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Author Topic: Megaman Stage: Symphony City  (Read 4637 times)

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Offline UltraRoboninja

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Megaman Stage: Symphony City
« on: January 22, 2010, 12:44:36 AM »
Hi everyone,

With Megaman 10 coming out soon, I decided to make a stage for Megaman (I use his MvC stage for Sniper Joe).



Super Jump
Animation
Music
etc etc

Get it here:
Mediafire: http://www.mediafire.com/?tp5ah94d99swz15
Sendspace: http://www.sendspace.com/file/r2rwfy

Open Source.  ::salute::
« Last Edit: November 19, 2010, 04:21:07 PM by UltraRoboninja »



"A wise man speaks because he has something to say; a fool because he has to say something."
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Offline SolidZone 26

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Re: Megaman Stage: Symphony City
« Reply #1 on: January 22, 2010, 12:55:43 AM »
Nice stage. I also agree that this stage is perfect for Sniper Joe. A road like that would makes enemies appear from time to time like in the Megaman games. Thanks for the release. :thumbsup:

Offline Manic

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Re: Megaman Stage: Symphony City
« Reply #2 on: January 22, 2010, 01:05:16 AM »
So is this what you needed the car code for? ;) Looks great, I'll try it out.

Offline UltraRoboninja

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Re: Megaman Stage: Symphony City
« Reply #3 on: January 22, 2010, 01:12:17 AM »
So is this what you needed the car code for? ;) Looks great, I'll try it out.
Yep! Glad I figured it out, otherwise this stage would be pretty dull!  :thumbsup:

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline Esʞy

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Re: Megaman Stage: Symphony City
« Reply #4 on: January 22, 2010, 02:22:35 AM »
OMG that stage is Beautiful!!! I effin love it URN!!!!!!! ;*))
(click to show/hide)

Offline UltraRoboninja

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Re: Megaman Stage: Symphony City
« Reply #5 on: November 19, 2010, 02:59:10 PM »
I've had a few requests, so I re-uploaded the stage if anyone else wants it and missed it the first time. ::salute::

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline Orochi Gill

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Re: Megaman Stage: Symphony City
« Reply #6 on: November 19, 2010, 04:14:14 PM »
Mediafire's being real weird with this one.
I am the Phantom of the Bates Motel

Offline UltraRoboninja

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Re: Megaman Stage: Symphony City
« Reply #7 on: November 19, 2010, 04:21:37 PM »
Mediafire's being real weird with this one.
Added a Sendspace link too.

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline O Ilusionista

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Re: Megaman Stage: Symphony City
« Reply #8 on: November 20, 2010, 08:26:16 AM »
Nice stage.

its open source? Thanx, I think some friends of mine could use it on their projects (Nestor and DanielCozer)

Offline UltraRoboninja

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Re: Megaman Stage: Symphony City
« Reply #9 on: November 20, 2010, 12:24:53 PM »
Nice stage.

its open source? Thanx, I think some friends of mine could use it on their projects (Nestor and DanielCozer)
Yeah, anyone can use it for anything or change it.  :thumbsup:

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline ExShadow

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Re: Megaman Stage: Symphony City
« Reply #10 on: November 20, 2010, 04:58:43 PM »
I always like colorful MegaMan stages, however:

- The stage's left and right bounds are not symmetrical, and some sprites aren't centered correctly.

- Just a suggestion but some tiling, editing, and messing around with the deltas could be done to the main background so it doesn't have to look like it's sticking to the screen.

- The tension and zoffset could be adjusted so characters don't appear on the wall.



Anyhow thanks for sharing, I've been looking for this MegaMan stage for a while now xp
»ĐΣΛTĦŞTØRM«

Offline UltraRoboninja

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Re: Megaman Stage: Symphony City
« Reply #11 on: November 21, 2010, 12:50:09 PM »
I always like colorful MegaMan stages, however:

- The stage's left and right bounds are not symmetrical, and some sprites aren't centered correctly.

- Just a suggestion but some tiling, editing, and messing around with the deltas could be done to the main background so it doesn't have to look like it's sticking to the screen.

- The tension and zoffset could be adjusted so characters don't appear on the wall.



Anyhow thanks for sharing, I've been looking for this MegaMan stage for a while now xp

Thanks for the feedback. As the stage is almost a year old, I was considering updating it one of these days. I'll be sure to take that all into consideration.  ::salute::

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline O Ilusionista

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Re: Megaman Stage: Symphony City
« Reply #12 on: November 21, 2010, 12:55:54 PM »
and the clouds need to have a delta too. They are sticking to the screen

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