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Author Topic: Devil may cry 4 forest  (Read 1123 times)

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Offline yugo05

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Devil may cry 4 forest
« on: September 29, 2009, 02:47:43 PM »



Offline Worksa8

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Re: Devil may cry 4 forest
« Reply #1 on: September 29, 2009, 03:59:23 PM »
Okay, Is this just a screenshot stage?
Or does it actually have animation, or created layers via photoshop use?

Gues I just have to try and find out, but for stages like this it might be best to show like 2 or three screenshots.

Offline Jezekiel

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Re: Devil may cry 4 forest
« Reply #2 on: September 30, 2009, 03:33:08 AM »
There is no animations in this place of this stage in DMC4 so don't request or expect animations in this stage if the author want it accurate !

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Offline CleanCheeks

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Re: Devil may cry 4 forest
« Reply #3 on: September 30, 2009, 06:26:47 AM »
Absolutely gorgeous! Yknow, stages like thjis are just as important to a game as the characters, if not more [-X
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Offline Worksa8

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Re: Devil may cry 4 forest
« Reply #4 on: September 30, 2009, 02:45:15 PM »
There is no animations in this place of this stage in DMC4 so don't request or expect animations in this stage if the author want it accurate !
Teros made a fine animated, layered, DMC stage by combining mugen knowlage with what he had.
Part of creating, is knowing the materials you have to work with.

Offline Dissidia

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Re: Devil may cry 4 forest
« Reply #5 on: September 30, 2009, 09:54:26 PM »
Ok after testing...

Code: [Select]
boundleft=-100
boundright=100
boundhight=-2000
boundlow=0
verticalfollow= 0

Boundhight? Was that intentional or a typo error? As for -2000, that's way too high. Also the deltas are wrong for this stage, they should be "2,2", not "2,1".

More feedback soon...
Teros made a fine animated, layered, DMC stage by combining mugen knowlage with what he had.
Part of creating, is knowing the materials you have to work with.
Because Teros is a bada$$ when it comes to DMC stages. ;)

Offline R.I.C.O - Teros

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Re: Devil may cry 4 forest
« Reply #6 on: October 01, 2009, 03:42:01 PM »
I remember I was going to use this image and make it into a stage, but the perspective is off. The characters look so tiny, so I scrapped the idea. It just looks wrong.

Teros made a fine animated, layered, DMC stage by combining mugen knowlage with what he had.
Part of creating, is knowing the materials you have to work with.

That's how I roll.  :thumbsup:

More feedback soon...Because Teros is a bada$$ when it comes to DMC stages. ;)

*lol* Thank you, kind sir.


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Offline KudosForce

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Re: Devil may cry 4 forest
« Reply #7 on: October 01, 2009, 04:13:45 PM »
I must admit that my curiosity has been piqued. What did your DMC stage look like, Teros?
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Offline R.I.C.O - Teros

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Re: Devil may cry 4 forest
« Reply #8 on: October 01, 2009, 04:28:01 PM »
I must admit that my curiosity has been piqued. What did your DMC stage look like, Teros?
Well, if you've played my DMC4 "Jungle" stage (it's not a forest), then you'd notice that it rains after a certain period of time. Well that's what was gonna be implemented in my version of this screen shot the topic creator used from the game. Like I said though, the prospective is horrible. If the fighters were in the game "Devil May Cry 4", then they'd be the size of Dante's foot. Plus I wanted a challenge to jigsaw some foreground elements, which are also seen in my Jungle stage.


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