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Author Topic: Mega Man: Robot Master Mayhem  (Read 55103 times)

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Offline DukeNukem 2417

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Re: Mega Man: Robot Master Mayhem
« Reply #75 on: September 11, 2009, 04:39:58 PM »
Three words: Hidden Character---Mega Man X.  (Okay, okay, that was actually four words and a letter, but who cares?)

Offline Kojunho

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Re: Mega Man: Robot Master Mayhem
« Reply #76 on: September 11, 2009, 04:54:48 PM »


Fast forward to 2:06.
That idea but much cooler.
Either that or a mugen char.
« Last Edit: September 11, 2009, 05:00:34 PM by Kojunho »
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Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #77 on: September 11, 2009, 05:03:00 PM »
Just like that Tarkatan Horde WIP!

Offline Rhysis

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Re: Mega Man: Robot Master Mayhem
« Reply #78 on: September 13, 2009, 12:50:27 AM »
wow, what a coincidence! Some time ago, I had the same idea...and now me and O Ilusionista are working on the Kopi Robotto (Copy Robot) for mugen. We are thinking if we make a version to this Laspacho project, or a solo one.  :)

Offline Kojunho

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Re: Mega Man: Robot Master Mayhem
« Reply #79 on: September 13, 2009, 01:18:11 AM »
I'd love to see your design.
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Offline G.P.O.A - GatlingPunchRalf

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Re: Mega Man: Robot Master Mayhem
« Reply #80 on: September 13, 2009, 02:24:49 AM »
On the subject of Megaman "Evil?", why not make it like the MK Training bonus character, except they do damage and have decent AI?

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Offline teeno312

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Re: Mega Man: Robot Master Mayhem
« Reply #81 on: September 13, 2009, 10:01:56 PM »
not bad but you should not use 2 megamans

join PLEASE!!!!!

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #82 on: September 18, 2009, 06:24:07 PM »
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D



Real nice edit.  Keep it up.   ^^(PM)^

Offline DARKTALBAIN

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Re: Mega Man: Robot Master Mayhem
« Reply #83 on: September 19, 2009, 03:09:40 PM »
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D



Yeah that's a real nice start . Looking forward to seeing some finished sprites
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Offline KudosForce

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Re: Mega Man: Robot Master Mayhem
« Reply #84 on: September 19, 2009, 03:44:48 PM »
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D



It certainly needs some work, but not too bad of a start, so far. It's about time that one of the MM7 masters would get the MvC treatment, and I'm thankful for that.

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Offline Invader Dooms

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Re: Mega Man: Robot Master Mayhem
« Reply #85 on: September 22, 2009, 12:23:27 PM »
It certainly needs some work, but not too bad of a start, so far. It's about time that one of the MM7 masters would get the MvC treatment, and I'm thankful for that.

You've got a long path ahead of you, so don't lose faith! ::salute::

I'm a big fan of Megaman 7, especially Freeze Man and Slash Man, and would really enjoy them being in this project.
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Offline KudosForce

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Re: Mega Man: Robot Master Mayhem
« Reply #86 on: September 22, 2009, 08:41:23 PM »
Will this have Acey's version of Dr. Wily? I must admit that the current version being used is, well...rather underwhelming (a small pod that moves on the ground). ???

Unless he isn't supposed to be the final boss, of course (which, by all accounts, would be rather odd). 8-}
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Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #87 on: September 22, 2009, 08:47:21 PM »
Will this have Acey's version of Dr. Wily? I must admit that the current version being used is, well...rather underwhelming (a small pod that moves on the ground). ???

Unless he isn't supposed to be the final boss, of course (which, by all accounts, would be rather odd). 8-}
We should have two Wily forms: One big robot (Acey's one fits this category) and a flying saucer. You first fight the big robot, then the last boss would be the flying saucer, which should be cheap and AI only.

Offline KudosForce

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Re: Mega Man: Robot Master Mayhem
« Reply #88 on: September 22, 2009, 09:46:30 PM »
We should have two Wily forms: One big robot (Acey's one fits this category) and a flying saucer. You first fight the big robot, then the last boss would be the flying saucer, which should be cheap and AI only.

Sounds reasonable enough to me (plus, it would be llike the usual Dr. Wily battle setup in the games)! :thumbsup:
Mission complete!

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Re: Mega Man: Robot Master Mayhem
« Reply #89 on: September 23, 2009, 10:10:43 AM »
Sounds reasonable enough to me (plus, it would be llike the usual Dr. Wily battle setup in the games)! :thumbsup:

That was my idea. The battle setup in my mind would be like this: You fight three Robot Masters, then you fight a mid-boss, then more three Robot Masters, then you fight a fortress boss, then Wily's big robot, and at last the Wily's flying saucer.

Offline KudosForce

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Re: Mega Man: Robot Master Mayhem
« Reply #90 on: September 23, 2009, 10:23:03 AM »
That was my idea. The battle setup in my mind would be like this: You fight three Robot Masters, then you fight a mid-boss, then more three Robot Masters, then you fight a fortress boss, then Wily's big robot, and at last the Wily's flying saucer.

Who would be the midboss and fortress bosses? I expect the Yellow Devil to show up, though.
Mission complete!

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Offline Nilakantha

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Re: Mega Man: Robot Master Mayhem
« Reply #91 on: September 23, 2009, 11:47:26 AM »
I would do four robots-mini boss (Could be Forte, Blues, Duo, or Rockman depending on who you use with dialogue between to robots)-four robots- then Magma's Dr. Wily idea with two Wily forms, and maybe bonus game or something where you do Syn's idea where you fight random enemies like mettaurs and stuff.
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Re: Mega Man: Robot Master Mayhem
« Reply #92 on: September 23, 2009, 11:51:51 AM »
Personaly i would like Wily to be 3 forms.

I was thinking it would be cool if we got to fight Gamma from mm3 (the giant robot you kill with the top spin)
Then we move to the skull sauser (final from from mm7)
Then, the Alien from from mm2. Or soemthing new, like Wily in a power suit or mini mech ride.

Offline .Batzarro.

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Re: Mega Man: Robot Master Mayhem
« Reply #93 on: September 23, 2009, 02:03:50 PM »
Personaly i would like Wily to be 3 forms.

I was thinking it would be cool if we got to fight Gamma from mm3 (the giant robot you kill with the top spin)
Then we move to the skull sauser (final from from mm7)
Then, the Alien from from mm2. Or soemthing new, like Wily in a power suit or mini mech ride.
Could also put Wily in Tron Bonne's mech but change it enough so that it resembles the mech suits X could get into in the first Mega Man X. To acknowledge the X series a bit more.

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Offline Gaijin

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Re: Mega Man: Robot Master Mayhem
« Reply #94 on: September 23, 2009, 06:02:34 PM »
Don't forget Wily did play a big role in the X series as well.

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Offline zxzero

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Re: Mega Man: Robot Master Mayhem
« Reply #95 on: September 23, 2009, 09:26:07 PM »
Yeah, Wily made Zero

Offline Yung Kratos

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Re: Mega Man: Robot Master Mayhem
« Reply #96 on: September 23, 2009, 10:32:10 PM »
is there any plans since this is the megaman game to do like a parasite thing were mm takes his opponents power
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Re: Mega Man: Robot Master Mayhem
« Reply #97 on: September 24, 2009, 03:05:37 PM »
is there any plans since this is the megaman game to do like a parasite thing were mm takes his opponents power

This is a very interesting question. The answer to this will be revealed all in due time.  ;)
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Re: Mega Man: Robot Master Mayhem
« Reply #98 on: September 26, 2009, 12:56:59 AM »
I want my dr wily lab, my magnetman and my concreteman stage in the project

Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #99 on: September 26, 2009, 03:36:03 PM »
I want my dr wily lab, my magnetman and my concreteman stage in the project

Cool, thank you.   ::salute::

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