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Author Topic: explod - loopstart  (Read 300 times)

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Offline warriorz

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explod - loopstart
« on: July 18, 2009, 06:24:48 AM »
i have a problem with an explod.. he vanish when his time finish.. i need that he vanish when the entire action (or animation) finish!! i try to set the loopstart but it don't work again.

i can set "removetime" attribute  but i don't know the time to set because the animation finish at the stage end, and there are many different dimension of stage in mugen..

help me..



Offline Fallen_Angel

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Re: explod - loopstart
« Reply #1 on: July 20, 2009, 01:05:15 PM »
use as removetime =-1 (wich means never), and add a removeexplod in a negative statedef (you need to add an id to the explod), the removeexplod will be trigger = stateno!=xxx (when you arent in that statedef)


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