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Author Topic: Dark Man  (Read 28384 times)

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Offline Magma MK-II

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Re: Darkman
« Reply #100 on: January 27, 2010, 08:15:55 AM »
Well, that's because it's what he does in Megaman 5, he unmasks the fake protoman and leave.


Offline UltraRoboninja

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Re: Darkman
« Reply #101 on: January 27, 2010, 10:14:33 AM »
Hmmm you're right, he doesn't teleport. Weird. Oh well. Your version's perfect then.  :thumbsup:

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Offline Nilakantha

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Re: Darkman
« Reply #102 on: January 27, 2010, 11:47:01 AM »
Well he should atleast leave Rockman a Life Tank. :P
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Re: Darkman
« Reply #103 on: January 27, 2010, 11:53:43 AM »
And he should shoot Megaman too.
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Re: Darkman
« Reply #104 on: January 27, 2010, 12:56:53 PM »
Hmmm you're right, he doesn't teleport. Weird. Oh well. Your version's perfect then.  :thumbsup:

...you mean, he DOES teleport right? cause the vid clearly shows he does teleport.
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Offline KudosForce

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Re: Darkman
« Reply #105 on: January 27, 2010, 12:58:07 PM »
While I do agree with the others, I must say that it warms my heart to see an intro, that homages a famous scene in MM5. =D> Kudos to you, Magma!
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Offline Nilakantha

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Re: Darkman
« Reply #106 on: January 27, 2010, 01:24:10 PM »
...you mean, he DOES teleport right? cause the vid clearly shows he does teleport.

But if Blues teleports, then he would have to leave a Life Tank behind and I don't think he has that time, so I guess he'll walk away....(I know I'm being silly ignore me  :-[)
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Re: Darkman
« Reply #107 on: January 27, 2010, 01:33:55 PM »
He could just jump up while standing in his stance mode, just up like a deus ex macna effect. You could even tie ropes into his sholders, and make him look like a cardboard cut out and lift him a way. It would be funny.....

Offline UltraRoboninja

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Re: Darkman
« Reply #108 on: January 27, 2010, 01:39:00 PM »
...you mean, he DOES teleport right? cause the vid clearly shows he does teleport.
Well I mean the traditional Megaman style "teleport" where they turn into a little line and fly straight up or down. In the video he just falls down, unmasks Darkman, then jumps up. No line. Either way is cool with me though.

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Offline Magma MK-II

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Re: Darkman
« Reply #109 on: January 28, 2010, 07:30:07 AM »
I've been working on him for a while:


His medium punch. i've been trying to make the move look more natural, and later I noticed it became very awesome!


Yes, Jill Valentine's effects for Darkman #1 hyper.

Offline Paraside

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Re: Darkman
« Reply #110 on: January 28, 2010, 05:06:12 PM »
I've been working on him for a while:


His medium punch. i've been trying to make the move look more natural, and later I noticed it became very awesome!

Awesome, looks like he is slapin and reflecting beams with his hand
 

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Re: Darkman
« Reply #111 on: January 28, 2010, 05:14:16 PM »
I really like the medium punch. Whenever I see it, I wanna shout "PIMP HAND". Seriously, that's what it looks like to me.

But it's looking great. Can't wait to see a finished product! :)
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Re: Darkman
« Reply #112 on: January 28, 2010, 08:31:05 PM »
I agree with ID; It really does look like a pimp slap!

That said, Dark Man #1's hyper move indeed looks awesome. He's shaping up nicely, isn't he?
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Offline Magma MK-II

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Re: Darkman
« Reply #113 on: January 29, 2010, 08:03:18 AM »
I really like the medium punch. Whenever I see it, I wanna shout "PIMP HAND". Seriously, that's what it looks like to me.

But it's looking great. Can't wait to see a finished product! :)
I agree with ID; It really does look like a pimp slap!

That said, Dark Man #1's hyper move indeed looks awesome. He's shaping up nicely, isn't he?

It was my intention all along to make a pimp slap! Glad my plan was fulfilled!

More progress:


His strong punch. Ouch!


Darkman #3. Very simple, just a barrage of shots.

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Re: Darkman
« Reply #114 on: January 29, 2010, 11:44:43 AM »

Darkman #3. Very simple, just a barrage of shots.

Why does his body totally change in these sprites? It looks kind of odd to me the way it hapens
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Offline Ununsed-Username

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Re: Darkman
« Reply #115 on: January 29, 2010, 11:48:35 AM »
Looks good, can't wait to see more.
« Last Edit: January 29, 2010, 08:14:37 PM by Swayhaven »

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Re: Darkman
« Reply #116 on: January 29, 2010, 12:02:50 PM »
Why does his body totally change in these sprites? It looks kind of odd to me the way it hapens

Its because in the game, there are several differnt version of dark man you fight, one with a bazooka arm, one with tank treds, one red and spikey and the other one is normal i think.

And sence its a hologram robot, his base from dosnt have to be anything humane looking. The inhuman apperance of Dark Man is like a reflection into the dark side of humanity, a cold mechine willing to mask itself as something friendly only to distory you.
Its actualy pritty deep if you think about why the character was made.

Offline DARKTALBAIN

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Re: Darkman
« Reply #117 on: January 29, 2010, 12:18:58 PM »
Its because in the game, there are several differnt version of dark man you fight, one with a bazooka arm, one with tank treds, one red and spikey and the other one is normal i think.

And sence its a hologram robot, his base from dosnt have to be anything humane looking. The inhuman apperance of Dark Man is like a reflection into the dark side of humanity, a cold mechine willing to mask itself as something friendly only to distory you.
Its actualy pritty deep if you think about why the character was made.

I mean I understand that, but it is just the way it changes doesn't look right to me. I think it needs more of a flash, like the other sprites that MDMKII did.

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Offline Worksa8

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Re: Darkman
« Reply #118 on: January 29, 2010, 07:45:56 PM »
Now it's official. Darkman will be joining

Only a robot could gyrate his hips like that...

Anyways nice WIP, this is interesting =3

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Re: Darkman
« Reply #119 on: January 30, 2010, 03:02:06 PM »
Only a robot could gyrate his hips like that...

Anyways nice WIP, this is interesting =3

Indeed, I've been quite interested myself. New animations are lookin' great BTW.  :thumbsup:

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Offline Magma MK-II

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Re: Darkman
« Reply #120 on: February 03, 2010, 07:59:27 AM »
Some minor things:



I've redone this animation, but something still seems not right...



The crouching weak kick. I've tried to make a russian dance, but to no avail.

Offline celobateira

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Re: Darkman
« Reply #121 on: February 03, 2010, 02:22:17 PM »
humm maybe the arms position
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Offline Paraside

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Re: Darkman
« Reply #122 on: February 03, 2010, 05:04:09 PM »
humm maybe the arms position

That's right, it seems as if he weren't applying force in the kicks
 

Offline Magma MK-II

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Re: Darkman
« Reply #123 on: February 09, 2010, 08:32:50 AM »
Now I've got it right:


Offline Nilakantha

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Re: Darkman
« Reply #124 on: February 09, 2010, 10:55:14 AM »
Some minor things:



I've redone this animation, but something still seems not right...



The crouching weak kick. I've tried to make a russian dance, but to no avail.

I didn't see anything wrong with these kicks, they fit Darkman just right.  I mean Darkman is a twisted robot and is sort of like the Yamazaki of Rockman.  So he doesn't have to apply any force to his kicks.
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