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Author Topic: MK vs SF Reptile 1.0 released.  (Read 1840 times)

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Offline ESFAndy011

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MK vs SF Reptile 1.0 released.
« on: December 31, 2009, 11:45:21 PM »
Happy new year everybody! :D

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Offline VargVikernes

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Re: MK vs SF Reptile 1.0 released.
« Reply #1 on: January 01, 2010, 12:04:52 AM »
Happy new year, budy.

Trying him now
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Offline Worksa8

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Re: MK vs SF Reptile 1.0 released.
« Reply #2 on: January 01, 2010, 01:04:34 AM »
Great character, has awesome hyper moves.
Still had to turn the damage up because I know they are supposed to be combo heavy, but I can still do way higher combos with MvC characters in my mugen (SInce thats the style I'm using 95% of the time), and also because the Specials were kinda weak, even for the damage the character did normally.

Anyways, great job on this character, that wall slam move is awesome. Hope to see more of these Mk vs SF characters, they are some of my favorite characters.

Offline SolidZone 26

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Re: MK vs SF Reptile 1.0 released.
« Reply #3 on: January 01, 2010, 02:41:47 AM »
Copied, pasted and edited a little bit from MFG:

Just tried out your Reptile and he plays awesome. However, the "qcfx2+kick" move could use the side slam effect from the fightfx during Reptile slamming the opponent 4 times and that the acid spit super hits like a square. That's all I found for now. Thanks for the release and Happy New Year. :thumbsup:

Offline Space (DCL)

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Re: MK vs SF Reptile 1.0 released.
« Reply #4 on: January 01, 2010, 03:06:32 AM »
 >:-(-|
What's Evil Ryu doing there?

On Topic

Ok...Mk vs SF...I dont know what to say but seeing how amazing the flash was...Mk vs SF styled chars are awesome. And Reptile was one char I mainly used in MK games so its good to see him in MK vs SF style.

Good Job Andy and Happy New year to ya dude
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Offline DARKTALBAIN

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Re: MK vs SF Reptile 1.0 released.
« Reply #5 on: January 01, 2010, 03:30:22 AM »
>:-(-|
What's Evil Ryu doing there?

He's watching...lol

Anyway, Happy New Year ESFAndy011 !!!

Nice release I always like the craziness of these MK vs Sf characters. they remind me a lot of those flash videos. I'm sure Reptile will not disappoint either
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Offline ATiC3

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Re: MK vs SF Reptile 1.0 released.
« Reply #6 on: January 01, 2010, 03:33:20 AM »
I will say this.. Very nicely done... The one thing I don't like.. no backwards dash? come on....
 

Offline Clee

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Re: MK vs SF Reptile 1.0 released.
« Reply #7 on: January 01, 2010, 11:47:51 AM »
what a nice surprise for the new year downloading now  :thumbsup:

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Offline ESFAndy011

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Re: MK vs SF Reptile 1.0 released.
« Reply #8 on: January 01, 2010, 01:35:14 PM »
>:-(-|
What's Evil Ryu doing there?

He's part of the stage. :P

The acid spit super hits like a square.

Not sure what you mean by that?

Offline Worksa8

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Re: MK vs SF Reptile 1.0 released.
« Reply #9 on: January 01, 2010, 02:06:42 PM »
Andy, I think he means like how the acid spit hyper looks like all the spit balls are hitting an invisible ball. I think the only way around this was to make the shots a bit more random and hit in a few different places, or new hit sprites so the acid hits and then sprays in every direction instead of one.
If your still not sure I guess I could take a screenshot for you ^^;;
« Last Edit: January 01, 2010, 02:42:53 PM by worksa8 »

Offline Paraside

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Re: MK vs SF Reptile 1.0 released.
« Reply #10 on: January 04, 2010, 07:45:49 PM »
GREAT CHARACTER DUDE!

Offtopic: hey HAPPY NEW YEAR FOR ALL! I can take advantage of this topic to say something to you ESFAndy011, well some time ago I downloaded your MK vs SF Raiden and he have a big problem... When he defeat an opponent and the screen says FINISH HIM! he just stands punching and kicking, but he even hit the foe... So, my question is: Are you gonna upgrade the character?
 

Offline ESFAndy011

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Re: MK vs SF Reptile 1.0 released.
« Reply #11 on: January 04, 2010, 08:24:50 PM »
Andy, I think he means like how the acid spit hyper looks like all the spit balls are hitting an invisible ball. I think the only way around this was to make the shots a bit more random and hit in a few different places, or new hit sprites so the acid hits and then sprays in every direction instead of one.
If your still not sure I guess I could take a screenshot for you ^^;;

Ok, now I get it. I'll try binding it to the enemy's axis.

GREAT CHARACTER DUDE!

Offtopic: hey HAPPY NEW YEAR FOR ALL! I can take advantage of this topic to say something to you ESFAndy011, well some time ago I downloaded your MK vs SF Raiden and he have a big problem... When he defeat an opponent and the screen says FINISH HIM! he just stands punching and kicking, but he even hit the foe... So, my question is: Are you gonna upgrade the character?

Thanks dude. I'll see what I can do for Raiden.

Offline TDD

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Re: MK vs SF Reptile 1.0 released.
« Reply #12 on: January 06, 2010, 03:40:18 AM »
Just tested your new char it's awesome as all your chars :)

and  >:-(-| some one say something about fatalitys  :-?? I have never seen an finish him when i play with all your chars do they even have ? playd with your Raiden but never seen a finish sign is the problem with me or what ?
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Offline Worksa8

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Re: MK vs SF Reptile 1.0 released.
« Reply #13 on: January 06, 2010, 04:03:20 PM »
Yeah why not give them fatalities? I never actually thought of this for some strange reason.
I mean you could make some truly unique ones too, not held by normal MK standards.
(If you ever add these in an update- you should boost combo potential even more if possible. They are combo whores this is true, but I still need to turn their damage up because many other characters can combo far more, say MvC)

Offline Paraside

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Re: MK vs SF Reptile 1.0 released.
« Reply #14 on: January 07, 2010, 05:23:10 PM »
playd with your Raiden but never seen a finish sign is the problem with me or what ?

No dude, that is what I'm saying  :'(
 

Offline JDubbs

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Re: MK vs SF Reptile 1.0 released.
« Reply #15 on: January 07, 2010, 05:28:01 PM »
Nice character. Ive been looking for a good reptile.

you should do Ermac next
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MK 9 mains: Ermac, Rain, Jax
MvC2 teams: Magneto, Captain America, Chun-Li or Gambit, Bison, Charlie
MvC3 teams: Magneto, Captain America, Chun-Li or Storm, Ryu, Taskmaster
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MK 9 mains: Ermac, Rain, Jax
MvC2 teams: Magneto, Captain America, Chun-Li or Gambit, Bison, Charlie
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Re: MK vs SF Reptile 1.0 released.
« Reply #16 on: January 07, 2010, 05:37:22 PM »
Simply superb!
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Offline SolidZone 26

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Re: MK vs SF Reptile 1.0 released.
« Reply #17 on: January 07, 2010, 06:06:39 PM »
Andy, I think he means like how the acid spit hyper looks like all the spit balls are hitting an invisible ball. I think the only way around this was to make the shots a bit more random and hit in a few different places, or new hit sprites so the acid hits and then sprays in every direction instead of one.
If your still not sure I guess I could take a screenshot for you ^^;;
Yeah, that's pretty much what I mean. Thanks for saying it more specific for me, worksa8.  :thumbsup:

Nice character. Ive been looking for a good reptile.

you should do Ermac next
There is also Binho's Reptile that released a couple of days before ESFAndy011's one too, ya know?

Or if I remember carefully, the "M2 Surviving" flash video had Strider Hiryu in it. That's another idea for a wip right there unless you only work with Mortal Kombat and Street Fighter characters.

Offline Paraside

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Re: MK vs SF Reptile 1.0 released.
« Reply #18 on: January 12, 2010, 01:24:50 AM »
Nice character.

you should do Ermac next

Or Scorpion  ^-^
 

Offline Worksa8

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Re: MK vs SF Reptile 1.0 released.
« Reply #19 on: January 12, 2010, 09:42:44 PM »
I can pray for a Shang Tsung...
Imagine the hypers on him...Just phasing between characters on the fly, unlike normal MK....

Offline Negi Springfield

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Re: MK vs SF Reptile 1.0 released.
« Reply #20 on: January 20, 2010, 04:25:19 AM »
hmm i'm not so shure about this one Andy, he's lacking alot of polish, like your Ken does.
 :-??

he defines it better then I do.
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« Last Edit: January 20, 2010, 08:26:27 PM by Chi-Chi »

Offline soso

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Re: MK vs SF Reptile 1.0 released.
« Reply #21 on: January 20, 2010, 09:55:35 AM »
hi andy! i really like your mkvssf characters! you are awesome and no one can ever create these characers as same as your experience. as i always follow up your website to look for new characters, and after i tested your reptile, i have to admit his hypers are cool and cool  :thumbsup:. but there are some suggestions for improving him: 1- his A.I must be improved! he get beaten up easly.
2- he is missing a sliding attack. and i prefer to make 3 diffirent sliding attack in which is followed by acombo (like when he dodged hiryu sword and attacked him), another sliding like chameleons' one and sliding which hit the opponent sending them to the wall but for ashort distance.
3- he must have upper diagonal acid spit.
4- let him have diffirent death voice like when his tongue was cutted in the flash.
5- must have a fatalities.
6- when he is getting up from the ground he should counter the approaching opponent by his feets like chun li.
7- last thing, must have a back dash to avoid attacks.
thanks andy for your amazing work. and i hope u take my suggestion in to consideraton. and please continue your mkvssf creations even if u get bad comments from others dont let them stop you by their foolishness.

Offline Paraside

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Re: MK vs SF Reptile 1.0 released.
« Reply #22 on: January 23, 2010, 01:09:42 AM »
Please continue your mkvssf creations even if u get bad comments from others dont let them stop you by their foolishness.

AMEN  =D>
 

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