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Author Topic: Mega Man: Robot Master Mayhem  (Read 55034 times)

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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #525 on: December 12, 2012, 10:37:24 AM »
If we apply the story mode id love to get started on working on a story. Im currently working sakugane as we speak. Im close to finishing Quint. Life just kicking me right now so work is spotty. I done all portrait but 1. That being burst man. Im also helping with other characters in the RMM too. Ill announce those one i make more progress on Quint so i can put more time in designing the game play of those characters. Cinnimon, Time man Ive done designs for. Ill post those in the future in the MM Sprite thread. Those two wip will require a lot of custom work so they wont be worked on for some time. Enker will be about the same difficulty as Quint so ill probably start his with wip  mentioned above that i am helping with.

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Offline ChAoTiC

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Re: Mega Man: Robot Master Mayhem
« Reply #526 on: December 14, 2012, 10:35:48 AM »
Hey ladies and gents, Ive been away for some time.  I wanna do some updates to Protman and Bass for this Project while i have the time.  Is there a character thats remotely done or close to the final product that i could get to maybe compare notes and code with?

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #527 on: December 14, 2012, 10:44:37 AM »
Hey ladies and gents, Ive been away for some time.  I wanna do some updates to Protman and Bass for this Project while i have the time.  Is there a character thats remotely done or close to the final product that i could get to maybe compare notes and code with?
THAT is something I would love. Will they have different moves and the like or is it just code polishing?

Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #528 on: December 14, 2012, 10:45:46 AM »
Well, there is the progress thread, though it isn't updated for a while.

Welcome back, yo!  :Terry

Offline ChAoTiC

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Re: Mega Man: Robot Master Mayhem
« Reply #529 on: December 14, 2012, 10:51:00 AM »
THAT is something I would love. Will they have different moves and the like or is it just code polishing?

Yes, I hold Protoman near and dear to me since he is my first official full release.  I really need to polish his coding to fit the RMM standard then later he will get new attacks.

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #530 on: December 14, 2012, 10:53:55 AM »
Yes, I hold Protoman near and dear to me since he is my first official full release.  I really need to polish his coding to fit the RMM standard then later he will get new attacks.
Cool. Also this is just a nitpick of mine, but I think you should use more of Shock's voice for Blues (as in maybe have him record more than three clips). That's just me though.

Offline ChAoTiC

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Re: Mega Man: Robot Master Mayhem
« Reply #531 on: December 14, 2012, 10:59:32 AM »
Cool. Also this is just a nitpick of mine, but I think you should use more of Shock's voice for Blues (as in maybe have him record more than three clips). That's just me though.

Since this is a full game and the majority of the voices are Japanese, i think im gonna have to side with the Jap voices this time around.  But I wont throw that idea out the window just yet.

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #532 on: December 14, 2012, 11:02:18 AM »
Since this is a full game and the majority of the voices are Japanese, i think im gonna have to side with the Jap voices this time around.  But I wont throw that idea out the window just yet.

Not necessarily true. Lasp actually ripped all the ENG voices from Mega Man Powered Up (except for Blues) and we even have some people voicing other RMs (at least I remember some of them having voice actors).

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #533 on: December 14, 2012, 08:39:09 PM »
Since this is a full game and the majority of the voices are Japanese, i think im gonna have to side with the Jap voices this time around.  But I wont throw that idea out the window just yet.

I have protoman voices ripped from Megaman Powered up if you want them.

I'll send you a character to cllok at chaotic, nice to see you around!

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #534 on: December 14, 2012, 08:48:01 PM »
I have protoman voices ripped from Megaman Powered up if you want them.
You did? I thought you couldn't find a way to get them.

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #535 on: December 14, 2012, 08:55:25 PM »
Got them now, and other stuff too like Roll.  There is another folder in the old link.   ;D

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #536 on: December 14, 2012, 09:02:10 PM »
Got them now, and other stuff too like Roll.  There is another folder in the old link.   ;D
Cool beans man  :Terry

Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #537 on: December 15, 2012, 04:04:35 PM »
Well, for the release there will be, from me:

- Yellow Devil (done)
- Burstman (75% I think)


Possibility:
MetamongerZ - I will try to make it once I go into a vacation from my job

There are 2 more Megaman chars on my hands now, but they are surprise :)
Saddly, they won't reach the release date.

not related to this game, but I loved this

Offline Ganbare-Lucifer

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Re: Mega Man: Robot Master Mayhem
« Reply #538 on: December 15, 2012, 04:46:32 PM »

There are 2 more Megaman chars on my hands now, but they are surprise :)
Saddly, they won't reach the release date.

Tomahawk Man? Pharaoh Man? I WANT THEM! PLEASE!

 :'(
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Offline Trinitronity

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Re: Mega Man: Robot Master Mayhem
« Reply #539 on: December 15, 2012, 04:56:56 PM »
Tomahawk Man? Pharaoh Man? I WANT THEM! PLEASE!

 :'(
BTW, what happened to your TomahawkMan again.
Also, someone else is working on PharaohMan already.

Offline Ganbare-Lucifer

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Re: Mega Man: Robot Master Mayhem
« Reply #540 on: December 15, 2012, 05:02:24 PM »
BTW, what happened to your TomahawkMan again.
Also, someone else is working on PharaohMan already.

I suck at spriting skills, so i cancelled it... only you can revive it...

...and Excursion is gone FOREVER by bussy life! i don't think he will continue him...
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Offline Trinitronity

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Re: Mega Man: Robot Master Mayhem
« Reply #541 on: December 15, 2012, 05:08:20 PM »
I suck at spriting skills, so i cancelled it... only you can revive it...
Sorry, I can only revive him in terms of coding.
And you aren't bad at spriting. At least, your better at spriting then I am.

Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #542 on: December 15, 2012, 05:10:38 PM »
Quote
...and Excursion is gone FOREVER by bussy life! i don't think he will continue him...
I don't think so. He will be back again.

But its not the chars you have mentioned :)

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #543 on: December 15, 2012, 05:11:36 PM »
There are 2 more Megaman chars on my hands now, but they are surprise :)
Saddly, they won't reach the release date.

not related to this game, but I loved this

Ooh, wonder who they are ...

also awesome pixel find  :Terry

Offline O Ilusionista

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Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #545 on: December 15, 2012, 05:57:33 PM »

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #546 on: December 15, 2012, 05:58:16 PM »
You tease  :-w

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #547 on: December 22, 2012, 11:15:35 PM »
Im looking for a Mega Man weapon that functions  like the Aegis Reflector. From anywhere in the Rock time line? Can anyone send me in the right direction?

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Re: Mega Man: Robot Master Mayhem
« Reply #548 on: December 23, 2012, 02:20:14 AM »
Im looking for a Mega Man weapon that functions  like the Aegis Reflector. From anywhere in the Rock time line? Can anyone send me in the right direction?
The only weapon, that has at least SOME similarities with the Aegis Reflector is the Cold Wall, and even then, both attacks are way too different...

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #549 on: December 23, 2012, 02:36:10 AM »
Thanks. not really what im looking for. I reworded my statement:

Im looking for a Mega Man weapon that functions  like the Aegis Reflector. From anywhere in the Rock - Legends time line? Can anyone send me in the right direction?

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