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Author Topic: Project X Returns!  (Read 31519 times)

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Offline AncientBehemoth999

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Re: Project X Returns!
« Reply #275 on: December 28, 2010, 09:18:03 AM »
hi all. I write only to explain elemental-like energy shows of SS moves.. As spidermew wrote, SS' tachyon powers can be used as to accelerate particles (= overheat = instantaneous fire) as the retro-acceleration with a frozin' effect on particles (= instant freezing)..
But the lightning effect? Do you think* that energy show isn't possible? It's possible, through strong pressure from air friction (humidity too, is useful).. In sum, friction+humidity=electricity generation (the static electricity). So, SS could be able to show a lighting effect on his blade adding an heavy air pressure and friction.. The theory is this i've written above, and it's scientifically proved (see Loeb) and i think it can be the capcom (omitted) explanation to the effect :P

BTW, nice sentinel revamp! it looks skinner than before :D

Nice X-game too.. i've tried it and i like alot!


*chief_justice included :P


PS: Here where i'm now, i don't know if i'll be able to reconnect to the web.. Thus, I'd like to wish for you all an HAPPY 2011! If God willing, we'll see again before the NY Eve.. XD

Offline Xfields

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Re: Project X Returns!
« Reply #276 on: December 28, 2010, 07:34:57 PM »
hey
about psylocke
i was updating her and giving new moves and retouching it...but i was suposed to get help(in thruth, it was suposed to be another ones wip, i just decided to help, and when i saw it, i was spriting it alone)so i dropped, once theres more stuff im more happy to sprite...

if someone wants to finish her, and has pottential to sprite, i can surely give what ive done
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Offline yosifun

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Re: Project X Returns!
« Reply #277 on: December 29, 2010, 01:32:55 AM »
hey
about psylocke
i was updating her and giving new moves and retouching it...but i was suposed to get help(in thruth, it was suposed to be another ones wip, i just decided to help, and when i saw it, i was spriting it alone)so i dropped, once theres more stuff im more happy to sprite...

if someone wants to finish her, and has pottential to sprite, i can surely give what ive done
I wish someone will help out because that concept Psylocke stance looks perfect [-O<

Offline warecus

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Re: Project X Returns!
« Reply #278 on: December 29, 2010, 10:30:51 AM »
i like the second coming psylocke as is. i even love her new foward walk and hope that doesnt change

Offline yosifun

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Re: Project X Returns!
« Reply #279 on: December 30, 2010, 01:00:36 AM »
I'm not suggesting a mega-change for Psylocke, I do think that the head and hair looks a lot better on that new stance and it would be nice if they could adopt it, with the scarf for the updated fresh look.

I trust Xfields to do a good work, hopefully he'll get some help.

Offline Uche_of_IMT

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Re: Project X Returns!
« Reply #280 on: February 08, 2011, 01:25:35 PM »
Zvitor, I heard from the boys in Mugen Fighters Guild that you're making Marrow. Why is it that she doesn't have her own topic?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline C.R.O.M. - ManoloStyle

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Re: Project X Returns!
« Reply #281 on: February 08, 2011, 02:51:56 PM »


Question: When are we going to get a release of Bishop's new look?  :)
                                                                                        
                                                  

Offline Acey

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Re: Project X Returns!
« Reply #282 on: February 08, 2011, 02:54:45 PM »

Question: When are we going to get a release of Bishop's new look?  :)

Bishop is still the property of Wucash, even though he allowed us to use his creation in Project X, so any release of the Second Coming Bishop will be at the discression of Wucash.

Offline HyperVoiceActing

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Re: Project X Returns!
« Reply #283 on: February 08, 2011, 03:25:02 PM »
I'm more interested in a release of the Second Coming Gambit

Offline Acey

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Re: Project X Returns!
« Reply #284 on: February 08, 2011, 03:31:34 PM »
I'm more interested in a release of the Second Coming Gambit

He is well on the way too. You may have noticed some of his hypers were deactivated in Second Coming to avoid him having too many hypers compared to his opponentes, these are being reinstated. Also, FX that are not covered by the default mugen fightFX are being added and lastly the apprproate AI and testing.

Offline HyperVoiceActing

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Re: Project X Returns!
« Reply #285 on: February 08, 2011, 03:50:19 PM »
Neato. Can't wait

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Re: Project X Returns!
« Reply #286 on: February 08, 2011, 04:50:31 PM »
Bishop is still the property of Wucash, even though he allowed us to use his creation in Project X, so any release of the Second Coming Bishop will be at the discression of Wucash.



Sounds good.  :thumbsup:

I'll ask Wucash what to expect... :cool

Post Merge: February 08, 2011, 09:57:08 PM


I just spoke to Wucash regarding releasing Bishop with the new Project X look and he said that he wasn't involved in the updated look. He said that it will be ZVitor's decision...

So how about it Z, when can you make us happy and give us the updated time traveler with an attitude?  :-??
« Last Edit: February 11, 2011, 09:22:00 PM by manolostyle »
                                                                                        
                                                  

Offline ZVitor

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Re: Project X Returns!
« Reply #287 on: February 08, 2011, 10:57:03 PM »
its not my wip, i just did changes to fit project,
ask to Jet about release.

ps: if he say to you ask to wucash, you will be stuck on this loop.
lol

Offline HyperVoiceActing

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Re: Project X Returns!
« Reply #288 on: February 08, 2011, 11:57:21 PM »
I was JUST about to say that ZV

Offline C.R.O.M. - ManoloStyle

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Re: Project X Returns!
« Reply #289 on: February 11, 2011, 09:20:08 PM »
its not my wip, i just did changes to fit project,
ask to Jet about release.

ps: if he say to you ask to wucash, you will be stuck on this loop.
lol



Guys, any idea how I can get in touch with Jet? I PM'd him here, but I've gotten no answer. Anyone knows where he hangs...?  :-??
                                                                                        
                                                  

Offline Acey

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Re: Project X Returns!
« Reply #290 on: February 11, 2011, 09:38:51 PM »
He works with Buyog as well, maybe Scruffy Dragon forum? He also isn't on every day so I expect he'll reply here eventually.

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Re: Project X Returns!
« Reply #291 on: February 11, 2011, 09:50:22 PM »



Cool. I PM'd him on Scruffy as well. Let's see what happens. Thanks Acey... :)
                                                                                        
                                                  

Offline HyperVoiceActing

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Re: Project X Returns!
« Reply #292 on: February 11, 2011, 09:59:14 PM »
Since we're on this subject, who would you suggest I talk to about the Project X version of Deadpool?

Hypothetically speaking

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Re: Project X Returns!
« Reply #293 on: February 11, 2011, 10:03:06 PM »
Since we're on this subject, who would you suggest I talk to about the Project X version of Deadpool?

Hypothetically speaking



I thought it was the same as the previous Unlimited version. Is there any difference?  /:O
                                                                                        
                                                  

Offline HyperVoiceActing

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Re: Project X Returns!
« Reply #294 on: February 11, 2011, 10:11:19 PM »
I think some of the intros were altered and some of the commands are easier to pull off IMO in this version

Offline C.R.O.M. - ManoloStyle

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Re: Project X Returns!
« Reply #295 on: February 11, 2011, 10:16:40 PM »



I'm going to try him then. I had not done so because I thought that he wasn't new. I want him then. LET'S START SIGNING PETITIONS AND GO ON STRIKE !!!  XD||
                                                                                        
                                                  

Offline Arkady

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Re: Project X Returns!
« Reply #296 on: March 03, 2011, 07:57:24 AM »

I'm going to try him then. I had not done so because I thought that he wasn't new. I want him then. LET'S START SIGNING PETITIONS AND GO ON STRIKE !!!  XD||

 i'll join you   XD|| XD|| XD|| XD|| XD|| XD|| XD|| XD|| XD|| XD|| XD|| XD|| XD||
« Last Edit: March 03, 2011, 11:20:42 AM by arkadyrossovitch »

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Re: Project X Returns!
« Reply #297 on: March 03, 2011, 03:50:16 PM »
                                                                                        
                                                  

Offline Tazzer

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Re: Project X Returns!
« Reply #298 on: March 03, 2011, 06:28:41 PM »
I have a question regarding Nightcrawler.   Since we all know that Twinimage is currently (and totally) re-working Kurt... what does this mean for the PX version of Nightcrawler?  Does this mean he won't see a release for regular mugen?

Offline ZVitor

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Re: Project X Returns!
« Reply #299 on: March 03, 2011, 07:06:55 PM »
---------not release stuffs yet------------

px deadpool are almost same, so i dont know if unlimited want to release that, i just did the code changes to fit project, re-coded his shots with projectiles, + run, -1 cable hyper.

i tink new nightcrawler will be a huge sprite update, using old NC code like base, and at end twin didnt liked some of NC changes to fit project, so i tink it will not be released.

storm, i removed a lot of stuffs, her tornado hyper, team hyper and strike attacks, Alucard already have the sff with hair color splited,maybe he release a update to his storm someday, but alucard are not so active this days.

bastion will be a playble char, later will finish his basic sprites and release.

sentinel prime and air sentinel attack will bug a lot against normal chars, px code have lot of code just to fit to this stage, trainning room could be release some day.... i just forgot about that.

my other chars have some small updates, but not big deal different to released versions, so no hurry.

psylocke..... no ideia, maybe talk with sabaki about it.

birdy, Eclipse want to add more stuff, dont know more news.

Strong Guy, we just added run and code fit, McReady i tink mcready re-did his sprites, waiting for buyog to code... i tink

bishop are stuck at wucash-zvitor-jet loop

and acey already posted about his stuffs.

(and plz, PLEASE, dont PM me about gambit release)


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