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Author Topic: Cryax First Update and Kung Lao Final Update release  (Read 1105 times)

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Offline ANGELM

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Cryax First Update and Kung Lao Final Update release
« on: October 15, 2009, 06:21:04 PM »

As the title says, Cyrax's first update and Kung Lao's first update, more information and download link on my website.

angelthegod.webs.com/

Hope you enjoy........
« Last Edit: October 16, 2009, 05:53:23 PM by ANGELM »



Offline DanOwnsall112

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #1 on: October 15, 2009, 06:55:36 PM »
Good release keep it coming  :w00t:

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Offline Worksa8

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #2 on: October 15, 2009, 07:01:49 PM »
Not bad, wish he was 6 button though. Your on to something with your MK creations, doing toon versions of characters that need them., but I think they still need some work done. Not a bad Cyrax, has sounds unlike Sektor xD

I think the biggest thing would be to work on more sprites right now, to fill in the animations a bit more and align them a little better with some attacks. Kung Lao needs some shading on his shirt. (Also the outer line on his pants in his stance are incredibly thick for some reason)
All in all, they are improving. Keep it up.
« Last Edit: October 15, 2009, 07:14:36 PM by worksa8 »

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #3 on: October 16, 2009, 02:07:02 AM »
Not bad, wish he was 6 button though. Your on to something with your MK creations, doing toon versions of characters that need them., but I think they still need some work done. Not a bad Cyrax, has sounds unlike Sektor xD

I think the biggest thing would be to work on more sprites right now, to fill in the animations a bit more and align them a little better with some attacks. Kung Lao needs some shading on his shirt. (Also the outer line on his pants in his stance are incredibly thick for some reason)
All in all, they are improving. Keep it up.

I agree with everything said here. You guys are doing something that absolutely needs to be done...! But they all do need work. I noticed Cyrax's light punch needs more sprites to fill it in a bit as it just pops out really fast. There are other things as well, like the walking animations could be smoother, and that goes for all of your characters. But for the most part, they are coming along, and I know they're gonna be nice when they're finished. I particularly like the SFNinja! He's pretty cool... Keep it up guys!  ::salute::

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #4 on: October 16, 2009, 02:37:35 AM »
Sweet. I wish he had fatalitys. Anyway keep it up.

Offline ANGELM

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #5 on: October 16, 2009, 08:56:40 AM »
I agree with everything said here. You guys are doing something that absolutely needs to be done...! But they all do need work. I noticed Cyrax's light punch needs more sprites to fill it in a bit as it just pops out really fast. There are other things as well, like the walking animations could be smoother, and that goes for all of your characters. But for the most part, they are coming along, and I know they're gonna be nice when they're finished. I particularly like the SFNinja! He's pretty cool... Keep it up guys!  ::salute::
This is Cyrax's first update after all, There will be a second update indefinitely.

Just a little feedback of my own: If you notice his hard kick hits you with his knee, not his foot. That I have to fix for the next update, Also I'm giving him 4 specials instead of three on the next update.

Walking animations, I'll get right on it............Thanks for the comment on SFNinja.

Not bad, wish he was 6 button though. Your on to something with your MK creations, doing toon versions of characters that need them., but I think they still need some work done. Not a bad Cyrax, has sounds unlike Sektor xD

I think the biggest thing would be to work on more sprites right now, to fill in the animations a bit more and align them a little better with some attacks. Kung Lao needs some shading on his shirt. (Also the outer line on his pants in his stance are incredibly thick for some reason)
All in all, they are improving. Keep it up.
This is the final update of Kung Lao because this version is already put into the game. I agreed to release an exclusive updated on Kung Lao when the MKR 2 is released.

And Just to let you guys all know..........There is a reason why he is 4 button, the main reason is that if you notice in watch(or demo mode), or when you fight them, they put up a good fight, that is because I put their AI so they use all 4 buttons, supers and specials, I already tried to make Kung Lao 6 buttons, and for some reason, his AI got messed up, he doesn't do the Fifth and Sixth Button, and he doesn't do his specials............So believe or not, It's a good thing I made these characters 4 buttons. That is why they fight so good.

Sweet. I wish he had fatalitys. Anyway keep it up.
Me too, but I don't code fatalities, it's not my style, I'm more of a "End your oppnent with a special or super" Kind of guy. My bad if that is what you wanted. Thanks for the "Keep it up" comment.

Offline The King Sic-1™

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #6 on: October 16, 2009, 09:43:57 AM »
not bad bro.... not bad at all....

Offline ANGELM

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #7 on: October 16, 2009, 09:45:40 AM »
Glad to see a Creator like yourself like my releases. Thanks.  :thumbsup:

Offline Orochi Gill

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Offline ANGELM

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #9 on: October 17, 2009, 01:40:34 PM »
I didn't ask the people of MFG if they liked it. In fact, I didn't even post there. I don't have an account there.  :-??

Offline Worksa8

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #10 on: October 17, 2009, 01:44:52 PM »
I think they have a lot of potential, but the massive lack of sprites in the animation is kinda a issue. Also some of the sprites have VERY thick outlines for some reason, like they were done in ms paint without using zoom lol.
In my opinions anyways, if they had sprites added/fixed, the balance issues addressed (Those hypers will take off like 3/4 of your health), and maybe made 6 button....They would be very decent and unique characters, a lot like Binho's works. (Thats a far shot, but I think they could do it if they practiced coding/spriting, and worked hard enough on them)

Offline Jelux Da Casual

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #11 on: October 17, 2009, 01:45:20 PM »
Do you even try this stuff? There's so many issues with it that it's not even likable.

At least this time you've got some listing of things that are wrong instead of just saying it's bad.
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Offline ANGELM

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #12 on: October 17, 2009, 01:48:11 PM »
Sorry guys. But lock this forum.

Offline Worksa8

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #13 on: October 17, 2009, 02:02:11 PM »
Lock it because your getting bad feedback? Well thats not very nice....
But If you really want to, you don't need the mod for that, I think you can do it yourself. Click the lock topic button at the bottom of the page. (Or is it top?...xD)

Edit: Yes, bottom left =3

Offline ANGELM

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Re: Cryax First Update and Kung Lao Final Update release
« Reply #14 on: October 17, 2009, 02:13:03 PM »
i ain't a fan of bad feeback. Those guys on MFG don't seem to appreciate the work i want through to make the character.

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