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Author Topic: Mega Man: Robot Master Mayhem  (Read 55133 times)

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Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #375 on: May 25, 2011, 05:02:35 PM »
Here is our latest video showcasing the combo system used in the game.


Offline Jelux Da Casual

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Re: Mega Man: Robot Master Mayhem
« Reply #376 on: May 25, 2011, 05:29:40 PM »
Yeah, that last combo with Mega Man, if you've got more room, the foot actually push juggles him into the hyper beam.

Air Man is beastly, I freaking love it.
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Offline TGM

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Re: Mega Man: Robot Master Mayhem
« Reply #377 on: May 28, 2011, 04:46:02 PM »
I wanna play it so bad  \-/o

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #378 on: May 29, 2011, 06:02:35 AM »
I wanna play it so bad  \-/o

tell me about it. I cant wait to see Axl and Quint dukeing it out. Combo System looks cool

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Offline Jelux Da Casual

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Re: Mega Man: Robot Master Mayhem
« Reply #379 on: July 18, 2011, 09:54:02 PM »
Normally I would save this space but something has happened today that needs to be addressed. It would seem that Capcom is finished with MegaMan. First we get the cancellation of MegaMan Universe. Next, a drought of information about Rockman Online, the Korean developed MMO, which pretty much cuts our chances of a State-side release. Today, the nail in the coffin is delivered.

Quote
"We'd like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this project.

From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process. Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company.

Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.

We can only express our deepest apologies to all of you who have lent us your unending support, including participation in the Mega Man Legends 3 Developer Room. On behalf of the entire Legends team, please accept our sincere apology for failing to meet the expectations of the fans.

We thank you all so much for your extended support of this title and this community, and we hope that you will continue to support the Mega Man franchise as well as other Capcom games."

Continue to support the franchise? Support what, they killed anything development MegaMan related. We were on the verge of celebrating 25 years and then this. Their won't BE any franchise to support.

They've been failing to meet the expectations of the fans for years now. They've shown fully now that they can't do MegaMan justice, so it's all on us. Time to show Capcom just what we fans can do.
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Offline Uche_of_IMT

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Re: Mega Man: Robot Master Mayhem
« Reply #380 on: July 19, 2011, 10:27:49 AM »
I know that look: You guys are upping the ante, arent you?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #381 on: July 20, 2011, 06:53:44 PM »
Normally I would save this space but something has happened today that needs to be addressed. It would seem that Capcom is finished with MegaMan. First we get the cancellation of MegaMan Universe. Next, a drought of information about Rockman Online, the Korean developed MMO, which pretty much cuts our chances of a State-side release. Today, the nail in the coffin is delivered.

Continue to support the franchise? Support what, they killed anything development MegaMan related. We were on the verge of celebrating 25 years and then this. Their won't BE any franchise to support.

They've been failing to meet the expectations of the fans for years now. They've shown fully now that they can't do MegaMan justice, so it's all on us. Time to show Capcom just what we fans can do.

I totally agree, I'm so disappointed with Capcom and their lack of support in the Megaman franchise.  I am really mad that Legends 3 and Universe got cancelled since I was really looking forward to both.  
Just makes me (and everyone else helping) totally show Capcom up with Robot Master Mayhem.  On that note I'm going to upload a teaser video in a few minutes.  Stay tuned.
« Last Edit: July 20, 2011, 07:02:03 PM by laspacho »

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #382 on: July 20, 2011, 07:08:12 PM »
Lets make it a good day after Capcom disappointed us.   :)
Megaman Robot Master Mayhem Teaser Trailer

Enjoy   :w00t:

Video Recorded and made by LunaG.  Thanks a lot.
« Last Edit: July 27, 2011, 08:02:34 PM by laspacho »

Offline Tha Lando ( Le CROM )

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Re: Mega Man: Robot Master Mayhem
« Reply #383 on: July 20, 2011, 07:17:00 PM »
 :w00t: :w00t: ^^(PM)^

i say the ante is definetly being up here!

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #384 on: July 20, 2011, 07:20:06 PM »
Awesome trailer. This is without a doubt the best Megaman fan made project I've seen

As far as Capcom's treatment of Megaman goes, I don't think they hate Megaman per se, they just hate the man who created him. Didn't he have a miff with Capcom and left?

Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #385 on: July 26, 2011, 06:14:46 PM »
Speaking of fan made projects, since Capcom dropped Mega Man Universe and Mega Man Legends 3 I guess this is all we'll have left in the near future.

Offline HyperVoiceActing

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Re: Mega Man: Robot Master Mayhem
« Reply #386 on: July 26, 2011, 06:26:51 PM »
Unless Capcom surprises us by saying they secretly moved MML3 to the Wii or whatever
« Last Edit: July 26, 2011, 06:32:44 PM by HyperSonic92 »

Offline Tha Lando ( Le CROM )

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Re: Mega Man: Robot Master Mayhem
« Reply #387 on: July 26, 2011, 06:42:28 PM »
Speaking of fan made projects, since Capcom dropped Mega Man Universe and Mega Man Legends 3 I guess this is all we'll have left in the near future.

well unless IMT comes up with a really cool Mega Man legends Bor type game..... :-"... just throwin that out there. Infinite possibilities with the head team here.

Offline O Ilusionista

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Re: Mega Man: Robot Master Mayhem
« Reply #388 on: July 26, 2011, 07:29:14 PM »
Speaking of fan made projects, since Capcom dropped Mega Man Universe and Mega Man Legends 3 I guess this is all we'll have left in the near future.

[ad] Don't forget my project too :) [/ad]

But, saddly, I agree with you on that.

Laspacho, I've made some suggestions on your pm, take a look.

Offline Jelux Da Casual

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Re: Mega Man: Robot Master Mayhem
« Reply #389 on: July 27, 2011, 12:33:37 AM »
well unless IMT comes up with a really cool Mega Man legends Bor type game..... :-"... just throwin that out there. Infinite possibilities with the head team here.

Sprite several different Sniper Joe types and I think we might be able to get into something there...
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Offline Spidermew

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Re: Mega Man: Robot Master Mayhem
« Reply #390 on: July 27, 2011, 10:59:07 AM »
Sprite several different Sniper Joe types and I think we might be able to get into something there...

*Rubs beard* Several differnt Joe's eh?

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Offline Uche_of_IMT

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Re: Mega Man: Robot Master Mayhem
« Reply #391 on: July 27, 2011, 03:20:08 PM »
Those sprites needs some improvement. I can see some misalignmant.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Spidermew

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Re: Mega Man: Robot Master Mayhem
« Reply #392 on: July 27, 2011, 03:26:40 PM »
Yeah, except for the one thats animated the rest are all from my old sniper joe.

Offline LunaG

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Re: Mega Man: Robot Master Mayhem
« Reply #393 on: July 27, 2011, 10:41:04 PM »
Off topic a bit... who designed that CRAPCOM logo I've been seeing all over you guy's signature below???  :DxDie =D>

And SpiderMew, why not make a real sniper rifle for Sniper Joe... lol..

Offline Tha Lando ( Le CROM )

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Re: Mega Man: Robot Master Mayhem
« Reply #394 on: July 27, 2011, 10:47:36 PM »
Off topic a bit... who designed that CRAPCOM logo I've been seeing all over you guy's signature below???  :DxDie =D>

And SpiderMew, why not make a real sniper rifle for Sniper Joe... lol..

have to ask Gangsta Luxury, first i seen with it. plus i have one too. lol.

Offline Jelux Da Casual

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Re: Mega Man: Robot Master Mayhem
« Reply #395 on: July 28, 2011, 03:00:13 AM »
Don't exactly know, I just googled Crapcom and there it was.
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Offline Spidermew

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Re: Mega Man: Robot Master Mayhem
« Reply #396 on: July 28, 2011, 10:56:41 AM »
Off topic a bit... who designed that CRAPCOM logo I've been seeing all over you guy's signature below???  :DxDie =D>

And SpiderMew, why not make a real sniper rifle for Sniper Joe... lol..

Because Sniper Joe never used a rifle in any of the mega man games

Offline LunaG

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Re: Mega Man: Robot Master Mayhem
« Reply #397 on: July 28, 2011, 12:35:55 PM »
we could make one just for the fun of it

Offline Uche_of_IMT

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Re: Mega Man: Robot Master Mayhem
« Reply #398 on: July 28, 2011, 05:42:05 PM »
That would defeat the purpose, wouldn't it? I mean Sniper Joe doesn't need a rifle when his arm cannon does the job just as well.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline LunaG

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Re: Mega Man: Robot Master Mayhem
« Reply #399 on: July 28, 2011, 10:23:18 PM »
arm cannon with the scope then... with laser sights    Xp

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