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Author Topic: Mega Man: Robot Master Mayhem  (Read 55070 times)

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Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #50 on: September 08, 2009, 07:31:08 PM »
Very nice Topman sprites.

Offline Yagoshi300

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Re: Mega Man: Robot Master Mayhem
« Reply #51 on: September 08, 2009, 07:40:14 PM »
Much Better than Mine!


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Offline Spidermew

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Re: Mega Man: Robot Master Mayhem
« Reply #52 on: September 08, 2009, 09:13:44 PM »
Actualy my final look for Bombman was this


Though working on characters has slowed down for me, i do have plans.
I plan on making Bomb Man fight like Rufis from sf4, but with obvsious differnces to make him fresh.

Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #53 on: September 09, 2009, 10:29:16 AM »
Actualy my final look for Bombman was this


Though working on characters has slowed down for me, i do have plans.
I plan on making Bomb Man fight like Rufis from sf4, but with obvsious differnces to make him fresh.

GOOD!

Offline Darkgargos

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Re: Mega Man: Robot Master Mayhem
« Reply #54 on: September 09, 2009, 10:36:53 AM »
I think he should be fatter and rounder, but that's just me :P

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #55 on: September 09, 2009, 10:46:37 AM »
I think he should be fatter and rounder, but that's just me :P

Agreed fatter would be better

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Offline UltraRoboninja

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Re: Mega Man: Robot Master Mayhem
« Reply #56 on: September 09, 2009, 12:01:35 PM »
Bombman should be fat because he's round like a bomb~ He's not bony like Rockman.  Using Gregarlink10's Rockman Rockman sprites would work as a base for certain sprites.



These sprites might be useful for his head, which is probably gonna be the toughest part of making him.

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Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #57 on: September 09, 2009, 12:45:08 PM »


The official artwork from the first game. This can give a idea to what he should look like.

Offline Uche_of_IMT

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Re: Mega Man: Robot Master Mayhem
« Reply #58 on: September 09, 2009, 02:10:01 PM »
Team Reploid could only dream of this. While their forum in inactive most of the time, we're at work making this.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline HQ

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Re: Mega Man: Robot Master Mayhem
« Reply #59 on: September 09, 2009, 02:12:46 PM »
@ Uche_of_IMT: Guess what?...TEAM REPLOID is involved in this project

and i haven't seen you at work...soooo L-)
 o.O#


Offline Astaroth

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Re: Mega Man: Robot Master Mayhem
« Reply #60 on: September 09, 2009, 04:09:50 PM »
Actualy my final look for Bombman was this


Though working on characters has slowed down for me, i do have plans.
I plan on making Bomb Man fight like Rufis from sf4, but with obvsious differnces to make him fresh.

That's really good, actually.  The first one of yours that was shown I didn't really care for, but this one's really good.  Like, laspacho-level goodness.  :D

But yeah.  Excursion's should be converted to a Gutsman WIP.  I think there was a guy doing a Gutsman MvC wip in the Brazil section or something, but I haven't heard from him in some time.  And Excursion seems like a good choice for Gutsman.  He's got the MM1 bosses down :thumbsup:

Offline Spidermew

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Re: Mega Man: Robot Master Mayhem
« Reply #61 on: September 09, 2009, 05:07:20 PM »
Well after seeing that bit of offical artwork, i think i need to tweek the design a bit still.

Offline HQ

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Re: Mega Man: Robot Master Mayhem
« Reply #62 on: September 10, 2009, 10:11:36 AM »
My first Megaman Sprite Edit....it isn't finished because I'm pissed off the Mighty Mac Mouse, which is the WORST thing to sprite with...but otherwise an easy edit I would consider making a char...but first I have to get a new mouse and make some more Megaman edits to get the colouring, shading and lightsource exactly
  ;D


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Sigma by Eternaga
« Reply #63 on: September 10, 2009, 10:30:45 AM »
I know it's a long shot, but is there any chance that we will see Sigma by Eternaga?



Offline Darkgargos

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Re: Mega Man: Robot Master Mayhem
« Reply #64 on: September 10, 2009, 11:35:51 AM »
As far as I know, Etg canceled Sigma a long time ago and it's highly unlikely he will be in. Unless Etg decides to bring him back out of retirement to include him in the project as some contribution. But Etg is no longer a part of the IMT team so I don't see it happening. IMT could always come up with their own version of Sigma however.

Offline Luxion

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Re: Mega Man: Robot Master Mayhem
« Reply #65 on: September 10, 2009, 11:55:02 AM »
I quit making megaman stages but if anyone wants  a new stage for this project I will do it myself again of course I want that my Dr. wily's lab stage will be in the project

Offline Gaijin

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Re: Mega Man: Robot Master Mayhem
« Reply #66 on: September 10, 2009, 01:35:02 PM »
I highly doubt you will see any characters beyond the MM1-9 games because if you include Sigma or X or Zero then you have include them all which would require tons of more time. I mean you can't have one without the other right? And let's not forget about Vile...so I am going out on a limb and saying you are not gonna see any character above or beyond MM1-9 in the game.

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Offline Darkgargos

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Re: Mega Man: Robot Master Mayhem
« Reply #67 on: September 10, 2009, 01:45:22 PM »
Yeah...I think the assumption is that this is based on the classic MM timeline.

Offline Jelux Da Casual

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Re: Mega Man: Robot Master Mayhem
« Reply #68 on: September 10, 2009, 03:18:04 PM »
I highly doubt you will see any characters beyond the MM1-9 games because if you include Sigma or X or Zero then you have include them all which would require tons of more time. I mean you can't have one without the other right? And let's not forget about Vile...so I am going out on a limb and saying you are not gonna see any character above or beyond MM1-9 in the game.

At least not featured outright. I'm just playing PR with this project so right now I'm totally talking out of my butt, but I don't think it's entirely wrong to say that others might appear outside of the classic series. They would just be, you know, special secret characters that don't affect the game's storyline, whatever that winds up being.
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Offline LunaG

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Re: Mega Man: Robot Master Mayhem
« Reply #69 on: September 10, 2009, 10:29:10 PM »
laspacho, I sent you a PM...

Offline Manic

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Re: Mega Man: Robot Master Mayhem
« Reply #70 on: September 10, 2009, 11:50:29 PM »
I think he would be a pretty easy character to make as well. I think you could use Hiryu's scarf to make it easier as well.

Offline Kojunho

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Re: Mega Man: Robot Master Mayhem
« Reply #71 on: September 11, 2009, 12:20:24 PM »
I'm for the powered up voices.
And yes, a rather easy sub-boss char but a standalone char nonetheless I guess.
OO! WAIT! Maybe a mini-game using him?
Like...um....hold on. *thinks to self*
Got it!
He sees you, laughs at you, then copies himself into 3 holograms. One of them are real but all of them can hit you, and you gotta play a guessing game to hit the right one. He did that in a previous MM game so yeah it could work. You gotta guess it right 10 times then he'll be hurt and disappear. You then move on to Wily. Good idea?
-.-

Offline MuηkyMØÜf

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Re: Mega Man: Robot Master Mayhem
« Reply #72 on: September 11, 2009, 01:56:04 PM »
wow, cant believe im just now seeing this o.O#
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Offline KenFan9276 - Member of CROM

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Re: Mega Man: Robot Master Mayhem
« Reply #73 on: September 11, 2009, 02:00:39 PM »
What is wrong with you. sman is not a Megaman char. <_<
he ment make sman a megaMAN style char.

Offline boogerboy

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Re: Mega Man: Robot Master Mayhem
« Reply #74 on: September 11, 2009, 02:58:57 PM »
Yay! a third project starring Mega Man. It's gonna be cool! ^^(PM)^
Game on!

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