collapse

Author Topic: Mega Man: Robot Master Mayhem  (Read 55207 times)

0 Members and 20 Guests are viewing this topic.

Offline DukeNukem 2417

  • Initiate
  • **
  • Posts: 165
  • Country: United States us
  • Last Login:June 03, 2021, 09:23:56 AM
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #75 on: September 11, 2009, 04:39:58 PM »
Three words: Hidden Character---Mega Man X.  (Okay, okay, that was actually four words and a letter, but who cares?)

Offline Kojunho

  • Scruffy squire and an
  • Infinity Faithful
  • ****
  • Posts: 890
  • Last Login:February 08, 2021, 07:27:27 PM
  • Yeah, I'm backs.
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #76 on: September 11, 2009, 04:54:48 PM »


Fast forward to 2:06.
That idea but much cooler.
Either that or a mugen char.
« Last Edit: September 11, 2009, 05:00:34 PM by Kojunho »
-.-

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Mega Man: Robot Master Mayhem
« Reply #77 on: September 11, 2009, 05:03:00 PM »
Just like that Tarkatan Horde WIP!

Offline Rhysis

  • New Member
  • *
  • Posts: 2
  • Last Login:January 03, 2020, 02:16:32 AM
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #78 on: September 13, 2009, 12:50:27 AM »
wow, what a coincidence! Some time ago, I had the same idea...and now me and O Ilusionista are working on the Kopi Robotto (Copy Robot) for mugen. We are thinking if we make a version to this Laspacho project, or a solo one.  :)

Offline Kojunho

  • Scruffy squire and an
  • Infinity Faithful
  • ****
  • Posts: 890
  • Last Login:February 08, 2021, 07:27:27 PM
  • Yeah, I'm backs.
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #79 on: September 13, 2009, 01:18:11 AM »
I'd love to see your design.
-.-

Offline G.P.O.A - GatlingPunchRalf

  • Idea and Advice
  • Contributor
  • ****
  • Posts: 1000
  • Last Login:September 23, 2013, 07:31:01 AM
  • IMT's Unofficial Advisor and Brainstormer
Re: Mega Man: Robot Master Mayhem
« Reply #80 on: September 13, 2009, 02:24:49 AM »
On the subject of Megaman "Evil?", why not make it like the MK Training bonus character, except they do damage and have decent AI?

Sprite Contest Organizer and Beloved Personality

Offline teeno312

  • Forum Member
  • ***
  • Posts: 307
  • Last Login:July 06, 2013, 05:36:22 PM
  • thank god for existance,your life.....and food 8D
    • teeno & spork mugen
Re: Mega Man: Robot Master Mayhem
« Reply #81 on: September 13, 2009, 10:01:56 PM »
not bad but you should not use 2 megamans

join PLEASE!!!!!

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #82 on: September 18, 2009, 06:24:07 PM »
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D



Real nice edit.  Keep it up.   ^^(PM)^

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Mega Man: Robot Master Mayhem
« Reply #83 on: September 19, 2009, 03:09:40 PM »
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D



Yeah that's a real nice start . Looking forward to seeing some finished sprites
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #84 on: September 19, 2009, 03:44:48 PM »
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D



It certainly needs some work, but not too bad of a start, so far. It's about time that one of the MM7 masters would get the MvC treatment, and I'm thankful for that.

You've got a long path ahead of you, so don't lose faith! ::salute::
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Invader Dooms

  • Initiate
  • **
  • Posts: 101
  • Last Login:August 08, 2012, 02:45:28 PM
  • The name I am known by is BATMAN.
Re: Mega Man: Robot Master Mayhem
« Reply #85 on: September 22, 2009, 12:23:27 PM »
It certainly needs some work, but not too bad of a start, so far. It's about time that one of the MM7 masters would get the MvC treatment, and I'm thankful for that.

You've got a long path ahead of you, so don't lose faith! ::salute::

I'm a big fan of Megaman 7, especially Freeze Man and Slash Man, and would really enjoy them being in this project.
Team Dooms: Tetsu, Sonic, Cutman, Elecman, and Metalman!

Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #86 on: September 22, 2009, 08:41:23 PM »
Will this have Acey's version of Dr. Wily? I must admit that the current version being used is, well...rather underwhelming (a small pod that moves on the ground). ???

Unless he isn't supposed to be the final boss, of course (which, by all accounts, would be rather odd). 8-}
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Mega Man: Robot Master Mayhem
« Reply #87 on: September 22, 2009, 08:47:21 PM »
Will this have Acey's version of Dr. Wily? I must admit that the current version being used is, well...rather underwhelming (a small pod that moves on the ground). ???

Unless he isn't supposed to be the final boss, of course (which, by all accounts, would be rather odd). 8-}
We should have two Wily forms: One big robot (Acey's one fits this category) and a flying saucer. You first fight the big robot, then the last boss would be the flying saucer, which should be cheap and AI only.

Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #88 on: September 22, 2009, 09:46:30 PM »
We should have two Wily forms: One big robot (Acey's one fits this category) and a flying saucer. You first fight the big robot, then the last boss would be the flying saucer, which should be cheap and AI only.

Sounds reasonable enough to me (plus, it would be llike the usual Dr. Wily battle setup in the games)! :thumbsup:
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Mega Man: Robot Master Mayhem
« Reply #89 on: September 23, 2009, 10:10:43 AM »
Sounds reasonable enough to me (plus, it would be llike the usual Dr. Wily battle setup in the games)! :thumbsup:

That was my idea. The battle setup in my mind would be like this: You fight three Robot Masters, then you fight a mid-boss, then more three Robot Masters, then you fight a fortress boss, then Wily's big robot, and at last the Wily's flying saucer.

Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #90 on: September 23, 2009, 10:23:03 AM »
That was my idea. The battle setup in my mind would be like this: You fight three Robot Masters, then you fight a mid-boss, then more three Robot Masters, then you fight a fortress boss, then Wily's big robot, and at last the Wily's flying saucer.

Who would be the midboss and fortress bosses? I expect the Yellow Devil to show up, though.
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline Nilakantha

  • 美少年
  • Infinity Musician
  • *****
  • Posts: 1040
  • Last Login:October 25, 2011, 04:13:46 PM
  • Lost My Mojo....Yeah Baby
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #91 on: September 23, 2009, 11:47:26 AM »
I would do four robots-mini boss (Could be Forte, Blues, Duo, or Rockman depending on who you use with dialogue between to robots)-four robots- then Magma's Dr. Wily idea with two Wily forms, and maybe bonus game or something where you do Syn's idea where you fight random enemies like mettaurs and stuff.
Its Touchin', Isn't It.

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #92 on: September 23, 2009, 11:51:51 AM »
Personaly i would like Wily to be 3 forms.

I was thinking it would be cool if we got to fight Gamma from mm3 (the giant robot you kill with the top spin)
Then we move to the skull sauser (final from from mm7)
Then, the Alien from from mm2. Or soemthing new, like Wily in a power suit or mini mech ride.

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:July 10, 2024, 08:42:43 AM
Re: Mega Man: Robot Master Mayhem
« Reply #93 on: September 23, 2009, 02:03:50 PM »
Personaly i would like Wily to be 3 forms.

I was thinking it would be cool if we got to fight Gamma from mm3 (the giant robot you kill with the top spin)
Then we move to the skull sauser (final from from mm7)
Then, the Alien from from mm2. Or soemthing new, like Wily in a power suit or mini mech ride.
Could also put Wily in Tron Bonne's mech but change it enough so that it resembles the mech suits X could get into in the first Mega Man X. To acknowledge the X series a bit more.

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #94 on: September 23, 2009, 06:02:34 PM »
Don't forget Wily did play a big role in the X series as well.

SIG BY AKEME & ROSALINA BY LG

Offline zxzero

  • Initiate
  • **
  • Posts: 101
  • Last Login:October 31, 2012, 04:49:05 AM
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #95 on: September 23, 2009, 09:26:07 PM »
Yeah, Wily made Zero

Offline Yung Kratos

  • Infinity Regular
  • ****
  • Posts: 754
  • Last Login:September 27, 2012, 12:49:15 AM
  • Some mothaf***as always Tryna iceskate uphill
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #96 on: September 23, 2009, 10:32:10 PM »
is there any plans since this is the megaman game to do like a parasite thing were mm takes his opponents power
(click to show/hide)

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Mega Man: Robot Master Mayhem
« Reply #97 on: September 24, 2009, 03:05:37 PM »
is there any plans since this is the megaman game to do like a parasite thing were mm takes his opponents power

This is a very interesting question. The answer to this will be revealed all in due time.  ;)
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Luxion

  • Initiate
  • **
  • Posts: 39
  • Last Login:April 12, 2013, 09:56:15 PM
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #98 on: September 26, 2009, 12:56:59 AM »
I want my dr wily lab, my magnetman and my concreteman stage in the project

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Mega Man: Robot Master Mayhem
« Reply #99 on: September 26, 2009, 03:36:03 PM »
I want my dr wily lab, my magnetman and my concreteman stage in the project

Cool, thank you.   ::salute::

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal