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Author Topic: Akuma (Gouki) ver. DX released by dragoon316  (Read 1047 times)

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Offline dragoon316

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Akuma (Gouki) ver. DX released by dragoon316
« on: August 09, 2009, 01:19:46 AM »
Been a while, but I've released Akuma (Gouki) ver. DX.

He's simular to his other counterparts from the past using my custom DX-groove. Not much else to say but get him here...

dragoon316.webs.com

Screenshot (more on my site):





Offline .:K.I.N.G:.

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Re: Akuma (Gouki) ver. DX released by dragoon316
« Reply #1 on: August 09, 2009, 02:35:16 AM »
good stuff :thumbsup:
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Re: Akuma (Gouki) ver. DX released by dragoon316
« Reply #2 on: August 09, 2009, 02:37:11 AM »
Good job! I like your DX style and chain combos. Any plans for any more Shotoman characters? I gotta admit. You don't don't see alot of Black characters that aren't boxers, or non serious characters. Oh! Well there's DJ, but he always has a smile on his face! lol Well, glad to have ya back! Again nice job!  ::salute::

Offline dragoon316

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Re: Akuma (Gouki) ver. DX released by dragoon316
« Reply #3 on: August 09, 2009, 02:41:23 AM »
Thanks. As far as another Shotoman, Dana D. is the last. If I make another edited character, I use something other that "Shotos".

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Re: Akuma (Gouki) ver. DX released by dragoon316
« Reply #4 on: August 09, 2009, 10:11:47 PM »
Cool release. I've always enjoyed your characters, especially Sagat DX, which I've used to win a few mini tourneys between friends  :)

Offline atomicbuster

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Re: Akuma (Gouki) ver. DX released by dragoon316
« Reply #5 on: August 10, 2009, 03:22:36 AM »
I'm very happy you're still making DX characters. Thanks for this awesome release. I must mention, however, that even though it's not on your To Do list, it might be worth considering adding his ground punch from SF3. Tenma-Gou-Zankuu and Shin Tenma-Gou-Zankuu are really hard to pull off since he doesn't jump very high, nor does he stay in the air for a long time.
-When a standing opp gets hit by air Tatsumaki, he gets sent all across the screen in a nice, leisurely arc.
-Can't combo LP Tatsumaki into Shoryuken. But Akuma's been able to do that since the beginning.
-I just can't do the Hyakki Shuu into P grab, but maybe it's just me.

Thanks again and can't wait for the next DX chars.

Offline Rygelseid

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Re: Akuma (Gouki) ver. DX released by dragoon316
« Reply #6 on: August 10, 2009, 03:10:10 PM »
man been awhile
since you've released
anything but its still good
to see you're still doing DX
characters,Im gonna download
and test this one out

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Re: Akuma (Gouki) ver. DX released by dragoon316
« Reply #7 on: August 10, 2009, 03:21:43 PM »
Awesome!! Akuma in DX form is something I was expecting next to happen. I definitely can't wait to try him out. I"ve enjoy your characters a lot and hope I can get good at making characters as good as the ones you've produced. ^^(PM)^
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Offline dragoon316

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Re: Akuma (Gouki) ver. DX released by dragoon316
« Reply #8 on: August 11, 2009, 06:59:48 PM »
Thanks for the replies everyone.  ;)
@ AtomicBuster:
- The Tatsumaki to Shouryuuken is being looked at. I may(not) have a code from a rejected character that may help.
- The Hyakki Shuu to Punch and Kick throws are hard to master. Maybe the timing is off or whatever.  :-??
- The Kuuchuu Tatsumaki, however, I'll look at the velocity again.

Anyway, thanks again everyone.  :thumbsup:

Offline maverickphoenix

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Re: Akuma (Gouki) ver. DX released by dragoon316
« Reply #9 on: August 12, 2009, 11:55:49 PM »
I've waited a long time for this... hehe alright  =D>

Plays very well, keep up the good work!

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