project X
« Reply #4 on: March 02, 2010, 03:41:47 PM »
Juggernaut, on the fifth anniversary of Disney buying marvel: "I'm the Juggernaut, dude!"

Offline Seth Tobira Lee

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Re: Juggernaut - Project X
« Reply #5 on: March 02, 2010, 04:05:45 PM »
Juggernaut has always been my favorite character to play as! Him and the sentinels in MvC2!

This is awesome, Sasuke, Juggernaut and Spiderman were great characters in MUGEN when i first got it, ill test this character out when i get home. (at school)

Thanks a lot!  :)

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Offline -Whiplash-

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Re: Juggernaut - Project X
« Reply #6 on: March 02, 2010, 04:08:31 PM »

Offline Worksa8

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Re: Juggernaut - Project X
« Reply #7 on: March 02, 2010, 04:11:39 PM »
Well lets give this a shot, thanks for teh release =3

Whoa, Seth, you played as the sentinels in MvC? BLeehhhh...xD

Edit: Wow this is a nice Juggernaut! I think the hitsounds on his basics, and maybe that "Oughaaaaaow" sound could be worked on. (Aware that "Ough" sound is in MvC2, I just think it would be changed to match the rest of the characters sounds)

Also you can get three hits with your hard kick, that wouldn't be much of a juggle but considering the range on it and the damage it does, you may want to look into it.

All in all, this is possibly my favorite Juggernaut in mugen.
« Last Edit: March 02, 2010, 04:21:27 PM by Dudley »

Offline Seth Tobira Lee

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Re: Juggernaut - Project X
« Reply #8 on: March 02, 2010, 04:15:52 PM »
Well lets give this a shot, thanks for teh release =3

Whoa, Seth, you played as the sentinels in MvC? BLeehhhh...xD

Mhm. I know, i know. Forgot why i liked em actually.  o.O#

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Offline Acey

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Re: Juggernaut - Project X
« Reply #9 on: March 02, 2010, 04:21:22 PM »
I'm just so happy that Project X is going so great, thank you ZVitor, or should we say X-Vitor!

Offline Worksa8

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Re: Juggernaut - Project X
« Reply #10 on: March 02, 2010, 04:22:04 PM »
thank you ZVitor, or should we say X-Vitor!
Oughaaaaaow

Offline The King Sic-1™

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Re: Juggernaut - Project X
« Reply #11 on: March 02, 2010, 05:07:47 PM »
Fantastic Juggy!!!

It makes me want to stop working on mine LOL!

Great Job Z! as always bro.

Offline Astaroth

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Re: Juggernaut - Project X
« Reply #12 on: March 02, 2010, 05:23:39 PM »
First off, good character.  Beats out Splode's pretty easily, and his is pretty damn good.

Now, that said, I still have a few small issues:

-First off, as mentioned before, the MvC sounds don't match the custom ones at all.  Both sources are actually pretty good, so whatever you do, just make sure it's a tad more... uniform.
-There isn't any hitsound for the body slam move ( :2 :1 :4 :bk ).  This is a pretty powerful-looking move, and I think it should have a nice big hitsound to go with it.
-I know you use a custom style, Z, but as far as I can tell there is no way to combo into his launcher.  I tried from LP MP, just LP, LK MK, just MP... nothing worked.  You might want to fix this, even if he can only chain LP into HP like in MSHvSF.

Offline celobateira

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Re: Juggernaut - Project X
« Reply #13 on: March 02, 2010, 07:20:50 PM »
Wow a well customized Juggy  :w00t:

You made some huge changes on his design and how he behaves.

New hypers, intros... the grab move was the one I liked the most

congratulations!!!
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Offline laspacho

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Re: Juggernaut - Project X
« Reply #14 on: March 02, 2010, 08:46:01 PM »
Very impressive!  I was just thinking the other day when I was playing that Juggy needed some new moves.

Offline Vitamin

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Re: Juggernaut - Project X
« Reply #15 on: March 02, 2010, 08:57:46 PM »
Awesome character!  I'll have to test him out later this week.  Long Live ProjectX! :w00t:

Offline B-5

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Re: Juggernaut - Project X
« Reply #16 on: March 02, 2010, 08:59:22 PM »
1 WORD AMAZING. Love the new stance and moves not to mention the sounds including "Juggernaut wins again oh yeah!"

Offline darkseid DC

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Re: Juggernaut - Project X
« Reply #17 on: March 02, 2010, 11:19:08 PM »
another great character by ZVitor, juggernaut from capcom always needed more moves
the details and stance are looking very good too
keep on the good work, long live project X!

Offline Slayer

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Re: Juggernaut - Project X
« Reply #18 on: March 02, 2010, 11:25:42 PM »
Thanks Zvitor and Acey for this awesome release!
This is the best Juggernaut ever made.

Offline Tenspeed

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Re: Juggernaut - Project X
« Reply #19 on: March 02, 2010, 11:30:16 PM »
you know, I was JUST wondering about how this juggs was doing while looking at your sig the other day! I really like the new moves and the added details to the sprites.

Offline Yun0

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Re: Juggernaut - Project X
« Reply #20 on: March 03, 2010, 01:08:01 AM »
ok, first things first...
he's the best Juggs i've ever played but i thing he lacks a lot of his AI... he's nothing compared to McMorrow's Juggs... and he need to be unstoppable!!



Offline Tenspeed

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Re: Juggernaut - Project X
« Reply #21 on: March 03, 2010, 03:31:56 AM »
his left arm (left side of the sprite, not his actual left hand) kinda moves funny in the stance. it seems like the forearm is shifting back and forth at the elbow. maybe the arm should rotate a bit instead of sliding?

Also, I love how he actually moves his legs during the headcrush now. the old capcom version honestly just looked lazy compared to yours.

Offline ZVitor

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Re: Juggernaut - Project X
« Reply #22 on: March 03, 2010, 05:17:28 AM »
ok, first things first...
he's the best Juggs i've ever played but i thing he lacks a lot of his AI... he's nothing compared to McMorrow's Juggs... and he need to be unstoppable!!
if u check all my others chars, i made AI to be stoppable, i dont make chars to win the watch mode, i make to be a good fight at arcade mode.

Offline Playing Enemy

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Re: Juggernaut - Project X
« Reply #23 on: March 03, 2010, 06:20:13 AM »
amen to that.


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Offline Infinite Power

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Re: Juggernaut - Project X
« Reply #24 on: March 03, 2010, 11:09:55 AM »
Excellent job on Juggy guys.

Now Die, Mortal.

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