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Author Topic: Tatsunoko VS. Capcom [Daigo Temple]  (Read 1820 times)

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Offline jafar

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Tatsunoko VS. Capcom [Daigo Temple]
« on: January 29, 2010, 06:35:43 AM »

Old version.
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« Last Edit: February 24, 2010, 11:30:10 AM by ATICE »



Offline Kojunho

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #1 on: January 29, 2010, 07:26:09 AM »
Where'd you get the lifebars?!
-.-

Offline ExShadow

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #2 on: January 29, 2010, 07:53:06 AM »
Well, I won't lie, I like it.  There are a few problems though:

-There is pink left on your bg which means you should probably set masking to mask = 0 or check the transparent color on the sprite and change it to one that doesn't match any colors on your image.



-Your bounds are uneven, this could give either player a disadvantage

boundleft = -147
boundright = 172

You might want to even that out.

-Sprite is not centered correctly, the correct X Axis value is 640.



-Stage could use some floor tension.  I usually go for something between 50/60.

-You have tiling set twice for both codes, it's not needed really you can take out both for sprite 1,1.  Start = 0,0 isn't really being used either that can go.

[BG 1]
type =  normal
spriteno = 1,0
start = 0,0
tile = 0,0

delta = 0,1               ;1,1
mask = 1
tile  = 1,1

[BG 1]
type =  normal
spriteno = 1,1
start = 0,0
tile = 0,0

delta = 2               ;1,1
mask = 1
tile  = 1,1

-Set deltas to 2, 2 to prevent your sprites from sliding.

More feed back if I find anything else, thanks for sharing.
« Last Edit: January 29, 2010, 08:00:22 AM by You're My Victim »
»ĐΣΛTĦŞTØRM«

Offline jafar

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #3 on: January 29, 2010, 10:06:02 AM »
Where'd you get the lifebars?!

I'm working.

Fixed (thanks _kronos_ and On A Steeek in mugenguild)

Tension and Shadow.

Megaupload

Quote






Offline TsunamiGz

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #4 on: January 29, 2010, 10:52:19 AM »
 :-j i like how they slapped zero in there. some one should make v-joe (the 3d one)

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #5 on: January 29, 2010, 11:13:23 AM »
Great stage!
Ahh! The guy above me's sig hurts my eyes! Wait! Do I see L. Lawliet there? It's all good then! lol
« Last Edit: January 29, 2010, 02:08:34 PM by Swayhaven »

Offline Jelux Da Casual

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #6 on: January 29, 2010, 01:35:42 PM »
:-j i like how they slapped zero in there. some one should make v-joe (the 3d one)

Huzzah, you must be new here...

http://www.infinitymugenteam.com/Forum_345/index.php?topic=27146.0

Just don't necro the thread.
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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #7 on: January 29, 2010, 07:00:42 PM »
You know I really thought this was layered- I was so pumped up.
Still not a bad stage, but with patience you could make some really welcomed and awesome stages. The sprite ripping would be tedious...but could be well worth it.

Offline jafar

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #8 on: February 24, 2010, 09:33:33 AM »
Update Beta 2

Offline D.Magician(Ky)

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #9 on: February 24, 2010, 10:58:39 AM »
can i have the link to that Zero please? i can tell from his stance that its TvC Zero

Offline jafar

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #10 on: February 24, 2010, 11:44:04 AM »
Zero is my WIP, I am still creating sprites, when I finished I think it will be available.

Offline D.Magician(Ky)

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #11 on: February 24, 2010, 12:58:46 PM »
ok and another thing i wanted to ask you,can you maybe make these stages low res too please

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #12 on: February 24, 2010, 01:29:52 PM »
Thanks for the release.

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #13 on: February 24, 2010, 09:49:02 PM »
ok and another thing i wanted to ask you,can you maybe make these stages low res too please
Lo-Res are for losers now. Hi-Res is where it's at.

Offline Playing Enemy

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Re: Tatsunoko VS. Capcom [Daigo Temple]
« Reply #14 on: February 24, 2010, 10:03:34 PM »
Not if you play mugen on xbox they aren't, but yeah, if you could use high res on xbox, they would be inferior.


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