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Author Topic: Meteor Storm V2 Interactive stage released.  (Read 2430 times)

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Offline ClubSyN-X-TReME

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Meteor Storm V2 Interactive stage released.
« on: July 21, 2009, 01:16:00 PM »
http://www.youtube.com/watch?v=BnE9RS5Ej-Y

An update from the previous version of my stage with cleaner coding and some graphic updates.

Stage Interactivity includes,
-Knockdown detection with visual effects (cracks on the bridge)
-Add on random announcer (just to spice up THAT certain moment)
-optional life bars, See instructions for more details
-stage transition when falling
-Free fall fighting during stage transition (Cs-X- site Exclusive only)
-Another -SyN- Style level of mugen fun.

Manual installation can be found in your package or at this link below:
http://clubsyn-x-treme.net/-X-/index.php?topic=11293

*Note, Cs-X- forum members with 100 -SyN- Tokens can purchase the FFF (Free Fall Fighting) Patch
Instruction for this add on is included in the link above.

Preloaded package suppor for the Cs-X- and Mercury Mugen Screenpacks.

Cs-X- Package : http://clubsyn-x-treme.net/-X-/index.php?action=downloads;sa=view;down=298
M-Mugen Package : http://clubsyn-x-treme.net/-X-/index.php?action=downloads;sa=view;down=299

A small FAQ below:

Quote
Q. SyN, why are you releasing two separate patches in the first place, you know almost everyone will want the one with air fighting support.
Also why is it restricted to your site only?

A. The funny thing about this entire thing in the first place was that it was supposed to be just an update with slightly better graphics and a cleaner debug free code. But knowing me I always have to push it to the next level, I guess you can call it a bad habit of mines. Anyway the free fall fighting part of this stage will work with MOST, not all, of the characters especially human controlled but some chars with retarded AI control like Reu's chars, Rare akuma etc will not work properly, especially Evil Ken, no disrespect to Reu, R.I.P.,  but WTF were you thinking when making his ai?! Tongue
Some other chars like Kunando which was reported by one of my testers may experience problems as well but still its stable enough to be used but if you experience weird behavior due to characters with crazy AI, you were warned from the beginning.

As far as me restricting it to my site only?
Not to sound like an @$$ but Its nothing but a small add on and I have that right to do as I please.

-----------------------------------------------------------------------------------

Q. No Team mode support again? what is it with you and the Simul mode?

A. True, I really hate the Co-op mode but in all seriousness I wouldn't recommend it for this stage at all.

-----------------------------------------------------------------------------------

Q. Well I am going to use it on Co -op mode anyway.

A. Again you were warned, besides be prepared to hit esc. "insert evil laugh here"

-----------------------------------------------------------------------------------

Q. Ok I just noticed something, Why does this stage have its own lifebars? And where is the timer?

A. The lifebars are optional and I coded the timer to freeze on this stage for that reason alone. In the installation thread I will make, I will explain how to remove the lifebar coding from the patch before patching.

-----------------------------------------------------------------------------------

Q. Ok that don't explain the reason for having these lifebars from the beginning.

A. Many screenpacks that comes with lifebars or the lifebars themselves are not properly layer coded and my custom stage external sprites that I provide with these kind of works gets in the way by overlapping some lifebars. that is the reason why I supplied my own for my works alone. If used these will be the default lifebars for all of my interactive stages and they only have to be installed once and will only be used when playing on my stage only. This DOES NOT override your previous lifebars that you are currently using.

-----------------------------------------------------------------------------------

Q. Ok, I undertsand the timer issue but how do we keep track of wins? You're "custom stage" lifebars doesn't say who won or not.

A. If everyone coded their chars in a similar fashion with reserved vars or whatnot then perhaps I could, not to mention some vars have to carry over from the previous rounds and alot of characters are not coded like that. Yes I make out of the ordinary stuff but there are some limitations I can't go beyond in order to make my works universal as possible.

-----------------------------------------------------------------------------------

Q. Ok one last thing, Will this be compatible with the CS -X- screenpack, it really needs some attention.

A. Indeed, a patch was released for the Cs-X- SP. I may do more in the future if I feel like it.



Offline xPreatorianx

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Re: Meteor Storm V2 Interactive stage released.
« Reply #1 on: July 21, 2009, 01:37:13 PM »
Cheers Syn I need alot of help on your last release the alien mother ship. It does not wanna work right with your screen pack. So hopefully on your site you have some info on that. I will download this after I get that fixed and check it out.

But I downloaded your V1 when it came out and I loved it so I know this one is gonna be even better.

Congrats on an excellent release m8.

EDIT : Actually in your support thread for the mothership I don't see any stuff relating to issues with your screen pack  so im gonna PM you both here and at your site on my problem.

Offline ExShadow

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Re: Meteor Storm V2 Interactive stage released.
« Reply #2 on: July 21, 2009, 01:48:40 PM »
Lol, -SyN- has 999 post also good job on the stage.
»ĐΣΛTĦŞTØRM«

Offline Rygelseid

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Re: Meteor Storm V2 Interactive stage released.
« Reply #3 on: July 21, 2009, 11:51:03 PM »
oh wow
damn this awesome
my mugen just got a whole lot better
so does this work with regular mugen
or just the mercury and club syn screenpack?

Offline ClubSyN-X-TReME

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Re: Meteor Storm V2 Interactive stage released.
« Reply #4 on: July 22, 2009, 05:41:33 AM »
it works with all but you have to follow the guide to install it.

the preloaded patches are made ready for the two screenpacks i mentioned in the first post.

Offline Serious Cat

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Re: Meteor Storm V2 Interactive stage released.
« Reply #5 on: July 22, 2009, 08:36:23 AM »
Good lord, Syn, what next? A stage that tries to kill both players while they fight? You make some of the most incredible stuff, mahn.

Posting from my G1 mobile phone.

Offline InsanEvil

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Re: Meteor Storm V2 Interactive stage released.
« Reply #6 on: July 22, 2009, 11:58:27 AM »
sorry for be a little off-topic, but can you tell me what band/song are you using in the video =p?

Offline ClubSyN-X-TReME

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Re: Meteor Storm V2 Interactive stage released.
« Reply #7 on: July 22, 2009, 04:09:47 PM »
the promo intro was from an anime ost called Kurozuka "systematic people"
the first demo of the stage was from shinobi "eight surface kings"
the last part of the demo was from Mortal Kombat Armageddon "Meteor Storm"

Offline InsanEvil

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Re: Meteor Storm V2 Interactive stage released.
« Reply #8 on: July 22, 2009, 10:29:32 PM »
the promo intro was from an anime ost called Kurozuka "systematic people"
the first demo of the stage was from shinobi "eight surface kings"
the last part of the demo was from Mortal Kombat Armageddon "Meteor Storm"

Thanks, and you stage is awesome  =D>
« Last Edit: July 22, 2009, 10:36:18 PM by InsanEvil »

Offline Warhawk

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Re: Meteor Storm V2 Interactive stage released.
« Reply #9 on: July 23, 2009, 09:19:08 AM »
awsome stage! but i still couldnt figure it out. someone NEEDS to make a video of how to install it to mugen.

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