collapse

Author Topic: Guy (sfa4) NEW RAGE FX  (Read 2983 times)

0 Members and 2 Guests are viewing this topic.

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: Guy (*sfa4 project)
« Reply #25 on: November 20, 2009, 12:48:04 PM »
lol thats tight man,,,

Diggin it 8)
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (*sfa4 project)
« Reply #26 on: November 21, 2009, 10:03:09 AM »
heres a video on the teleport (back and forward) and RAGE move update.

Rage move is ff3 inspired. Teleport sound MAY change.

any C&C is welcome, edits by sky74(team member)

also possible running teleport..



enjoy the short video.



Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline zxzero

  • Initiate
  • **
  • Posts: 101
  • Last Login:October 31, 2012, 04:49:05 AM
    • Email
Re: Guy (*sfa4 project)
« Reply #27 on: November 21, 2009, 07:51:06 PM »
You do know that capcom already gave Guy a teleport in street fighter alpha anthology right? You have to pick the vs. ism tho, its like striders in MvC

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (*sfa4 project)
« Reply #28 on: November 21, 2009, 10:23:57 PM »
yes i was aware of that :)
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline lucasbishop

  • Initiate
  • **
  • Posts: 10
  • Last Login:December 06, 2017, 02:43:24 PM
Re: Guy (*sfa4 project)
« Reply #29 on: November 28, 2009, 12:40:01 AM »
The Rage super looks excellent. I always thought that FF3 super was a great move.

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (*sfa4 project)
« Reply #30 on: November 30, 2009, 01:29:12 PM »
Rage Update

Influenced a tiny bit by ssf4 watch the video and enjoy, i used the sf4 super ko finish sound because it seemed appropriate lol.

heres the VIDEO:

enjoy.

Currently updating Ryu.

blast fx credit to Rajaa.
credit to beatrice for the vector/trigonometry coding help.
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline Kojunho

  • Scruffy squire and an
  • Infinity Faithful
  • ****
  • Posts: 890
  • Last Login:February 08, 2021, 07:27:27 PM
  • Yeah, I'm backs.
    • Email
Re: Guy (*sfa4 project)
« Reply #31 on: November 30, 2009, 03:32:37 PM »
Freakin awesome.
Just. Freakin. Awesome.
-.-

Offline zxzero

  • Initiate
  • **
  • Posts: 101
  • Last Login:October 31, 2012, 04:49:05 AM
    • Email
Re: Guy (*sfa4 project)
« Reply #32 on: November 30, 2009, 09:04:35 PM »
You should have him spin too! :w00t:

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: Guy (*sfa4 project)
« Reply #33 on: November 30, 2009, 09:27:13 PM »
hmm cant get to see the video. i guess youtube is havin issues today....
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline EXCh33ky

  • Infinity Faithful
  • ****
  • Posts: 1063
  • Last Login:February 25, 2013, 04:21:03 PM
    • Email
Re: Guy (*sfa4 project)
« Reply #34 on: November 30, 2009, 10:19:02 PM »
Kinda confused on how a wall bounce sends you up vertically(would understand if it was an uppercut) but still very cool, the SSF4 touch makes it much better

Avatar by Shinrahunter, Sig by DemonKing Ex

Offline .:K.I.N.G:.

  • King &
  • Global Moderator
  • *
  • Posts: 1867
  • Last Login:May 16, 2013, 07:18:26 PM
  • Accepting All Challenges
Re: Guy (*sfa4 project)
« Reply #35 on: December 01, 2009, 03:27:36 AM »
very cool, and the sprite edits too :thumbsup:
I'm a Dude Playing a Dude, Disguised as Another Dude

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (*sfa4 project)
« Reply #36 on: December 01, 2009, 03:19:24 PM »
Kinda confused on how a wall bounce sends you up vertically(would understand if it was an uppercut) but still very cool, the SSF4 touch makes it much better

technically it shouldn't but  :P it works  in my opinion
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (*sfa4 project)
« Reply #37 on: January 05, 2010, 09:10:01 PM »
guy released get him at releases have fun.
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (*sfa4 project)
« Reply #38 on: August 15, 2010, 01:49:54 PM »
Currently converting Guy to A-ism.

Also here is Guy's Rage number 2.



Message to staub: I decided to change it from the anti-air BMR, solbadguyZ was speaking about it's disadvantages and probability of success in mid air (being blocked and stuff) and it was a pretty low chance, so I decided to go back to the drawing board, and we came up with this, it has good range, punishes attacks and if blocked you're not at a disadvantage because of the guard push back and recovery.

To everyone else: This is the third attempt at giving Guy a decent second rage, it's been pretty long lol. Also notice he uses the palm blast from the first rage, I'm looking to alter his first rage only slightly so this doesn't get repetetive.



p.s : The kanji means ninja
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline ClubSyN-X-TReME

  • Character and Interactive Stage Specialist
  • Club Syndicate Admin
  • *
  • Posts: 1641
  • Last Login:July 28, 2014, 06:54:54 AM
    • Club SyN -X-treme
Re: Guy (sfa4) Rage 2 Video + updating/converting.
« Reply #39 on: August 15, 2010, 03:06:43 PM »
Like I said in the chat, Some custom created afterimages via helper to enhance the bullet time effect would be nice for that rage move.
Just a suggestion.

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: Guy (sfa4) Rage 2 Video + updating/converting.
« Reply #40 on: August 15, 2010, 04:15:29 PM »
yeh that Rage 2 2uper was pretty flavaful
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (sfa4) Rage 2 Video + updating/converting.
« Reply #41 on: August 15, 2010, 05:53:11 PM »
Thanks guys, and yeah I'll cook up something with those clones Syn thanks.
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (sfa4) BIG update
« Reply #42 on: August 28, 2010, 04:46:38 PM »
Okay Dokay,

Guy's fully converted to A-ism now, Ryon has made me a cool video of his update. Here's some changes listed:

+ Removed impossible juggle that wasn't in alpha 3 (let me know if you want the exact details)
+ Fixed some 1.0 sound issues on his old Rage and also improved wall bounce and slam.
+ Changed up Rage 2 as suggested it now looks and sounds better I think.
+ Less strict special move dampeners during Custom Combo, it was too weak.
+ Tweaked CLSNS
+ Wall jump command is now UF or UB, because having it F or B was conflicting with supers in the corner.

Things still to do............

+ Remove unnecessary sounds
+ Tweak EnvShakes
+ Have him beta tested by others
+ Transfer all his fx and common sounds to the screenpack (something I should have already done but nevermind)
+ Convert AI to 1.0


and here is the cool video :) enjoy any questions feel free to ask.

 




(p.s I forgot about those clones I'll do them for the full game)
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: Guy (sfa4) BIG update
« Reply #43 on: August 28, 2010, 09:23:00 PM »
Good stuff. Thats a mean @ss update BC
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (sfa4) BIG update
« Reply #44 on: August 28, 2010, 10:25:04 PM »
Thanks man.
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline Sabaki

  • Theory Coder
  • IMT Content Architect
  • *
  • Posts: 2489
  • Country: United States us
  • Last Login:December 28, 2014, 03:28:33 AM
  • Busy, as always
    • Wikipedia - Sabaki's Page
Re: Guy (sfa4) BIG update
« Reply #45 on: August 29, 2010, 08:40:49 AM »
Wow, sweet update! Look & feel of Guy is pretty impressive, and I'm liking that 2nd Rage move. The only problem I are is with the "ninja" kanji, for it's showing backwards. It should look like this:
忍者

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (sfa4) BIG update
« Reply #46 on: August 29, 2010, 11:32:38 AM »
Hey,

Whoops didn't realise it was backwards hehe thanks! and for the comments too.
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline .:K.I.N.G:.

  • King &
  • Global Moderator
  • *
  • Posts: 1867
  • Last Login:May 16, 2013, 07:18:26 PM
  • Accepting All Challenges
Re: Guy (sfa4) BIG update
« Reply #47 on: September 10, 2010, 03:30:47 PM »
that's great :thumbsup:
I'm a Dude Playing a Dude, Disguised as Another Dude

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Re: Guy (sfa4) BIG update
« Reply #48 on: October 01, 2010, 09:32:46 PM »
well I decided to speak with Ryon about the current rage activation fx because I was unhappy with the way things looked, So I pitched Ryon my idea and he created the fx for them for me to code and here they are:



Wanted everyones opinion on them...
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Offline BC

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Last Login:August 30, 2014, 11:29:14 AM
  • I'm Back!
    • Mugen Evolution Forum
    • Email
Offering Hosting Spaces @ Mugen Evolution contact me via PM also click the image to visit my forum.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal