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Author Topic: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0  (Read 2446 times)

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Offline ZVitor

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #25 on: August 31, 2009, 09:57:45 PM »
thanks all.

The Sniper Rifle looks a lot like the one the MUGEN Duke Nukem uses....which doesn't make it any less cool. 
i dont have this char, my inspiration was snake eater in new smash brothers.

Awww man, I saw this release just as I was leaving for work. It's gonna be a long day. The sprites look great and Zvitor's coding gets more impressive with every character, so I'm sure it'll be amazing.
i have plans to upgrade our miss marvel code too and add the missing colors, not right now.... maybe next year.

This character is completely awesome. Great work both of you. One question though, si there a way to make him launch people a little less higher, or just make him jump higher after you launch an opponent? I'm having a tough time going into air combos because they are always way out of reach.
dammint, my default char in p2 position is imt' rogue, and she dont go so high with the launchers, so i reduced his super jump high..... will fix later.

Offline Hardy

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #26 on: August 31, 2009, 10:27:19 PM »
love the release zvitor
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Offline laspacho

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #27 on: August 31, 2009, 11:52:59 PM »
Wow very cool character.  I like all the neat constructs he has, very suiting.  I think the Tank lasts a little long.  Maybe not.   :cool

Offline Jelux Da Casual

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #28 on: August 31, 2009, 11:57:46 PM »
Yeah, Tank needs a timer bad.

Also, it'd be nice to cancel out of the helicopter construct.
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Offline DARKTALBAIN

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #29 on: September 01, 2009, 12:20:40 AM »
I like that big metal piston that pummels the opponent , the tank ... not so much. I think it lasts too long. 
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Offline Worksa8

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #30 on: September 01, 2009, 12:21:46 AM »
The tank is actually easily taken out. If you damage it, it will break in like, 5 hits...Plus you hurt him even while he is in it.
A timer might be a bit TOO much...

Offline Omega Krauser

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #31 on: September 01, 2009, 12:25:49 AM »
Great Release  :o

Offline bdcirck

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #32 on: September 01, 2009, 01:48:31 AM »
The tank is actually easily taken out. If you damage it, it will break in like, 5 hits...Plus you hurt him even while he is in it.
A timer might be a bit TOO much...
I agree with worksa8 the tank is in my experiance a good and unique idea. Also it is easy to take the tank out, since it cannot jump and it can be hit.

Also, it'd be nice to cancel out of the helicopter construct.
also had that problem when I was in training mode :D.

Offline darkmoon766

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #33 on: September 01, 2009, 03:39:27 AM »
Press start to cancel out of the tank, the helicopter, and the sphere shield.

Offline ZVitor

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #34 on: September 01, 2009, 05:40:26 AM »
Press start to cancel out of the tank, the helicopter, and the sphere shield.
thats right, lets read readme guys.

The tank is actually easily taken out. If you damage it, it will break in like, 5 hits...Plus you hurt him even while he is in it.
A timer might be a bit TOO much...

I agree with worksa8 the tank is in my experiance a good and unique idea. Also it is easy to take the tank out, since it cannot jump and it can be hit.
thats right, no timer to tank because is really easy to take it out.
1 hit to copter
2 hits to shield
10 hits to tank, and tank is really vunerable to combos.

Offline bdcirck

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #35 on: September 01, 2009, 07:25:39 AM »
thats right, lets read readme guys.
I must admit I never read those  :DxDie

Offline Jelux Da Casual

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #36 on: September 01, 2009, 10:10:09 AM »
lol, that's where I fail. I sped through the readme.
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Offline warecus

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #37 on: September 01, 2009, 10:30:47 AM »
love the char z, great work side by side he trumps hal jordan, great job to you too will i am.

also z off topic but isaiah seems to have no priority when it comes to punches and kicks everybody beats to the punch.  what the deal

Offline Serious Cat

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #38 on: September 01, 2009, 11:56:20 PM »
Srsly, nice work, here, guys.

Posting from my G1 mobile phone.

Offline alex87

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #39 on: September 03, 2009, 04:13:25 PM »
you impressed me...

Offline k.dark0

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #40 on: September 03, 2009, 10:53:32 PM »
OMG, the Blackest Night is coming to mugen...
Great job guys...

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Offline volzzilla

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Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0
« Reply #41 on: September 04, 2009, 09:32:25 PM »
I created a YouTube video of him that will show off all of his moves in both AI and training mode to give you an idea of how he works.

There is also a written review portion in the more info section of the video.


« Last Edit: September 25, 2009, 10:48:13 AM by volzzilla »
Please visit a DC/Marvel centered Mugen Community at: http://mugenmultiverse.forumotion.com/

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