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Author Topic: Mega Man: Robot Master Mayhem  (Read 55146 times)

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Offline SesakaX

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Re: Mega Man: Robot Master Mayhem
« Reply #150 on: December 28, 2009, 02:02:42 PM »
Too bad that I don't have a PC, or else I would love to get this one it comes out!  :w00t:
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Offline iDramaboy

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Re: Mega Man: Robot Master Mayhem
« Reply #151 on: January 07, 2010, 02:16:03 AM »
I have a question... Will this game have any special features... Or anything that will make it mega man robot master or is it just a mvc fighting style game with a bunch of megaman characters

Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #152 on: January 07, 2010, 02:34:11 AM »
Hey laspacho, If Bombman done on time and is tested out to be a good enough char can he be in the game? or do you have a bombman already??

EDIT: Never mind lol I see you got Spidermew on that.
« Last Edit: January 07, 2010, 02:46:42 AM by EskEmO »
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Offline Excursion

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Re: Mega Man: Robot Master Mayhem
« Reply #153 on: January 07, 2010, 03:34:47 AM »
Hey laspacho, If Bombman done on time and is tested out to be a good enough char can he be in the game? or do you have a bombman already??

EDIT: Never mind lol I see you got Spidermew on that.

I would not mind seeing what you can contribute..

I have a question... Will this game have any special features... Or anything that will make it mega man robot master or is it just a mvc fighting style game with a bunch of megaman characters

Both. Part 1 of your question is still in the works.

Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #154 on: January 07, 2010, 03:41:12 AM »
I would not mind seeing what you can contribute..

Yeah I'm gunna continue to make him and we'll see what happens!
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Offline Spidermew

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Re: Mega Man: Robot Master Mayhem
« Reply #155 on: January 07, 2010, 10:28:05 AM »

Yeah I'm gunna continue to make him and we'll see what happens!

Just because i have plans for bomb man, dosnt mean you cant go a head and make yours. Im working on something else at the moment anyway

Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #156 on: January 07, 2010, 02:18:32 PM »
Just because i have plans for bomb man, dosnt mean you cant go a head and make yours. Im working on something else at the moment anyway
Your probably farther with yours than I am with mine. I just started a week ago and all I got done is the stance and almost the run. Hey, did you know Spidermew I learned from you in your tutorial. lol  ;*))
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Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #157 on: January 08, 2010, 06:12:48 PM »

Yeah I'm gunna continue to make him and we'll see what happens!

Keep working on him, I'm impressed.   :thumbsup:

Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #158 on: January 08, 2010, 06:29:16 PM »
Keep working on him, I'm impressed.   :thumbsup:
Yeah I complete redid his look.
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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #159 on: January 10, 2010, 08:19:15 PM »

Yeah I'm gunna continue to make him and we'll see what happens!

You could see if S. Mew want to tag team (Pun not intended lol)

Hey I was wondering how created the template for the MM project. The signature one. I was wondering if they still had the PSD file. Ive learned some new tricks and would love to pimp out my Axl sig if i would get my hands on the PSD file.

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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #160 on: January 13, 2010, 08:20:43 AM »
You could see if S. Mew want to tag team (Pun not intended lol)

Hey I was wondering how created the template for the MM project. The signature one. I was wondering if they still had the PSD file. Ive learned some new tricks and would love to pimp out my Axl sig if i would get my hands on the PSD file.
I ask him and he said he would give me help on mine if I needed it. So I'm soloing.  :)
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Offline Pymann

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Re: Mega Man: Robot Master Mayhem
« Reply #161 on: January 15, 2010, 10:27:03 AM »
On my Breakman it's been said that if I tweeked him some more and made him play more differently I could put him in this is that true?
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Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #162 on: January 15, 2010, 05:53:59 PM »
On my Breakman it's been said that if I tweeked him some more and made him play more differently I could put him in this is that true?

If Breakman is different enough from Protoman, sure we can definitely put him in the game. 
I haven't seen anything but your one sprite as of yet.  I'm quite curious what neat idea's you came up with.  ;D
Breakman would need to be recoded on the Megaman character template in the future before he can be in the game though.

http://www.infinitymugenteam.com/Forum_345/index.php?topic=26216.0

Offline Pymann

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Re: Mega Man: Robot Master Mayhem
« Reply #163 on: January 15, 2010, 07:23:42 PM »
well I might just make him then have someone else code him for RMM then...I'm not so good at coding but I'll look and try and have my breakman match that because if I just switch controls and stuff i can do that.  I'll reply when I know if I'll have someone else code him or I will.

You can check my Breakman status in my sig I'm doing good on him. lol




EDIT: Actually his coding is the same as Protoman just changed a little to be more individual but Protoman is already in RMM template so Breakman is already in that template because I checked they are pretty much the same.
« Last Edit: January 15, 2010, 07:43:59 PM by Pymann »
Current Mugen Char:
Break Man
Total Progress: 85%
Character Sprites: 121/270
Effects Sprites: 492/492
Sound: 100%
Voice: 100%
Coding: 100%

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #164 on: January 15, 2010, 07:42:28 PM »
any info on that template?

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Offline Pymann

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Re: Mega Man: Robot Master Mayhem
« Reply #165 on: January 15, 2010, 07:45:18 PM »
Apparently you posted as I edited but

EDIT: Actually his coding is the same as Protoman just changed a little to be more individual but Protoman is already in RMM template so Breakman is already in that template because I checked they are pretty much the same.

Kinda wierd quoting myself....lol
Current Mugen Char:
Break Man
Total Progress: 85%
Character Sprites: 121/270
Effects Sprites: 492/492
Sound: 100%
Voice: 100%
Coding: 100%

Offline Astaroth

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Re: Mega Man: Robot Master Mayhem
« Reply #166 on: January 16, 2010, 10:39:32 AM »
Actually, the current version of Protoman was coded with the EoH template.  He was released before this project was announced, so likewise, he isn't coded with its template.

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #167 on: January 16, 2010, 02:52:20 PM »
RMM template was made from the EOH template.  Lots of updates and changes, hyper background bg's, dodge move, slide move, and that every character in RMM is also going to be using 6 weapon sets like the currently released Megaman from Chaotic does.  Toadman, Snakeman, and Tenguman are also being coded this way.

My older characters will eventually be re-coded on this template and I also need to make the dodge and slide for them.   =P~
« Last Edit: January 16, 2010, 03:01:21 PM by laspacho »

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #168 on: January 16, 2010, 02:57:54 PM »
RMM template was made from the EOH template.  Lots of updates and changes, hyper background bg's, dodge move, slide move, and that every character in RMM is also going to be using 6 weapon sets like the currently released Megaman from Chaotic does.  Toadman, Snakeman, and Tenguman are also being coded this way.

if responding to me i was talking about the sig template

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Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #169 on: January 16, 2010, 03:03:19 PM »
if responding to me i was talking about the sig tempillate

Talking to Pymann about Breakman.  I was also talking about the new things in the RMM template in general.   :)

Offline Manic

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Re: Mega Man: Robot Master Mayhem
« Reply #170 on: January 16, 2010, 03:12:02 PM »
I was wondering with the template, how does every character use the 6 weapon sets?

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #171 on: January 16, 2010, 03:19:27 PM »
I was wondering with the template, how does every character use the 6 weapon sets?

Different or varied projectiles or a different move.  In the near future I'll show how this is being implemented on Toadman in a youtube video.  Who knows, maybe Apoc will beat me to it with a video of Tenguman.

Offline Manic

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Re: Mega Man: Robot Master Mayhem
« Reply #172 on: January 16, 2010, 03:23:52 PM »
Ah, okay. Is it necessary to have, though?

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #173 on: January 16, 2010, 03:27:19 PM »
 >:-(-|
Im confused on what happening. Is there a understanding of how this gaming is being formatted etc. i feel like im out in the cold  besides doing to lil work i do and not speaking with Nestor on my ideal. I know this aint the place for this type of statement so please pm me.

Edit: Ooop this is the thread for this statement i thought this was the Tenguman thread :P
« Last Edit: January 16, 2010, 03:43:54 PM by Rage »

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Re: Mega Man: Robot Master Mayhem
« Reply #174 on: January 16, 2010, 04:09:13 PM »
>:-(-|
Im confused on what happening. Is there a understanding of how this gaming is being formatted etc. i feel like im out in the cold  besides doing to lil work i do and not speaking with Nestor on my ideal. I know this aint the place for this type of statement so please pm me.

Edit: Ooop this is the thread for this statement i thought this was the Tenguman thread :P

To my understanding, the character just need to be made on the RMM Template to ensure balanced gameplay, sparks, sounds, etc. and the Variable buster// 6 Powerset moves are just optional to how you'd like to configure your character's gameplay around. Not a necessity. As for my character, to prevent massive projectile based attacks for moves, i've used to Powersets to control that plus some xtra stuff.

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