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Author Topic: [Help] Codeing hadoken  (Read 2165 times)

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Offline xPreatorianx

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[Help] Codeing hadoken
« on: September 12, 2007, 04:36:14 PM »
I have no idea where to begin on codeing an entire hadoken from start to finish i dont even know which states to use. So can anyone supply me with the info please k thnx!



Offline Luis/Dshiznet

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Re: [Help] Codeing hadoken
« Reply #1 on: September 12, 2007, 04:42:24 PM »
lol ok

this is easy once you get used to it.
first off go to your cns, then make a state(located on the left side) select projectile, then fill in the boxes what they ask for(you can do that own your own) then insert the state def, then go click to ruler looking thinger on the left side, open the aniamtion number, and the projectile number, and move it around to see where you want it to come out whne executed. then when your done look at what the x and y axis say, then replace the off set with those numbers
once thats done go to your cmd, make a new command, out any combination, then paste it under where the other commands are. Then highlight it, click the stamping thing on the left side, and search for what you named the cmd for, then fill in the boxes on the left. After that click add update

now try to see if it works, it should

and if you still need help, watch this video, btw i have a ebta version of shin lvs2 akuma.. and he has hadouken.. are you the person who made it? i mean i can tell you obviously didnt..
[youtube=425,350]YBZAb_nK4tU[/youtube]

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #2 on: September 12, 2007, 05:59:13 PM »
no that was failure me and him are both working on shin lv 2 akuma and chameleon. I am also working on a completely custom akuma which will have completely custom moves a god stance and some other features.Thanks for the vid and the info m8!

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #3 on: September 12, 2007, 09:19:47 PM »
ok i cant get my hadoken to even spawn it looks like i have everything set correctly but here is the code!
cns
Code: [Select]
;hadoken_weak
[StateDef 1001]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim =1001
poweradd = 20

[State 1001, 1]
type = Projectile
trigger1 = AnimElem = 1
projanim =1001
projhitanim =1001
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 126,-5
velocity = 3
attr = S, SP
damage = 200
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 1001, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


cmd

Code: [Select]
[Command]
name="qcfx"
command= D,DF,F,x

cmd 2(bottom of the code where all the change states go)
Code: [Select]
;hadoken_weak
[State -1, 1001]
type = Projectile
value=1001
triggerall=command ="qcfx"
trigger1 = (statetype = s) && ctrl


can anyone help me?

Offline Luis/Dshiznet

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Re: [Help] Codeing hadoken
« Reply #4 on: September 12, 2007, 09:23:29 PM »
you only have one animation place there
you have have two
where it says projanim, thats the no of the projectile animation change it.

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #5 on: September 12, 2007, 09:39:05 PM »
what do i change it to? im confused? i have the first sprite of the animation akuma and then the second the projectile so what do i change it to?

Offline Luis/Dshiznet

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Re: [Help] Codeing hadoken
« Reply #6 on: September 12, 2007, 09:41:00 PM »
what do i change it to? im confused? i have the first sprite of the animation akuma and then the second the projectile so what do i change it to?
u see you only put one animation there *10001* you need to add the aniamtion number of the projectile.. and if you numberd the same animations changed it

just watch the video.. it helps..

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #7 on: September 12, 2007, 09:53:02 PM »
im still confused ill rar up the file and send it to you and you can switch it for me because i cant do it. so let me send it to you.

Offline Luis/Dshiznet

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Re: [Help] Codeing hadoken
« Reply #8 on: September 12, 2007, 09:54:22 PM »
im still confused ill rar up the file and send it to you and you can switch it for me because i cant do it. so let me send it to you.
watch the dam video man..

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Re: [Help] Codeing hadoken
« Reply #9 on: September 12, 2007, 10:00:03 PM »
xPreatorianX, the miistake that you are making is that you use the same anim in the char and in the projectil, I put some info in the code that you made so you can understant what are you doing
Code: [Select]
;hadoken_weak
[StateDef 1001]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim =1001  ;these has to be the anim of the character
poweradd = 20

[State 1001, 1]
type = Projectile
trigger1 = AnimElem = 1
projanim =1001 ;these has to be the anim of the hadouken
projhitanim =1001 ;these has to be an anim if the hadouken hits
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 126,-5
velocity = 3
attr = S, SP
damage = 200
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 1001, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1




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Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #10 on: September 12, 2007, 10:20:18 PM »
no matter what i do it still wont work :S ~X(

Offline Luis/Dshiznet

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Re: [Help] Codeing hadoken
« Reply #11 on: September 12, 2007, 10:25:49 PM »
watch the video.. step by step
and im not gonna help you.. your character is fked up.. his sprites are mixed up weird.. i cant find the projectile and the previous animation to it to make the state def


Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #12 on: September 12, 2007, 10:28:06 PM »
the projectile is at the end of the sprites and the character animation and sprites are at the second to last
its not hard to find m8. also on the animation the animation is the last. its there just search for 1001 and 1002 and 1000 i guess. they are there at the end :S if you can help me cool if not guess ill find someone else or wait a week and come back

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #13 on: September 13, 2007, 03:15:45 PM »
can anyone help me if so ill send the character to you.

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Re: [Help] Codeing hadoken
« Reply #14 on: September 13, 2007, 03:18:30 PM »
can anyone help me if so ill send the character to you.
no need to send chars im sure someone will help you

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Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #15 on: September 13, 2007, 03:41:12 PM »
well ive tried doing it on my own i got the codeing down(i think i just cant get the animation to run in mugen so can i send the char to the person who is gonna help me or can i tell them the state defs and they guide me through the whole process?

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #16 on: September 13, 2007, 04:28:27 PM »
ok so here is the code over again for the cns.
Code: [Select]
[StateDef 1001]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1001
poweradd = 20

[State 1001, 1]
type = Projectile
trigger1 = AnimElem = 6
projanim = 1002
projhitanim = 1003
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 85,-8
velocity = 3
attr = S, SP
damage   = 200
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 1001, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


The 1001 is the animation with the character and the projectile and the 1002 is just with the projectile what am i doing wrong? if you need me to show the command let me know

Offline nick09

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Re: [Help] Codeing hadoken
« Reply #17 on: September 13, 2007, 04:56:10 PM »
ok so here is the code over again for the cns.
Code: [Select]
[StateDef 1001]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1001
poweradd = 20

[State 1001, 1]
type = Projectile
trigger1 = AnimElem = 6
projanim = 1002
projhitanim = 1003
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 85,-8
velocity = 3
attr = S, SP
damage   = 200
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 1001, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


The 1001 is the animation with the character and the projectile and the 1002 is just with the projectile what am i doing wrong? if you need me to show the command let me know

wrong animation number! they kept on saying that....

find the animation number for the character and projectile that you have not 1001 and 1002.

the 1001 and 1002 are examples of an animation number.

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #18 on: September 13, 2007, 04:59:12 PM »
well i give up if someone wants to take a crack at it the animations are the last and second to last on the animation tab and the files in the cns is right at the bottom of the last kick. Also same goes for the command. so if you guys wanna take a crack it so be it if not then i give up i am getting to pissed off at this. all the sprites are next to each other if you have to redo the animations its the last 30 sprites. Here is shin lv 2 akuma i guess if noone wants to help take it as a free beta. well here it is if anyone can help http://www.sendspace.com/file/6dnene

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Re: [Help] Codeing hadoken
« Reply #19 on: September 13, 2007, 05:00:26 PM »
my animation number for the char with the proj is 1001 the proj alone is 1002. i have the anims correct(atleast i think)

Offline xPreatorianx

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Re: [Help] Codeing hadoken
« Reply #20 on: September 13, 2007, 07:22:41 PM »
can anyone help me please?????? lol im dieing here i cant get the thing to work no matter what i do ive taken the code from ryux and it still wont work im lost as hell please someone guide me. The animation with him just doing the motion before the projectile is 1001 and the projectile itself is 1002. anyone?

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Re: [Help] Codeing hadoken
« Reply #21 on: September 13, 2007, 10:08:13 PM »
XPreatorianx, i'm downloading your char, I will help you when I finished I will tel you what to do just wait a little bit because my internet is really slow


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Offline Luis/Dshiznet

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Re: [Help] Codeing hadoken
« Reply #22 on: September 13, 2007, 10:09:43 PM »
i d/l the char.. it gave me some virus on my pc..
wtf did you but in it? i cant delete it and my pc is acting weird..

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Re: [Help] Codeing hadoken
« Reply #23 on: September 13, 2007, 10:17:28 PM »
i d/l the char.. it gave me some virus on my pc..
wtf did you but in it? i cant delete it and my pc is acting weird..
wtf, that didn't happen to me! :o

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Re: [Help] Codeing hadoken
« Reply #24 on: September 13, 2007, 10:58:53 PM »
XPreatorianX, i 'm sendig you akuma fixed


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