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Author Topic: Mega Man: Robot Master Mayhem  (Read 55213 times)

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Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #200 on: March 20, 2010, 01:08:03 PM »
Hey there, sorry for my...very, very late post here, unless that doesn't matter...

I was thinking maybe you would like to use my Roll for the project? She's still a beta but she is pretty good if you have tested her out. I'll await your reply...

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All characters need to be coded on the RMM template.  With that being said I really like your Roll, I can go nuts comboing with her and she is fun to play.  If your willing to convert her to the RMM template then Yes she can definitely be in the game.  I also like how you can change her weapon,
Even my current releases will get converted to the RMM template for the game, and will be able to change weapons.   :thumbsup:

Offline Space (DCL)

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Re: Mega Man: Robot Master Mayhem
« Reply #201 on: March 20, 2010, 01:43:13 PM »
All characters need to be coded on the RMM template.  With that being said I really like your Roll, I can go nuts comboing with her and she is fun to play.  If your willing to convert her to the RMM template then Yes she can definitely be in the game.  I also like how you can change her weapon,
Even my current releases will get converted to the RMM template for the game, and will be able to change weapons.   :thumbsup:

I kinda figured that out some time after I posted that. But no worries, I would like to see my Roll get in there and kick some major Robot Masters butt. I downloaded the RMM Template, too bad I have to start over on positioning the sprites, but it shouldnt be a problem for me, just some recoding, and changes will be done to suit the RMM needs. After the update to Roll, I'll try to start the RMM makeover (I can't guarantee if I will, Spring Break is almost over for me).

Thanks for letting me know Laspacho  ::salute::
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Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #202 on: March 20, 2010, 01:51:21 PM »
I kinda figured that out some time after I posted that. But no worries, I would like to see my Roll get in there and kick some major Robot Masters butt. I downloaded the RMM Template, too bad I have to start over on positioning the sprites, but it shouldnt be a problem for me, just some recoding, and changes will be done to suit the RMM needs. After the update to Roll, I'll try to start the RMM makeover (I can't guarantee if I will, Spring Break is almost over for me).

Thanks for letting me know Laspacho  ::salute::

Great, I'm happy we can have your Roll in the game.   :)

Offline Superjoker

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Re: Mega Man: Robot Master Mayhem
« Reply #203 on: March 24, 2010, 04:50:26 AM »
hey guys where can i please find the roster list for this project???
 :-??

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #204 on: March 24, 2010, 08:13:07 AM »

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Offline Nilakantha

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Re: Mega Man: Robot Master Mayhem
« Reply #205 on: March 24, 2010, 08:16:04 AM »
Plant Man is not listed because I do not want to hold the project up, so he will come later.
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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #206 on: March 24, 2010, 08:34:03 AM »
Plant Man is not listed because I do not want to hold the project up, so he will come later.

there are going to  be different stages for the release like EOH. you can put him on the list its wont matter if he doent make it into the first beta release.Remember morth and jubilee haven't made their appearances as of yet ether. I dont know if axl is going to be ready ether cause there aint information on when we need this stuff for the first beta. I have weird working habits when it comes to Axl and thats y i dont know if he make it.

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Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #207 on: March 24, 2010, 10:40:29 AM »
As Darkman's spriting is almost finished (he just needs a new intro), I'm thinking in spriting another char for the project.

Offline Jelux Da Casual

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Re: Mega Man: Robot Master Mayhem
« Reply #208 on: March 24, 2010, 11:04:11 AM »
Ah man, someone should totally do Blade Man... or Sheep Man!
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Offline Manic

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Re: Mega Man: Robot Master Mayhem
« Reply #209 on: March 24, 2010, 11:06:59 AM »
Yeah, that would be nice, but MM9 isn't represented by anyone anymore. What happened to Splashwoman? :-??

Offline Yung Kratos

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Re: Mega Man: Robot Master Mayhem
« Reply #210 on: March 24, 2010, 11:10:51 AM »
As Darkman's spriting is almost finished (he just needs a new intro), I'm thinking in spriting another char for the project.
r you open to any suggestions (asrto man, blade man, search man) ;*))
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Offline Nilakantha

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Re: Mega Man: Robot Master Mayhem
« Reply #211 on: March 24, 2010, 11:29:58 AM »
I would finish up three others, but I need a good spear and a nice hula hoop.  Been having a hard time finding them, but I did find a bo staff.  If I am confidence enough I may continue them.
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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #212 on: March 24, 2010, 01:19:51 PM »
When I finish Bombman I'll do sprite another character. Any suggestions?
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Offline Space (DCL)

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Re: Mega Man: Robot Master Mayhem
« Reply #213 on: March 24, 2010, 04:10:12 PM »
When I finish Bombman I'll do sprite another character. Any suggestions?

How about Tenguman? he's kinda cool idk about everyone else...
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Offline Ununsed-Username

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Re: Mega Man: Robot Master Mayhem
« Reply #214 on: March 24, 2010, 04:13:21 PM »
How about Tenguman? he's kinda cool idk about everyone else...
aPoC is making Tenguman.

Offline Space (DCL)

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Re: Mega Man: Robot Master Mayhem
« Reply #215 on: March 24, 2010, 04:15:35 PM »
aPoC is making Tenguman.

Burnerman? I hated him when I played Rockman & Forte, but he's also kinda cool, however since he dashes all the time idk...
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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #216 on: March 24, 2010, 04:18:09 PM »
has anyone seen Blue Bomber around here? he was the one working on splash woman. I know he had some problems. I believe he lost some data  but i thought he resumed work on her. :-??

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Offline -Whiplash-

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Re: Mega Man: Robot Master Mayhem
« Reply #217 on: March 24, 2010, 04:52:10 PM »
Burnerman? I hated him when I played Rockman & Forte, but he's also kinda cool, however since he dashes all the time idk...

Burner man is my Favorite Robot master. But he'd look ridiculous to sprite due to his very unique design.

Offline Astaroth

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Re: Mega Man: Robot Master Mayhem
« Reply #218 on: March 24, 2010, 05:00:21 PM »
I'd say Tornado Man or Nitro Man.  Both are pretty cool RM's, both would be fairly easy to sprite, and both provided awesome music for the trailers of MM9 and 10, respectively  :thumbsup:

Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #219 on: March 24, 2010, 05:10:36 PM »
Okay, Maybe? IDRC what I sprite even if it is complicated, it just will take longer. :-??
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Offline -Whiplash-

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Re: Mega Man: Robot Master Mayhem
« Reply #220 on: March 24, 2010, 05:12:13 PM »
then make burner man.

He's a bad@ss.

Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #221 on: March 24, 2010, 05:14:37 PM »
then make burner man.

He's a bad@ss.
lol We'll See
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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #222 on: March 24, 2010, 05:33:19 PM »
yeah i was thinking about doing a second character but my megaman knowledge is flaky

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Offline -Whiplash-

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Re: Mega Man: Robot Master Mayhem
« Reply #223 on: March 24, 2010, 05:39:29 PM »
How about Dynamo?

http://megaman.wikia.com/wiki/Dynamo

He was pretty cool in X5 & 6.

Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #224 on: March 24, 2010, 05:45:00 PM »
I think I could do him but I know nothing about him
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