Considering many appear to be ignorant about the very first release (witch was always labeled as a BETA), I'm updating and releasing again. Enjoy
Click on portrait to download.==============================================================
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New Features:
-Palletes
-New moves
-Updates and balancing
-Resurection no longer repeatable nor does ANY damage
-Projectiles differ in appearance depending on facing
-Completely remodeled Random Probability-based AI (no its not cheap)
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Movelist:-Slide (after running forward)
He slides, nothing to it.
-Slide Upper (during slide, z)
Gill does a super uppercut, dealing good damage and knocking the enemy high into the air, but it will leave him vulnerable for a few moments if he misses.
-Slide Light Kick (during slide, a)
Gill does a low-damage tripping kick.
-Pyro/Cryo Ball (D,DF,F, any punch)
Gill fires a ball of fire/ice that deals 2 hits. A stronger punch means a higher angle.
-2nd shot (punch, after Pyro/Cryochinesis)
Gill fires a second projectile that does 1 hit. Stronger punch is higher angle.
-Clothesline (D,DF,F any kick)
Gill rushes toward the enemy, if they are caught during the initial leap forward, gill slams them onto the ground, dealing damage and extra fall damage. Stronger kick is greater distance.
-Dangerous Headbutt (D,DB,B any punch, strong punch does 2 hits)
Gill quickly rears back, and slams his head into the enemy. Good for use during combos to help juggle the opponent.
-Omnicide Cutter (While rising from crouch, any kick)
Gill moves his leg through the enemy, stronger kick is higher jump.
-Omnicide Cutter Combo (b, c, during weak or medium omnicide cutter)
Gill moves in for a second mid-air roundhouse, and a flip, dealing fall damage,
-Violence Knee Drop (F, DF, D ,DB, B, any kick)
Gill jumps several feet into the air, falling on the enemy and dealing 3 hits. Stronger kick is greater distance. Great for evasion.
-Knee Drop (D,DB, any kick, in air)
Gill lands knees first on the enemy.
-Skull Squeeze (y+b)
Gill grabs his opponent, and brutally squeezes his enemies head, great for setting up for combos. The enemy, however, can also strike back after being dropped.
-Orochi Executioner (F, B, any punch)
Gill pauses for a moment, then rushes toward the enemy. If the move connects, he will grab the enemy and drain the life and power right out of them. Stronger punch is greater distance.
-Unnamed rush combo (F, B, any kick)
Gill rushes at the enemy, strikes them with 5 powerful blows and jumps up to kick for a finisher. The enemy is able to block the last kick. Greater kick strength is longer range.
-Anime-Style Rush (B, DB, D, DF, F, any punch)
Gill slashes strait through the enemy, pausing for a second, as they fall down behind him. Good for quick rush, but leaves Gill vulnerable if he misses.
-Reversal (two punches or two kicks, crouching or standing)
Gill prepares for an incomming attack, if he manages to catch their hit in his hand, he will counter them with a move of his own.
1/2 Power Specials-Heal (In mid-air, lower than half health, D, DF, F, any punch)
Gill causes a short burst of energy from inside him to push out, pushing enemies away and regenerates a very small amount of Gill's health.
1 Power Supers-Omnicide Guillotine (D, DF, F, D, DF, F, any kick)
Gill does several kicks and ends with Omnicide Cutter, can deal additional damage if the Omnicide combo is done afterwards.
-Quarrel Kick Super (D, DB, B, D, DB, B, any kick)
Gill charges up a super-powerful kick that knocks the enemy far and does good block damage.
-Super Pyro/Cryo (D, DF, F, D, DF, F, any punch)
Gill creates a giant ball of fire/ice and launches it at the enemy. Deals moderate damage and causes them to fly accross the screen. 8 hits in all.
2 Power Supers-Seraphick Wing (B, DB, D, DF, F, two kicks, can be done in air too)
Gill flies to the center of the screen, pauses shortly, and unleashes a giant wave of rainbows and deals massive damage to enemies not blocking.
-Test of Fate (D, DB, B, D, DB, B, any punch)
Gill causes several cryochinesis balls to freeze any enemy they hit (unblockable), and fire comets come down to finish them off. This move will deal less damage than regular supers.
3 Power Supers-Resurrection (have three power bars, while being "killed" in a non-custom state i.e.: throws)
Gill will "die" and resurrect, if he successfully reaches the ground without fall damage, or being hit less than 15 times before hitting the ground, Gill will rise from the ground and begin to regain all of his health, initially 25% of full health, and gradually regaining the rest unless interrupted.
-Eris Kratos (
)
Gill does an epic, 666 hit combo.
-??? (
)
EPIC TAUNT OF DOOOOOOOOOMMMM LLLLLOOOOOOOOOOOOOOOLLLLLLLLLLL
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CREDITS:
Orochi_Gill - Pallete, portrait
SlayerGatsu - Sprites, and base code for ressurection
KOM - Beta Testing
Jorgie - Beta Testing
NxL - AI guidance
My Bro - Palletes
Others i forgot
You Guys
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Video:[youtube=425,350]J5jgGjZ8fqY[/youtube]