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Author Topic: Scruffy's 12 Days of X-Mas  (Read 3692 times)

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Offline laspacho

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Re: Scruffy's 12 Days of X-Mas
« Reply #25 on: January 03, 2010, 04:02:29 AM »
Yep Yep Parasite released.

Offline Cain

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Re: Scruffy's 12 Days of X-Mas
« Reply #26 on: January 04, 2010, 02:27:20 PM »
I suppose there are 2 more important releases left that the ScruffyDragon team has yet to release... Man i hope they are Ultron and Deanjo2000's Doomsday. Now that's probably asking for to much but i hoping. [-O<

Offline DARKTALBAIN

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Re: Scruffy's 12 Days of X-Mas
« Reply #27 on: January 04, 2010, 02:34:32 PM »
I suppose there are 2 more important releases left that the ScruffyDragon team has yet to release... Man i hope they are Ultron and Deanjo2000's Doomsday. Now that's probably asking for to much but i hoping. [-O<

You must really believe in Christmas miracles...lol

Edit


 :o holy $%#@ Wucash released the full version of Ghost Rider today  :thumbsup:

Thanx for this release Wucash
« Last Edit: January 04, 2010, 02:44:13 PM by DARKTALBAIN »
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Offline Mr.Wingfeather

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Re: Scruffy's 12 Days of X-Mas
« Reply #28 on: January 04, 2010, 02:59:57 PM »
Wucash really surprised me with his full ghost rider, man when i wake up and saw this i feel like i want to scream lol hahahaha and also the 11th day of christmas is on the wait!!  :o this year too many cool characters where realesed, my favorites are the joker by alexziq, spiderman by zvitor and batman beyond  :cool

Offline Vitamin

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Re: Scruffy's 12 Days of X-Mas
« Reply #29 on: January 04, 2010, 03:14:29 PM »
The newer Ghost Rider is  :o"Super special awesome!" And I do simply love the special opening sequence with Ghost-Rider and Etrigan.
http://blip.tv/play/AYG67AsC
This has definitely been one of Mugens best years ever! ;D

Offline VargVikernes

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Re: Scruffy's 12 Days of X-Mas
« Reply #30 on: January 04, 2010, 03:21:12 PM »
The new version of Ghost Rider is great!!!!


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Offline DARKTALBAIN

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Re: Scruffy's 12 Days of X-Mas
« Reply #31 on: January 04, 2010, 04:27:40 PM »
Wucash did a great job on Ghost Rider. The only thing I don't like is the amalgam, Kid flash?

Anyway love everything else about the character, especially the Johnny Blaze hyper.
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Offline noboy504

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Re: Scruffy's 12 Days of X-Mas
« Reply #32 on: January 05, 2010, 12:55:53 PM »
The newer Ghost Rider is  :o"Super special awesome!" And I do simply love the special opening sequence with Ghost-Rider and Etrigan.
http://blip.tv/play/AYG67AsC
This has definitely been one of Mugens best years ever! ;D

What stage is that at 2:20-2:25 ?

Offline Rage

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Re: Scruffy's 12 Days of X-Mas
« Reply #33 on: January 05, 2010, 01:25:28 PM »
Wow is all i can say. But one question? My does GR fuse with kid flash? Is that in the comic or is Wucash own personal touch.

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Offline Spidermew

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Re: Scruffy's 12 Days of X-Mas
« Reply #34 on: January 05, 2010, 01:37:40 PM »
Wow is all i can say. But one question? My does GR fuse with kid flash? Is that in the comic or is Wucash own personal touch.

Yeah, they fuse to become speed demon in the amalgram comics.

Offline Kojunho

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Re: Scruffy's 12 Days of X-Mas
« Reply #35 on: January 05, 2010, 01:46:12 PM »
Yeah, they fuse to become kid demon in the amalgam comics.
Speed demon is Etrigan, Flash, and Ghost Rider Johnny Blaze.

This Ghost Rider is Danny Ketch.
-.-

Offline Mr.Wingfeather

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Re: Scruffy's 12 Days of X-Mas
« Reply #36 on: January 06, 2010, 01:00:58 AM »
guys!! Cap bucky has been released!!!

Offline Yun0

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Re: Scruffy's 12 Days of X-Mas
« Reply #37 on: January 06, 2010, 03:13:53 AM »
Speed demon is Etrigan, Flash, and Ghost Rider Johnny Blaze.

This Ghost Rider is Danny Ketch.

Kid Flash + Ghost Rider (Dan Ketch) = Kid Demon



Offline TDD

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Re: Scruffy's 12 Days of X-Mas
« Reply #38 on: January 06, 2010, 06:26:20 AM »
as ever AWESOME releases guys all the characters ar breath taking  :o  :o  :o  :w00t:

some things i discover when playing with Parasite
- First his Flash move has a infinity priority

- He has an infinity priority when he performs WonderWoman s move

- Infinity priority as well on the Marrow move

- And when he performes the Hulks super move he disapires and reapires when the super is finished

« Last Edit: January 06, 2010, 06:44:48 AM by InFeRnaL-CoLD »
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Offline DARKTALBAIN

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Re: Scruffy's 12 Days of X-Mas
« Reply #39 on: January 06, 2010, 10:21:17 AM »
I don't really care for the whole kid demon thing.

Anyway, is it just me, or does it seem kind of odd that Ghost Rider's Motorcycle hypers can't be stopped.  I throw a Pumpkin bomb or a fireball & he just goes through it. Shouldn't he be able to get hit?
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Offline Alexziq

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Re: Scruffy's 12 Days of X-Mas
« Reply #40 on: January 06, 2010, 10:35:28 AM »
He should Batman can be hit in the Mobile, and Lobo can be hit on the bike

Offline Kojunho

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Re: Scruffy's 12 Days of X-Mas
« Reply #41 on: January 06, 2010, 10:43:30 AM »
I never understood why those characters could be hit.
A vehicle going Lord knows how fast is speeding towards you and you can stop it with a kick?
I like how Ghost forces you to block.

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Offline Vitamin

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Re: Scruffy's 12 Days of X-Mas
« Reply #42 on: January 06, 2010, 11:07:05 AM »
I'm with Kojunho on this too.  Batman should be the last person to be knocked out of his own hyper move - specially since he's in a HIGHLY ARMORED TANK.

Offline Alexziq

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Re: Scruffy's 12 Days of X-Mas
« Reply #43 on: January 06, 2010, 11:12:16 AM »
I agree, and it should be that way, but a lot of MvC purists will say that it's cheap from a gameplay stance if you can't hit an attack. I always block anyway, and wait for them to jump out, and nail them coming down. Works almost every time.

Offline DARKTALBAIN

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Re: Scruffy's 12 Days of X-Mas
« Reply #44 on: January 06, 2010, 11:22:31 AM »
I guess I am one of those purists. When Ken is doing his hyper hurricane kick you can take him out of it by throwing a fireball. When Iron brings out that big shoulder cannon, If you throw a knife at him, the hyper stops. So when the motor cycle is coming out me, I should be able to throw a projectile at Ghost Rider & knock him off the bike. Your theory falls apartabout hitting the bike. Because the focus of the attack goes on the character not the bike.

I'm not saying you can stop it with a kick. But when the bike starts coming out on the screen before it connects, I should be able to knock him off by throwing a pumpkin bomb. It takes somedegree os timing to throw the projectile when he's comingout to begin with.

Think about it this way, If someone is riding a motorcylce down the street & you have enough skill to hit them directly in the head with a rock. You are going to knock that guy off that bike
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Offline Vitamin

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Re: Scruffy's 12 Days of X-Mas
« Reply #45 on: January 06, 2010, 11:41:18 AM »
I meant to say that Batman should be the only one to have a unblockable move, but of course Lobo and Ghost-Rider should be able to get knocked out of their hyper moves because their only on a motorcycle...but only with strong attacks. It would be weird if they got knocked off their bikes by a weak punch or kick.

Offline .Batzarro.

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Re: Scruffy's 12 Days of X-Mas
« Reply #46 on: January 06, 2010, 11:42:14 AM »
Think about it this way, If someone is riding a motorcylce down the street & you have enough skill to hit them directly in the head with a rock. You are going to knock that guy off that bike
That person should of been wearing a helmet then. :D

Don't go riding your bike without the proper safety gear, kids, or you just might get hit in the head with a rock. :thumbsup:


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Offline DARKTALBAIN

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Re: Scruffy's 12 Days of X-Mas
« Reply #47 on: January 06, 2010, 11:57:34 AM »
That person should of been wearing a helmet then. :D

Don't go riding your bike without the proper safety gear, kids, or you just might get hit in the head with a rock. :thumbsup:



And knowing is half the battle.....lol
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Offline Alexziq

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Re: Scruffy's 12 Days of X-Mas
« Reply #48 on: January 06, 2010, 12:09:03 PM »
Then Again it seems silly that Iron Mans cannon, or Superman couldnt take out the B-Mobile. This is where it makes more sense to follow MvC gameplay since it's all unreallistic to a degree.

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Re: Scruffy's 12 Days of X-Mas
« Reply #49 on: January 06, 2010, 03:39:43 PM »
Namor is a cool character and all, and he's feels fairly solid, but what's the point of having a launcher if there are no air combos?  :-?? Also, seems like all punches chain, and all kicks chain nicely together, but you can't chain punches and kicks together! I can't chain punches or kicks to his launcher either... Kinda ticks me off a bit when I perform a launcher, and can't do any aerial chains... IMHO, I think all super hero characters should perform in MVC like fashion, but that's just me...

Now Bucky on the other hand, plays closer to MVC style. He's solid enough for now, but still feels like he needs work. He does have overall chaining, which I LOVE, and you can also chain into his launcher, then super jump right into an air combo...! However, it feels like that could use a bit of work in it's self... Overall, I like these characters, and would love to see them develop more over time... We need them, and lot's more super heroes...  ::salute:: ::salute::

Oh yeah! I forgot to mention the new Ghost rider, and new Parasite characters. They are pretty nice if I do say so myself! As far as GR getting hit out of his hyper, He's on a bike! He should be able to get hit, just as Lobo should, or any other character on a bike, or any other vehicle with no covering on top... Now Batman being in an armored tank like Bat-Mobile, should NOT get hit at all by a kick or a punch...! Well maybe Chuck Norris could jump kick him through the windshield...!  ;D
« Last Edit: January 06, 2010, 04:02:27 PM by Skeletor-EX »

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