collapse

Author Topic: Snakeman  (Read 21143 times)

0 Members and 8 Guests are viewing this topic.

Offline Rotten Rudy

  • Initiate
  • **
  • Posts: 38
  • Last Login:March 29, 2011, 11:30:03 PM
  • Armor King Swing!
    • Email
Re: Snakeman
« Reply #125 on: August 23, 2010, 02:47:18 PM »
This Looks Promising.  :thumbsup:

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Snakeman
« Reply #126 on: August 23, 2010, 06:05:05 PM »
Quite a nice throne (which, incidentally enough, uses Cobra Jafar's head from Capcom's SNES Aladdin game ;) ) and pose, there. :thumbsup:

Here I was, thinking that Shade Man would be the one with a glass of wine/tomato juice. :P Silly me.

Correct that's from Aladdin hehe, good eye.  I always liked how that snake head looked.  I saw a youtube video of Snakeman sitting in a throne with glass of red liquid, so that's where I got the idea from.

The idea of the throne seems awesome! But you should really work on the shading of the middle head and the "W" symbol, so they match the rest of the throne!

Hmm didn't realize that stood out, it came from Power Battles.  I'll take a look, it shouldn't take more then a couple minutes to shade the "W".

I also have Snakeman's throw (Blanka like bite) almost finished.

And another Pic, I have been adding lots of sprites last couple nights.


One of the couple things remaining is I wanted to make this Snake head bigger for a hyper.  I tried putting it through a blowup filter but it didn't come out the way I had planned..


Maybe Snakeman could ride it up like this, or the head can pop up and shoot.
« Last Edit: August 23, 2010, 06:12:44 PM by laspacho »

Offline celobateira

  • Forum Member
  • ***
  • Posts: 201
  • Last Login:November 07, 2016, 03:29:37 PM
    • Email
Re: Snakeman
« Reply #127 on: August 23, 2010, 07:08:06 PM »
Yep, using a level 2 or 3 hyper... the snake appears and do a huge flame blast...

kind of the Death Adder by Mike Obrecht hyper when the dragon appears and toasts everything
No one dies virgin, life f..k us all

Offline waluigimaster

  • Miscellaneous creation
  • Initiate
  • **
  • Posts: 78
  • Last Login:December 24, 2012, 02:51:20 PM
Re: Snakeman
« Reply #128 on: August 24, 2010, 09:43:26 AM »
Maybe Snakeman could ride it up like this, or the head can pop up and shoot.

I agree with celobateira, that's gotta be a level 3 hyper! :w00t:
(I'm really not used to having signatures to be honest)

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Snakeman
« Reply #129 on: August 24, 2010, 12:08:20 PM »
Oh, that's from the intro of Megaman 8! It's gonna be cool!

By the way you should use the sprites from Wily Wars, they're better!

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: Snakeman
« Reply #130 on: August 24, 2010, 06:27:25 PM »


Maybe Snakeman could ride it up like this, or the head can pop up and shoot.


Yeh that would be dope
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Snakeman
« Reply #131 on: August 24, 2010, 07:04:43 PM »
That would be awesome!, I can imagine pulling that move off in my mugen.

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: Snakeman
« Reply #132 on: August 24, 2010, 07:28:08 PM »
Yeah, Snake Man riding Big Snakey would be a fitting level 3 Hyper, for him. Here's to hoping it'll come out well. ::salute::

Correct that's from Aladdin hehe, good eye.  I always liked how that snake head looked.  I saw a youtube video of Snakeman sitting in a throne with glass of red liquid, so that's where I got the idea from.

Well, that certainly explains things.
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: Snakeman
« Reply #133 on: August 24, 2010, 07:31:56 PM »
yeh take your time with this creation. this looks like one of those mugen chars that will be in my lil fav stash. Been a Snakeman fan since my teens when i bought Megaman 3 with my allowance when it first came out haha

good luck
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Snakeman
« Reply #134 on: August 27, 2010, 01:39:47 AM »
Oh, that's from the intro of Megaman 8! It's gonna be cool!

By the way you should use the sprites from Wily Wars, they're better!

Good idea I forgot about those sprites.  I have been working on this tonight.  These 16 bit sprites blow up berrer theb 8 bit sprites.  Still needs manual by hand work.  Almost done making them, I will have it finished before going to sleep.

Offline Rick The Fox

  • New Member
  • *
  • Posts: 4
  • Last Login:April 12, 2014, 08:08:55 PM
Re: Snakeman
« Reply #135 on: August 30, 2010, 10:36:27 AM »
Is it just me, or would Snakeman's "tail" look better hanging down on sprites like the idle rather than defying gravity and constantly and sticking up? The sticking up fits for some animations, such as the running and dashing animations, however for a lot of the animations, it looks quite odd sticking up.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Snakeman
« Reply #136 on: October 04, 2010, 10:51:38 PM »
Is it just me, or would Snakeman's "tail" look better hanging down on sprites like the idle rather than defying gravity and constantly and sticking up? The sticking up fits for some animations, such as the running and dashing animations, however for a lot of the animations, it looks quite odd sticking up.

I think it looks fine.  You'll get a better look when I can post a good video.  Hopefully soon. 
Actually I just finished Snakeman's sprites tonight so he is awaiting coding now. 

Who was I going to make next again?  (As I look up to the Avatar)..   ;D

Offline M. Satoshy X

  • Editing the metools! : D and I is difficult to fix the chest of guts!
  • RMM Contributor
  • ****
  • Posts: 161
  • Last Login:December 19, 2020, 11:04:42 PM
  • Gattsu-Gattsu!!!
    • http://mastersatoshyx.blogspot.com/
    • Email
Re: Snakeman
« Reply #137 on: October 05, 2010, 12:18:09 AM »
VERY GOOD NEWS!!!!!!!!!!!  :)



Offline Royal_Squat

  • Extraterrestrial space police robot
  • RMM Contributor
  • ****
  • Posts: 284
  • Country: United States us
  • Last Login:April 28, 2024, 12:06:44 PM
  • Greatness is earned
    • Royal_Squat
    • Email
Re: Snakeman
« Reply #138 on: November 15, 2010, 02:18:32 PM »
I think it looks fine.  You'll get a better look when I can post a good video.  Hopefully soon. 
Actually I just finished Snakeman's sprites tonight so he is awaiting coding now. 

Who was I going to make next again?  (As I look up to the Avatar)..   ;D

If You want I could Sprite him to the RMM Template just for a start. After that I would need some help with all the Hyper Moves, But that shouldn't be too hard.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Snakeman
« Reply #139 on: November 15, 2010, 09:52:37 PM »
I have all of Snakeman's basics added and coded to the template.  I also added all the sprites for the specials and hypers to the template.  Just needs the specials and hypers coded.

Sometime in the near future I gotta put up a new wip topic for my next character.   :thumbsup:

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Snakeman
« Reply #140 on: November 15, 2010, 09:57:42 PM »
Yeah, your NEXT one...
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Snakeman
« Reply #141 on: December 31, 2010, 11:22:20 AM »
Bump..

Ok, I lied, one more fun thing for the end of the year. 
I had all the programs open from the Needleman video I just posted so.. Here is another video, this time of Snakeman's custom basic attacks.   =P~

Even though I said I'm finished with him I think the only thing he really lacks a crawl forward, I never had any luck making it at all unfortunately.  If anyone interested in trying to take a crack at it I'll send some sprites their way.  :)


Offline CVS Artist

  • MUGEN Content Architect
  • *****
  • Posts: 172
  • Country: Japan jp
  • Last Login:November 18, 2024, 05:48:01 AM
  • Anime loving sprite master
    • Email
Re: Snakeman
« Reply #142 on: April 14, 2012, 02:21:12 PM »
if its a crawl forward animation i think i can because i really need another rockman character in my roster
CROM/Anmie Battle Royal member

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Snakeman
« Reply #143 on: April 14, 2012, 02:52:03 PM »
if its a crawl forward animation i think i can because i really need another rockman character in my roster

Watch out with those necrobumps..   ;)

Anyway,
I've come to peace that Snakeman doesn't crawl, it's not needed honestly.
I'm hopeful that you'll see all 6 of my works in progress released this year to fill everyone's Mugen desire for More Megaman.   I'm only lacking coding on five of them as they are totally sprited, and Needleman almost has his basics sprited.  :thumbsup:

WIP list here:
http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Laspacho


Offline Trinitronity

  • Infinity Regular
  • ****
  • Posts: 841
  • Country: Germany de
  • Last Login:January 13, 2023, 01:26:38 PM
  • Working on coming back to MUGEN
    • Email
Re: Snakeman
« Reply #144 on: April 14, 2012, 03:06:19 PM »
Anyway,
I've come to peace that Snakeman doesn't crawl, it's not needed honestly.
I'm hopeful that you'll see all 6 of my works in progress released this year to fill everyone's Mugen desire for More Megaman.   I'm only lacking coding on five of them as they are totally sprited, and Needleman almost has his basics sprited.  :thumbsup:
WIP list here:
http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Laspacho
Thanks for letting us know, that you did NOT stoped to work on your chars.
However, it really would be helpful, if you told us, how much has been finished sprite-wise and coding-wise, so we can at least know, how many things are left until the release. :thumbsup:
Just a suggestion...

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Snakeman
« Reply #145 on: April 14, 2012, 04:38:51 PM »
Each character there has a progress update in it.   ;)

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Snakeman
« Reply #146 on: September 05, 2012, 10:22:28 PM »
Do you think Snakeman has bad breath if he can spit acid?   ;D

Offline ExeLord

  • Smirking mage
  • RMM Contributor
  • ****
  • Posts: 1469
  • Country: Russian Federation ru
  • Last Login:October 16, 2024, 07:55:45 AM
Re: Snakeman
« Reply #147 on: September 05, 2012, 10:57:21 PM »
*nerd mode on* Hmmm, even if he had acid in his mouth, I think, it wouldn't stink, nor his breath would be harmful, though probably he have hollow teeth, like snakes and spits acid only when needed. *nerd mode off*
That move reminds me of MK's Reptile, which makes me wonder, maybe he could use that crawling-running Reptile's move?

(0:14)
Also good to see you working on him again :thumbsup: %%-

P.S. why not adding this smile to extra ones?
« Last Edit: September 05, 2012, 11:05:12 PM by ExeLord »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Snakeman
« Reply #148 on: September 06, 2012, 05:52:35 PM »
You mean when he kinda hunches over and kinda runs forward?  I dunno.  The acid spit was totally based on Reptile.
Snakeman's finally being coded.  Sprites have been done for quite some time.   :thumbsup:

I turned that emoticon into the current one we are currently using.

Offline Trinitronity

  • Infinity Regular
  • ****
  • Posts: 841
  • Country: Germany de
  • Last Login:January 13, 2023, 01:26:38 PM
  • Working on coming back to MUGEN
    • Email
Re: Snakeman
« Reply #149 on: September 08, 2012, 02:05:19 PM »
You mean when he kinda hunches over and kinda runs forward?  I dunno.  The acid spit was totally based on Reptile.
Snakeman's finally being coded.  Sprites have been done for quite some time.   :thumbsup:

I turned that emoticon into the current one we are currently using.
Wait, what do you mean with that? Does it mean, that I came to late to suggest an Onabashira hyper?
(click to show/hide)

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal