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Author Topic: Mega Man: Robot Master Mayhem  (Read 55093 times)

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Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #425 on: October 07, 2011, 07:13:04 AM »
Awesome poster man. Although wasn't Roll in this game too?

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Re: Mega Man: Robot Master Mayhem
« Reply #426 on: October 07, 2011, 08:10:28 AM »
Above post Thank you guys.
OK i think it looks good now. Any changes can be made and again thank you all for these wonderful sprites. Acey, Excursion, Laspacho and who ever else on the infinity team, please don't mind the Infinity logo i put there, i think it gives it a better fell and plus if this ever finds itself surfing the web on anther mugen site the logo is there to know where it came from. Thank you guys and if there are more sprites i can continue this, I didn't wanna add X because i felt having 2 megamans on the same side would look weird so i just gave him a cool pose under his name, chillin with blues lol.. From the last one to this one i added a missile from Wily's Tower, a new Dr.Wily being used for the game, new poses for some characters, added more characters, put the planet Earth in the background, and Put the infinity Logo there, also i gave this one a ground. The ground was used from Dr.Wily's stage and will post a link to the stage when i find it again (But it is on this site), also would like to mention again that EVERY sprite came from this website (Except earth, stars, wily tower, and megaman logo) so it goes to show how creative you guys are, nice job and Thank You...... ENJOY

EDIT: Each series of the megaman games are in order by robots, Megaman 1 robots start by Megaman and Megaman 10 ends with strikeman by the sub bosses, If you are looking for a certain villain just go by the title of the game and you will find him. Tenguman sprite has been changed so you can see him more clearly, remember to look by the order and you will find him in MM8 section.



OK i said ^^ when i find the stage where i got the ground from i would upload it here's the link.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=22813.0
« Last Edit: October 07, 2011, 11:55:52 AM by ajrenalin »

Offline C.R.O.M.-Mugen-Ninja

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Re: Mega Man: Robot Master Mayhem
« Reply #427 on: October 07, 2011, 08:53:01 AM »
I like it but where is TenguMan?
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Offline TheClone45

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Re: Mega Man: Robot Master Mayhem
« Reply #428 on: October 07, 2011, 10:03:34 AM »
Let's see:

MM1: All robot masters are being done. (except Time Man and Oil Man from Powered Up)
MM2: Air Man, Crash Man, Heat Man, Metal Man and Wood Man are being done. Quick Man was stopped.
MM3: Magnet Man, Needle Man, Snake Man and Top Man are being done.
MM4: Skull Man and Toad man are being done. Pharaoh Man was stopped.
MM5: Crystal Man and Dark Man are being done. Star Man was stopped.
MM6: Plant Man and Centaur Man were stopped. If I recall correctly, Laspach had authorization to include Knight Man.
MM7: Burst Man is being done. Shade Man was stopped.
MM8: Search Man and Tengu Man are being done.
MM9/MM10: Splash Woman and Sheep Man were stopped.

Actually Star Man is on hold. Fou needs to finish his kirby project, then he will get back working on starman.

I like it but where is TenguMan?

I was going to say that.

By theclone45 at 2011-01-02

Offline G.P.O.A - GatlingPunchRalf

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Re: Mega Man: Robot Master Mayhem
« Reply #429 on: October 07, 2011, 10:58:52 AM »
I noticed there was no Blademan in the MM10 section. Me and DanOwnsAll made a sprite of him which you can find in his sprite thread if you would like to use it.

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Offline Spidermew

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Re: Mega Man: Robot Master Mayhem
« Reply #430 on: October 07, 2011, 11:09:51 AM »
Who's Sniper Joe is that?
I know its not mine, but i've never seen that sprite before.

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Re: Mega Man: Robot Master Mayhem
« Reply #431 on: October 07, 2011, 11:41:35 AM »
@GatlingPunchRalf - just send me a link and ill re upload.

@ SpiderMew - Manic had posted this on a thread i remember from a few years ago. here is the link in which i found most of these sprites other than the Ones from this thread going on now.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=15057.msg322361#msg322361

« Last Edit: October 07, 2011, 12:06:20 PM by ajrenalin »

Offline Spidermew

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Re: Mega Man: Robot Master Mayhem
« Reply #432 on: October 07, 2011, 11:58:41 AM »


I dont have a public wip topic. I have a hard time showing incomplete stuff sometimes, especaly sence i cannot make updates to my work frequently with school going on and me writing a play while acting in ohthers.
My design is based on MM7

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Re: Mega Man: Robot Master Mayhem
« Reply #433 on: October 07, 2011, 12:06:41 PM »
Also Spidermew its your joe being added?? im still not sure who is fully in the game as i am seeing changes frequently being made. If all goes well i will make anther containing only the characters from the game itself, when i get the entire roster, you can say i just created this through boredom. I edited my last post i remembered your Joe now, i went to the main page. But thank you for still uploading. If you want i can make 2 versions right now and add yours in, no problem. Your Joe looks sick though thats his stance with the moving laser/eye. I like that alot. Megaman 7 is one of the best one's i think other than 2, only one for SNES, not including X's. If i knew more about fighter factory i would try to make something happen but i been on 3d for a while now, slightly easier i think as 2d you have to make everything, thats why i always give this site my respect, it's tough work, and with school, more power to ya.

EDIT: This is the version with your Sniper Joe ;)

Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #434 on: October 07, 2011, 12:21:56 PM »
Needs more robots.

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Re: Mega Man: Robot Master Mayhem
« Reply #435 on: October 07, 2011, 12:36:59 PM »
lol agreed. I can put more in, i purposely made enough space to fill more in, I am missing 6 bots alone from MM8. I just finished it for now until more robots appear, this is the last update until i find more bots, what i did here was i added shadows to everyone. Check it out...


OK, i found a few more bots, GatlingPunchRalf i already found it its added now in this update, i already read your post below mines, but figure just edit this one. The new bots i got now are Blademan, Cloudman, Solarman, Chillman, Chargeman, Centaurman and Burnerman (im not sure what game he is from so i threw him in the back of the line next to strikeman. Any more bots found i will continue and new characters have shadows now to. Also a few of the main characters got repositioned, i didn't like them standing in a straight line and protoman is closer to megaman looks like he is leaning on him.
« Last Edit: October 07, 2011, 02:09:07 PM by ajrenalin »

Offline G.P.O.A - GatlingPunchRalf

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Re: Mega Man: Robot Master Mayhem
« Reply #436 on: October 07, 2011, 01:24:16 PM »
@GatlingPunchRalf - just send me a link and ill re upload.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=26969.300
Sorry I took so long to get back to you. It's around the middle of the page.

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Offline TGM

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Re: Mega Man: Robot Master Mayhem
« Reply #437 on: October 07, 2011, 02:15:49 PM »
lol wow I never thought that ppl would add my Chill man and Solar man I just wanna make myself clear I don't want to show off I'm just saying that was I shocked that my sprites were invited lol you can add my blade man if you want ajrenalin

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Re: Mega Man: Robot Master Mayhem
« Reply #438 on: October 10, 2011, 01:43:52 PM »
Thank you. I will definitely make anther within time but all the robots i added are the only one's i had access to. When more come to my eyes i will make the next one even better, but of course it won't be today.

Offline Afterthought

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Re: Mega Man: Robot Master Mayhem
« Reply #439 on: October 11, 2011, 03:40:03 PM »
@ajrenalin: I'm gonna send you the Searchman sprite you saw in the GIF, so it can look more current. Nice compilation!

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Re: Mega Man: Robot Master Mayhem
« Reply #440 on: February 02, 2012, 05:23:47 AM »
When is this going to finish i have been waiting for years.... :-w

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Re: Mega Man: Robot Master Mayhem
« Reply #441 on: February 02, 2012, 05:47:44 AM »
When is this going to finish i have been waiting for years.... :-w
you been here since 09 and this is you're first post? So you know how this place works then. Its nice to see that your so thrilled about this  that you decided to stop leeching for a moment and contribute by giving feed back. next time however please put a little more thought into the content if it.

Well you been around long enough to know how we work on these characters, projects, etc. so I'll spare you the usual speech and leave you with this. It'll be released when its finish. Continue to track the threads in this section for news and updates.  :thumbsup:

Happy first post. You only get one.  :cool
« Last Edit: February 02, 2012, 05:57:05 AM by Rage »

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Re: Mega Man: Robot Master Mayhem
« Reply #442 on: February 02, 2012, 09:48:46 AM »
It'll be released when its finish.
Speaking of which... You still haven't told us what's up with Quint's new junk cube move... and I'm pretty freaking curious.

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Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #443 on: February 02, 2012, 10:05:59 AM »
When is this going to finish i have been waiting for years.... :-w

1) At least we didn't cancel it... like Mega Man Universe
2) Or ask for massive community support then cancel it, like Mega Man Legends 3
3) Or make Zero for it  and repackage it as a Mega Man
3) Or turn it into a fat guy exclusive to the PS3

It's still in the works and going strong.

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #444 on: February 02, 2012, 11:14:04 AM »
We know Ace. Some people just refuse to dabble into the dying art of patience

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Re: Mega Man: Robot Master Mayhem
« Reply #445 on: February 02, 2012, 01:54:13 PM »
1) At least we didn't cancel it... like Mega Man Universe
2) Or ask for massive community support then cancel it, like Mega Man Legends 3
3) Or make Zero for it  and repackage it as a Mega Man
3) Or turn it into a fat guy exclusive to the PS3

It's still in the works and going strong.

Capucom jabs aside (and agreed with), Acey's right on the money. Despite it being slow, it's still coming together. If you really are that angsty for a Megaman fighting game, go get a ROM of Power Battle or Power Fighters.

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Offline Trinitronity

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Re: Mega Man: Robot Master Mayhem
« Reply #446 on: February 02, 2012, 04:21:48 PM »
Quick question: Is the roster set? If no, then I really would like to make WindMan as soon as I finish TopMan.

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Re: Mega Man: Robot Master Mayhem
« Reply #447 on: February 02, 2012, 04:38:50 PM »
Quick question: Is the roster set? If no, then I really would like to make WindMan as soon as I finish TopMan.

Phase 1 is set but phase 2 is open, since you havn't actually started on WindMan yet that shouldn't be an issue to make it a goal for phase 2.  ;D

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Re: Mega Man: Robot Master Mayhem
« Reply #448 on: February 02, 2012, 04:41:57 PM »
Phase 1 is set but phase 2 is open, since you havn't actually started on WindMan yet that shouldn't be an issue to make it a goal for phase 2.  ;D
Thanks. You will really like Chin..err, I mean WindMan.

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Re: Mega Man: Robot Master Mayhem
« Reply #449 on: February 02, 2012, 04:52:50 PM »
Hey guys, what do you say:



I'm just messing around, it's nothing official yet.

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