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Author Topic: Mega Man: Robot Master Mayhem  (Read 55214 times)

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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #250 on: March 25, 2010, 12:54:44 PM »
I think you should! About using him idk I guess you should try getting permission from ChAoTiC.
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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #251 on: March 25, 2010, 01:18:36 PM »
I think you should! About using him idk I guess you should try getting permission from ChAoTiC.

Grrr yeah ur right i just hate going to that site............ (leaves IMT)

Post Merge: March 25, 2010, 01:30:52 PM
well i sent him a message here about the topic asking if he was still working on him. I went to the other place it been dead for some time wow. i dont want to got to the other other place so ill wait a few days here for a response.
« Last Edit: March 25, 2010, 01:30:52 PM by Rage »

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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #252 on: March 25, 2010, 02:01:51 PM »
Grrr yeah ur right i just hate going to that site............ (leaves IMT)

Post Merge: March 25, 2010, 01:30:52 PM
well i sent him a message here about the topic asking if he was still working on him. I went to the other place it been dead for some time wow. i dont want to got to the other other place so ill wait a few days here for a response.
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*Waiting*
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Offline Kojunho

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Re: Mega Man: Robot Master Mayhem
« Reply #253 on: March 25, 2010, 03:11:33 PM »
I can't see this "Quint" sprite you guys are looking at...
-.-

Offline Jelux Da Casual

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Re: Mega Man: Robot Master Mayhem
« Reply #254 on: March 25, 2010, 03:47:43 PM »
I can't see this "Quint" sprite you guys are looking at...

This
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Re: Mega Man: Robot Master Mayhem
« Reply #255 on: March 25, 2010, 07:11:03 PM »
Fixed the images. :thumbsup:

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #256 on: March 25, 2010, 09:52:52 PM »
should i create a thread for him? can we use this sprite/stance for him? 

I would love to work on him i just read is bio.

http://megaman.wikia.com/wiki/Quint


That was going to to be Quint's stance.  Go ahead and ask Chaotic, I'm sure he'll say yes.  I would love to see this character actually made.  If you can't get a hold of him let me know I can try and contact him also.

Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #257 on: March 25, 2010, 10:20:27 PM »
If you do get permission Rage I would like to help you on this one. If you like? I wanna do as much as I can for this project!
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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #258 on: March 25, 2010, 10:33:06 PM »
If you do get permission Rage I would like to help you on this one. If you like? I wanna do as much as I can for this project!

k cool just dont spread ur self out to thin and get burnt out but at the same time working on just one character can be boring too. :-j

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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #259 on: March 25, 2010, 10:35:34 PM »
Awesome!.... yeah It kinda does
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Offline Space (DCL)

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Re: Mega Man: Robot Master Mayhem
« Reply #260 on: March 25, 2010, 10:41:16 PM »
k cool just dont spread ur self out to thin and get burnt out but at the same time working on just one character can be boring too. :-j

I know exactly what you mean...

That's why I have 2 different versions on Fighter factory (old version and updated version with sucky palette editor) and work on 2 characters at the same time (Had to rename EXE file in order for it to work).
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Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #261 on: March 26, 2010, 10:58:48 AM »
 :-"

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Offline Uche_of_IMT

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Re: Mega Man: Robot Master Mayhem
« Reply #262 on: March 26, 2010, 06:24:03 PM »
Is that Dr. Wily's devil creations?
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Offline UltraRoboninja

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Re: Mega Man: Robot Master Mayhem
« Reply #263 on: March 26, 2010, 07:07:06 PM »
If you take Yellow Devil on as a WIP I'll pee my pants. That's a promise.

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Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #264 on: March 27, 2010, 12:51:52 PM »
Yellow Devil actually needs little editing, since he is a boss char. I'll start a topic after I'm finished with Darkman.

Offline DARKTALBAIN

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Re: Mega Man: Robot Master Mayhem
« Reply #265 on: March 27, 2010, 12:57:27 PM »
k cool just dont spread ur self out to thin and get burnt out but at the same time working on just one character can be boring too. :-j

I agree with this statement. Do not spread your self to thin. This is my worst problem. It takes me forever to finish anything because I am working on 3 or 4 characters at one time. When I completed Wolvenom, I focused specifically on him. Some people can work on 10 things at once. I am not one of them.

EsKemo, I would advise since Bombman is your first character, just focus on him & complete him.
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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #266 on: March 27, 2010, 01:29:43 PM »
I agree with this statement. Do not spread your self to thin. This is my worst problem. It takes me forever to finish anything because I am working on 3 or 4 characters at one time. When I completed Wolvenom, I focused specifically on him. Some people can work on 10 things at once. I am not one of them.

EsKemo, I would advise since Bombman is your first character, just focus on him & complete him.
Yeah but like Rage said it get's pretty boring and I'd like to help him. Doing two characters couldn't really be that hectic, could it?
Ohhhh I heard on the Shoutbox that Gutsman isn't dead is this true?
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Offline KudosForce

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Re: Mega Man: Robot Master Mayhem
« Reply #267 on: March 27, 2010, 02:11:25 PM »
well i sent him a message here about the topic asking if he was still working on him. I went to the other place it been dead for some time wow. i dont want to got to the other other place so ill wait a few days here for a response.

You'll have better luck PMing him on his account, here.

Even then, he only shows up once in a blue moon...He's also the one working on Mega Man, Protoman and Bass, as well, so...

This may take a while. ???
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Re: Mega Man: Robot Master Mayhem
« Reply #268 on: March 27, 2010, 02:15:11 PM »
Yeah but like Rage said it get's pretty boring and I'd like to help him. Doing two characters couldn't really be that hectic, could it?
Ohhhh I heard on the Shoutbox that Gutsman isn't dead is this true?

Working on two characters is pretty hectic unless you Laspacho.... I think he can work on up to 6 robot masters at the same time & complete them all within a few months...lol

Each person has their own work ethic. I find it easiest to focus on one character & get it done.

Gutsman is not abandoned yet as far as I know. I just kind of think he is a very slow process. We all have thing going on in our lives from time to time. Just the way it goes. Mugen code, never count anything as an abandoned wip. I've seen guys disappear entirely from the mugen community & come back  2 years later to finish a character....lol
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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #269 on: March 27, 2010, 02:16:04 PM »
Yeah but like Rage said it get's pretty boring and I'd like to help him. Doing two characters couldn't really be that hectic, could it?
Ohhhh I heard on the Shoutbox that Gutsman isn't dead is this true?

Well DT is right but he forgot some thing. Like ESK i too have a wip and working on him is boring at time i wanted to do a second character but its too much work tho. but this would be a team character between us and maybe who else would like to lend a hand.

Now if  given permission its two of us on spriting and not only that it just a recolor of megs so its really easy. There will be some custom sprites here and there but mostly it just a recolor. 75% of the sprites are there for us all ready. remember Quint is just megs reprogrammed but he remember being megs and thats y he hate himself too. so the fighting styles are similar.

i used to try and use by gfx to help when i board with Axl but that took too much of my creative juices and bunt me out. Axl never done that, ive just got stuck here and there cause im doing allmost all of his sprites custom. I do believe how ever that this character shouldn't be started until we are done with the basic tho........

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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #270 on: March 27, 2010, 02:19:39 PM »
YAY! Gutsman!

Okay, and I think I could work on two characters. I have classes in the morning and work on the weekends but other than that I'm free up, except when my BF comes over or I'm not home.
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Offline UltraRoboninja

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Re: Mega Man: Robot Master Mayhem
« Reply #271 on: March 27, 2010, 06:13:53 PM »

Just an experiment to see how hard Quint would be as a forum WIP. This sprite could use a little cleaning up, but basically the only part that's NOT exactly megaman is the head, and even so once a few heads are done it's just a matter of copy and pasting them (with minor adjustments).

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Re: Mega Man: Robot Master Mayhem
« Reply #272 on: March 27, 2010, 07:37:56 PM »
He looks awesome great Attempt robo.

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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #273 on: March 27, 2010, 07:50:54 PM »

Just an experiment to see how hard Quint would be as a forum WIP. This sprite could use a little cleaning up, but basically the only part that's NOT exactly megaman is the head, and even so once a few heads are done it's just a matter of copy and pasting them (with minor adjustments).

nice edit sir

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Offline M. Satoshy X

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Re: Mega Man: Robot Master Mayhem
« Reply #274 on: March 30, 2010, 11:55:27 PM »
           That's right,GUTSMAN not dead ! ...and he needs you help!

http://www.infinitymugenteam.com/Forum_345/index.php?topic=29332.0

   ....bye!  :) :thumbsup:  :w00t:



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