collapse

Author Topic: Juggernaut - Project X  (Read 2693 times)

0 Members and 2 Guests are viewing this topic.

Offline ZVitor

  • IMT Content Architect
  • *
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Juggernaut - Project X
« on: March 02, 2010, 02:45:16 PM »



Offline Ununsed-Username

  • Infinity Regular
  • ****
  • Posts: 871
  • Last Login:February 08, 2014, 12:22:16 AM
    • Email
Re: Juggernaut - Project X
« Reply #1 on: March 02, 2010, 02:50:15 PM »
Awesomesauce of doom and stuffs!

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Juggernaut - Project X
« Reply #2 on: March 02, 2010, 02:51:28 PM »
This is the best juggernaut i have ever seen!, thank you for the release!

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline Playing Enemy

  • Portrait & Screenpack Creator
  • Contributor
  • ****
  • Posts: 911
  • Last Login:December 26, 2018, 03:59:17 PM
  • THE HARD GOODBYE
    • Royalty7 - The best decision I ever made
    • Email
Re: Juggernaut - Project X
« Reply #3 on: March 02, 2010, 03:23:56 PM »
Now this...is Juggernaut. Way to go Z, and thanks for all your work. You're awesome.  :w00t:

UPDATE:
Just found a bug. If you do his Special A, B, or C, then do his Hyper 1 while the rocks are still hitting the opponent with the special, the rocks from the hyper will continue until you back out. It only happened twice though, and it was against Sic's patched Chin, and Wolverine by Nobuyuki. Just thought you might want to know, plus it doesn't happen all the time. Also, it might just be me, but it seems he has a little bit too much of a delay after he launches someone, so it's hard to go into an air combo because he jumps up as the opponent is on the way down, and ends up jumping too far above them.
« Last Edit: March 02, 2010, 05:22:05 PM by shulbocka »


        "Maybe I am what they say I am.  A maniac...a psycho killer."

Offline Ununsed-Username

  • Infinity Regular
  • ****
  • Posts: 871
  • Last Login:February 08, 2014, 12:22:16 AM
    • Email
Re: Juggernaut - Project X
« Reply #4 on: March 02, 2010, 03:41:47 PM »
Juggernaut, on the fifth anniversary of Disney buying marvel: "I'm the Juggernaut, dude!"

Offline Seth Tobira Lee

  • Initiate
  • **
  • Posts: 81
  • Last Login:April 30, 2013, 10:26:59 AM
  • :3
    • Email
Re: Juggernaut - Project X
« Reply #5 on: March 02, 2010, 04:05:45 PM »
Juggernaut has always been my favorite character to play as! Him and the sentinels in MvC2!

This is awesome, Sasuke, Juggernaut and Spiderman were great characters in MUGEN when i first got it, ill test this character out when i get home. (at school)

Thanks a lot!  :)

sethlee.webs.com
xat.com/seth_lee_mugen_army
sethlee7.deviantart.com

Offline -Whiplash-

  • Prince of Latis
  • RMM Contributor
  • ****
  • Posts: 1754
  • Country: Canada ca
  • Last Login:December 25, 2021, 12:18:48 AM
  • Destroy the Core!
    • Email
Re: Juggernaut - Project X
« Reply #6 on: March 02, 2010, 04:08:31 PM »

Offline Worksa8

  • Rocket Punch!
  • Infinity Faithful
  • ****
  • Posts: 1917
  • Last Login:June 13, 2021, 01:19:25 PM
  • Rocket Punch!
Re: Juggernaut - Project X
« Reply #7 on: March 02, 2010, 04:11:39 PM »
Well lets give this a shot, thanks for teh release =3

Whoa, Seth, you played as the sentinels in MvC? BLeehhhh...xD

Edit: Wow this is a nice Juggernaut! I think the hitsounds on his basics, and maybe that "Oughaaaaaow" sound could be worked on. (Aware that "Ough" sound is in MvC2, I just think it would be changed to match the rest of the characters sounds)

Also you can get three hits with your hard kick, that wouldn't be much of a juggle but considering the range on it and the damage it does, you may want to look into it.

All in all, this is possibly my favorite Juggernaut in mugen.
« Last Edit: March 02, 2010, 04:21:27 PM by Dudley »

Offline Seth Tobira Lee

  • Initiate
  • **
  • Posts: 81
  • Last Login:April 30, 2013, 10:26:59 AM
  • :3
    • Email
Re: Juggernaut - Project X
« Reply #8 on: March 02, 2010, 04:15:52 PM »
Well lets give this a shot, thanks for teh release =3

Whoa, Seth, you played as the sentinels in MvC? BLeehhhh...xD

Mhm. I know, i know. Forgot why i liked em actually.  o.O#

sethlee.webs.com
xat.com/seth_lee_mugen_army
sethlee7.deviantart.com

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Juggernaut - Project X
« Reply #9 on: March 02, 2010, 04:21:22 PM »
I'm just so happy that Project X is going so great, thank you ZVitor, or should we say X-Vitor!

Offline Worksa8

  • Rocket Punch!
  • Infinity Faithful
  • ****
  • Posts: 1917
  • Last Login:June 13, 2021, 01:19:25 PM
  • Rocket Punch!
Re: Juggernaut - Project X
« Reply #10 on: March 02, 2010, 04:22:04 PM »
thank you ZVitor, or should we say X-Vitor!
Oughaaaaaow

Offline The King Sic-1™

  • The King of Mugen & Best in the World!
  • MUGEN Content Architect
  • *****
  • Posts: 1059
  • Country: United States us
  • Last Login:February 28, 2018, 11:47:27 AM
  • Head over to http://sicgraphicsmugen.darkbb.com/
    • TheTrueSic-1
    • SicGraphicsMugen
Re: Juggernaut - Project X
« Reply #11 on: March 02, 2010, 05:07:47 PM »
Fantastic Juggy!!!

It makes me want to stop working on mine LOL!

Great Job Z! as always bro.

Offline Astaroth

  • Forum Member
  • ***
  • Posts: 204
  • Last Login:January 19, 2015, 10:38:42 PM
Re: Juggernaut - Project X
« Reply #12 on: March 02, 2010, 05:23:39 PM »
First off, good character.  Beats out Splode's pretty easily, and his is pretty damn good.

Now, that said, I still have a few small issues:

-First off, as mentioned before, the MvC sounds don't match the custom ones at all.  Both sources are actually pretty good, so whatever you do, just make sure it's a tad more... uniform.
-There isn't any hitsound for the body slam move ( :2 :1 :4 :bk ).  This is a pretty powerful-looking move, and I think it should have a nice big hitsound to go with it.
-I know you use a custom style, Z, but as far as I can tell there is no way to combo into his launcher.  I tried from LP MP, just LP, LK MK, just MP... nothing worked.  You might want to fix this, even if he can only chain LP into HP like in MSHvSF.

Offline celobateira

  • Forum Member
  • ***
  • Posts: 201
  • Last Login:November 07, 2016, 03:29:37 PM
    • Email
Re: Juggernaut - Project X
« Reply #13 on: March 02, 2010, 07:20:50 PM »
Wow a well customized Juggy  :w00t:

You made some huge changes on his design and how he behaves.

New hypers, intros... the grab move was the one I liked the most

congratulations!!!
No one dies virgin, life f..k us all

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:June 20, 2024, 08:45:47 AM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Juggernaut - Project X
« Reply #14 on: March 02, 2010, 08:46:01 PM »
Very impressive!  I was just thinking the other day when I was playing that Juggy needed some new moves.

Offline Vitamin

  • Infinity Regular
  • ****
  • Posts: 941
  • Last Login:April 15, 2012, 05:46:34 PM
  • Shredder: Let my name be the last sound you hear!
Re: Juggernaut - Project X
« Reply #15 on: March 02, 2010, 08:57:46 PM »
Awesome character!  I'll have to test him out later this week.  Long Live ProjectX! :w00t:

Offline B-5

  • Infinity Regular
  • ****
  • Posts: 588
  • Last Login:November 02, 2022, 10:28:59 AM
Re: Juggernaut - Project X
« Reply #16 on: March 02, 2010, 08:59:22 PM »
1 WORD AMAZING. Love the new stance and moves not to mention the sounds including "Juggernaut wins again oh yeah!"

Offline darkseid DC

  • Initiate
  • **
  • Posts: 61
  • Last Login:August 04, 2020, 12:27:00 AM
Re: Juggernaut - Project X
« Reply #17 on: March 02, 2010, 11:19:08 PM »
another great character by ZVitor, juggernaut from capcom always needed more moves
the details and stance are looking very good too
keep on the good work, long live project X!

Offline Slayer

  • Forum Member
  • ***
  • Posts: 308
  • Last Login:January 09, 2016, 02:11:11 AM
Re: Juggernaut - Project X
« Reply #18 on: March 02, 2010, 11:25:42 PM »
Thanks Zvitor and Acey for this awesome release!
This is the best Juggernaut ever made.

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Juggernaut - Project X
« Reply #19 on: March 02, 2010, 11:30:16 PM »
you know, I was JUST wondering about how this juggs was doing while looking at your sig the other day! I really like the new moves and the added details to the sprites.

Offline Yun0

  • Infinity Regular
  • ****
  • Posts: 743
  • Last Login:January 04, 2020, 09:50:43 PM
    • Email
Re: Juggernaut - Project X
« Reply #20 on: March 03, 2010, 01:08:01 AM »
ok, first things first...
he's the best Juggs i've ever played but i thing he lacks a lot of his AI... he's nothing compared to McMorrow's Juggs... and he need to be unstoppable!!



Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Juggernaut - Project X
« Reply #21 on: March 03, 2010, 03:31:56 AM »
his left arm (left side of the sprite, not his actual left hand) kinda moves funny in the stance. it seems like the forearm is shifting back and forth at the elbow. maybe the arm should rotate a bit instead of sliding?

Also, I love how he actually moves his legs during the headcrush now. the old capcom version honestly just looked lazy compared to yours.

Offline ZVitor

  • IMT Content Architect
  • *
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Juggernaut - Project X
« Reply #22 on: March 03, 2010, 05:17:28 AM »
ok, first things first...
he's the best Juggs i've ever played but i thing he lacks a lot of his AI... he's nothing compared to McMorrow's Juggs... and he need to be unstoppable!!
if u check all my others chars, i made AI to be stoppable, i dont make chars to win the watch mode, i make to be a good fight at arcade mode.

Offline Playing Enemy

  • Portrait & Screenpack Creator
  • Contributor
  • ****
  • Posts: 911
  • Last Login:December 26, 2018, 03:59:17 PM
  • THE HARD GOODBYE
    • Royalty7 - The best decision I ever made
    • Email
Re: Juggernaut - Project X
« Reply #23 on: March 03, 2010, 06:20:13 AM »
amen to that.


        "Maybe I am what they say I am.  A maniac...a psycho killer."

Offline Infinite Power

  • The End All Be All
  • Contributor
  • ****
  • Posts: 747
  • Last Login:January 27, 2020, 09:36:52 AM
  • Energy Doesn't Die
    • Infinite Fighting Forum
Re: Juggernaut - Project X
« Reply #24 on: March 03, 2010, 11:09:55 AM »
Excellent job on Juggy guys.

Now Die, Mortal.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by Diek Stiekem
[June 25, 2024, 10:25:34 AM]


Golden Axe Returns by striderhiryu201
[June 23, 2024, 04:15:50 PM]


Virtual Bart Science Fair by Rage
[June 21, 2024, 01:25:51 PM]


Turn Battle - Mega Man Robot Master Mayhem by O Ilusionista
[June 18, 2024, 10:11:08 AM]


Classic VS : Cheng / Athena by O Ilusionista
[June 18, 2024, 10:10:26 AM]


Downtown Nekketsu Monogatari Stage Pack by Vegaz by LightFlare
[June 17, 2024, 02:30:12 PM]


Street Fighter Spec Ops 2021 by O Ilusionista
[June 08, 2024, 01:36:06 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[June 06, 2024, 07:34:10 PM]


Kirby the Dream Battle by O Ilusionista
[June 06, 2024, 01:04:12 PM]


Neo Geo Pocket by malevka2
[June 05, 2024, 10:53:57 AM]

* IMT Calendar

June 2024
Sun Mon Tue Wed Thu Fri Sat
1
2 3 4 5 6 7 8
9 10 11 12 13 14 15
16 17 18 19 20 21 22
23 24 25 [26] 27 28 29
30

SimplePortal 2.3.5 © 2008-2012, SimplePortal