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Author Topic: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS  (Read 3313 times)

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Offline Ununsed-Username

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #50 on: March 10, 2010, 09:27:25 AM »
I like, I like it a lot! =D>

Offline DEMONKAI

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #51 on: March 10, 2010, 04:10:23 PM »
I like, I like it a lot! =D>

Thanks swayhaven. hopefully i get to release the beta sooner. i gotta fix some annoying issues with em.
other than that you should get a kick out of watching him fight or use em in play 8).
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline DEMONKAI

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #52 on: March 13, 2010, 05:52:18 PM »
Upgraded and changed that old Buster storm super (with the beam). Since ive learned a lot more and got better sprite effects i pulled off a lot closer what i wanted. That original buster storm wasnt what i wanted to do it was what i could do at the time.

The new Buster Storm Knuckle



The video is laggin a bit but in actual game speed it looks pretty smooth.
I came up with it last night. Still needs some lil polishings here and there.


THe Super Rising Phoenix move was polished and adjusted a bit more
&
The Super Inferno Geyser got changed to "Final Power Geyser" since i learned to play,mix and blend sound.

Theres one more super that may be added depending on a coding error im trying to get past. I want a total of six supers.
Right now theres only 5.

Peace IMT
« Last Edit: March 13, 2010, 08:19:04 PM by DEMONKAI »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline G.P.O.A - GatlingPunchRalf

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #53 on: March 13, 2010, 07:58:31 PM »
As per my usual reply, it looks awesome.
For the Super Buster Wolf, may I suggest a trail of fire behind him>

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Offline DEMONKAI

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #54 on: March 13, 2010, 08:26:20 PM »
As per my usual reply, it looks awesome.
For the Super Buster Wolf, may I suggest a trail of fire behind him>


youre a funny dude with good taste 8). i thought about the fire trail with that buster wolf super but i didnt have any cool sprites that went well "on the ground" haha. I kept seeing Rock doing that same thing and i liked it. So if you look closer there is a fire trail effect i did use though. its there actually already beihind his Dashing frame (in the recent update). So im pretty much on the same page with you there. But in general these past couple of weeks ive been back to hunting around for sprite sources now like old times so you may or may not see the fire trail on the ground;)

Thanks for the feedback
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Ununsed-Username

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #55 on: March 13, 2010, 09:17:57 PM »
i LOVE IT, SPECIALLY THE EFFECTS, i USSUALLY DON'T ADD CAPCOM/SNK CHARACTERS TO MY ROSTER, BUT i'LL MAKE AN EXEPTION FOR HIM!
Edit: Opps, caps, lol.

Offline DEMONKAI

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #56 on: March 15, 2010, 07:27:58 PM »
i LOVE IT, SPECIALLY THE EFFECTS, i USSUALLY DON'T ADD CAPCOM/SNK CHARACTERS TO MY ROSTER, BUT i'LL MAKE AN EXEPTION FOR HIM!
Edit: Opps, caps, lol.

Thanks man. As for some advice on the CVS chars it depends on the author who designed em. Mugen has a ton of the same chars but the author makes the difference on if you like it or not. If you havent yet try CVS chars by these authors n test em out for fun:


Vyn
Pots
Reza
&
Mr Fong.

Theres way more but those are just some that bring an edge to the chars...
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Ununsed-Username

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #57 on: March 15, 2010, 07:29:40 PM »
Cool, but I really only like big flashy effect characters, I'll check out those guys` works, thanks, man. And I really, really love this character! :thumbsup:

Offline DEMONKAI

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #58 on: March 23, 2010, 06:52:00 PM »
Cool, but I really only like big flashy effect characters, I'll check out those guys` works, thanks, man. And I really, really love this character! :thumbsup:

I hear ya man and thanks bro 8)



New and "final" Super Moved created i call
"Super Geyser Quake"

Basically its a Move that catches apponents off guard. Stunning em and knocking off their feet. But while theyre being stunned you can deliver an
additional attack for the advantage....
http://www.youtube.com/watch?v=NSZ137B10Ko&feature=player_embedded#


In This video i show how i coded my char to react with sounds of the attack if done on him...
http://www.youtube.com/watch?v=i0RGQ7p4bwk&feature=player_embedded#

i used a method where the move hit triggers the major "fall animations"

of all mugen chars


The char is just about ready to go but there is one tiny thing i wanna try n fix before
releasing the beta to the public to enjoy....
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ♦ßlôödÑinjå♦

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #59 on: March 23, 2010, 11:34:39 PM »
I'm loving the new move great addition!

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Offline Fallen_Angel

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #60 on: March 23, 2010, 11:41:42 PM »
The move is interesting....It would look better if you add some envshake


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Offline DEMONKAI

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #61 on: March 24, 2010, 12:49:37 AM »
The move is interesting....It would look better if you add some envshake


Thanks man. Actually its coded in its just the video doesnt it do it much justice. it shakes but not heavy..
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline G.P.O.A - GatlingPunchRalf

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #62 on: March 24, 2010, 03:04:32 PM »
I'm loving every aspect of this character so far!
I plan on doing a beta test going against my best CVS2 style chars, AKA Master Ryu, Sensei Ken, Shin Akuma, and Another Kyo!

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Offline PARANATION

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #63 on: March 24, 2010, 03:57:48 PM »
Wow DEMONKAI i love how Awakened Terry is coming out. keep it up lol.

We'll never know unless we try!

Offline DEMONKAI

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #64 on: March 24, 2010, 05:01:06 PM »
I'm loving every aspect of this character so far!
I plan on doing a beta test going against my best CVS2 style chars, AKA Master Ryu, Sensei Ken, Shin Akuma, and Another Kyo!

Thanks. Cool. His Ai is hella beefed up so youll see em really going at it.

Wow DEMONKAI i love how Awakened Terry is coming out. keep it up lol.

Thanks. im trying to be a perfectionist when i shouldnt because im still learnin and its still tricky. The beta is pretty much ready to go but im havin a issue i think with the air raid. Cpu Ai is on point sorta tho with that.

Im releasing the beta then a polished version there after once i learn how to code better.


Post Merge: March 24, 2010, 10:00:00 PM

I forgot to post a video of the new charge up look. actually all this is old now....i made a private version of blue for my self to have fun with. but ill be sticking with this one...

The sprite edit i did with the start charge up


Finish Charge state. The sprite edit i did with that
« Last Edit: March 24, 2010, 10:01:56 PM by DEMONKAI »
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Ununsed-Username

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #65 on: March 26, 2010, 09:02:58 AM »
Awesome! ^:)^

Offline DEMONKAI

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Re: FIRST TIME CODING RIGHT A SUPER FOR ONE OF MY CREATIONS
« Reply #66 on: March 31, 2010, 10:54:59 PM »
Just a test...took a break from cleanin em up...

Tried out the glass shattering effect on my move that i already wanted to use since late last year...
Found the old open source at MFG finally and working...

Talked to the author of this special effect that released it on youtube. says it he stopped coding for a while but is still
upgrading his Chun Li whip..

anyway thought it was cool...


workin on solid FX Bg for this particular move (the one you see now may not stay that way). i dont wanna use the red fire looking hyper BG either because this is move with a Lightning sorta thing going on with the blue color....but eh we will see i was bored :-??





im finally on Xbox live...so ill be on there rockin L4D2 or street fighter er somethin...
*D the chemist*
Lots and lots of supers so f*ckin what

HAIL CROM!!

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