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Author Topic: Two-Face By COMMUNITY  (Read 26489 times)

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Offline DARKTALBAIN

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Re: Two-Face By COMMUNITY
« Reply #100 on: July 10, 2009, 11:35:49 AM »
I think we decided on having the gun only for specials and hypers... thoughts?

I thought that's what was decided .

One thing just reversing the sides , doesn't quite work . The character actually has to be " flipped " , If you get what I mean .

If not it's like alex was trying to say . he has the hankercheif on the " bad side " in the first sprite & the hankercheif on the " good side " in the second sprite .
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Offline Genziroz

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Re: Two-Face By COMMUNITY
« Reply #101 on: July 10, 2009, 02:45:38 PM »
i supossed that is right... because i can understand the "hankercheif"(si alguien entiende creo que es el bolsillo, si no lo es hay esta mi error) will be in the 2 sides of the tuxedo..... i supposed that good

now im here again... sorry for long time no enter this forum... but i have many problems....

the Acey idea is the better.... but we need a size to regule his sprites..... and then turns our ways into the same course.... im on...... who would work on two face????????
im gona make his sheets.... and i supossed someone else gonna make other thing... like other sheets..... and someone recolor the sprite, put head and some thing that need...... like i put someday the first atack.... need someone who resize him..... but i dont understand very well how i can do that......

well thats all... again sorry my english... i try to do the best...... if someone talk in spanish tell me...

see ya
Captain America VS HYDRA

Offline Acey

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Re: Two-Face By COMMUNITY
« Reply #102 on: July 10, 2009, 03:13:16 PM »
The hankerchief is the only error and it should be on neither side, no sprites hould have the pocket hankey. Other than that, for mugen purposes the sprites should be just like the ones above. Faceing the same direction and all.

Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #103 on: July 10, 2009, 07:40:27 PM »
you might just take out the hankey. Alot of suits will have breast pockets.

Gen... are you saying you can post sheets, but you need someone to recolor, resize and do the heads? What exactly will be done on the sheets then? If we're gonna start this, we need to divvy up the work soon.

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Offline Genziroz

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Re: Two-Face By COMMUNITY
« Reply #104 on: July 10, 2009, 07:54:52 PM »
that was im saying... was.... first take the movement of Karman.... recoloring his suit and the 2 sides.... an then i post it here... someone take this and resize... and post again... and someone put his face and thats all.... work more faster and in comunity.... witought problems for autority or whish color will use or something like that... you know?????

couse you think my sprites are to bigest... i think someone can resize it becouse i don understand how i can do it great...

see my point???
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Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #105 on: July 11, 2009, 02:01:55 AM »
OK, so you'll be making move sheets and smart-paletting them for the two sides. Good work, man.

We'll need people then on

- Rescaling
- Heads
- Additional moves (Karman lacks most aerials and a few crouching attacks - although he has more standing punching and kicks than necessary, so some can be swapped to aerial or crouch versions. RB Yamazaki is an alt base for kicks as well.)
- Assembly
- Gameplay

I can say right now - I'm at my best with frankenspriting and heads, so I could volunteer for one or both of those. I'm fine at resizing, but sloooow... and I know next to nothing about coding or CLSN business so I'm out on assembly.

As far as gameplay, whatever people can make and looks good can be in. I have a general idea about how he should play, but let's get him set up with basic movements and attacks before we try to bring in tommy guns or giant coins.

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Offline DARKTALBAIN

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Re: Two-Face By COMMUNITY
« Reply #106 on: July 11, 2009, 02:14:30 AM »
I'm sure I will figure out something to do for this project 

Click on each of these to help them grow , Thanx ! !

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline show552

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Re: Two-Face By COMMUNITY
« Reply #107 on: July 11, 2009, 02:37:51 AM »
looks great i hope it works out good luck :thumbsup:
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Offline Genziroz

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Re: Two-Face By COMMUNITY
« Reply #108 on: July 11, 2009, 05:51:17 PM »
ok thats good ANC we can work faster.... i think Acey said he wanna code the char... if someone else is here for resize then we are ready with the main group.... also who wanna be part we aceppt ....

then im going to do some move sheets and smart-paletting, and post here....

see ya
Captain America VS HYDRA

Offline Intermission

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Re: Two-Face By COMMUNITY
« Reply #109 on: July 13, 2009, 08:10:43 AM »
this is something old i found in mi HD....



Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #110 on: July 13, 2009, 08:16:38 AM »
So, Int... I'm pretty sure you're incapable of touching something without it turning into WIN. Bravo.

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Offline Acey

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Re: Two-Face By COMMUNITY
« Reply #111 on: July 13, 2009, 10:23:25 AM »
 ^^(PM)^

With that portrait, do you have a version without the lines going through it or will we need to edit those out?

Offline Magma MK-II

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Re: Two-Face By COMMUNITY
« Reply #112 on: July 13, 2009, 10:41:48 AM »
The second portrait is perfect for him, just take out those damn lines.

Offline Intermission

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Re: Two-Face By COMMUNITY
« Reply #113 on: July 13, 2009, 11:57:07 AM »
^^(PM)^

With that portrait, do you have a version without the lines going through it or will we need to edit those out?

sure i have :) i give u by pm

Offline .Batzarro.

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Re: Two-Face By COMMUNITY
« Reply #114 on: July 13, 2009, 04:53:19 PM »
That portrait is awesome, Int. Always do amazing work. :thumbsup:

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Offline Genziroz

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Re: Two-Face By COMMUNITY
« Reply #115 on: July 13, 2009, 08:57:55 PM »
good job
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Offline DARKTALBAIN

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Re: Two-Face By COMMUNITY
« Reply #116 on: July 13, 2009, 10:54:24 PM »
#2 coloring  :thumbsup:

Click on each of these to help them grow , Thanx ! !

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Astaroth

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Re: Two-Face By COMMUNITY
« Reply #117 on: July 13, 2009, 11:41:28 PM »
I prefer the 3rd one myself.  It makes a bit more sense, because as much as I love the cartoon, I never got why someone who's face got burned off would turn blue  :-??

Anyhow, I figure you guys are going for a more comics-feel for the game, and in that respect, I'm sure a much better primary pallette for Two-Face could be made than TaS style, and #3 foots the bill just fine.

Offline DARKTALBAIN

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Re: Two-Face By COMMUNITY
« Reply #118 on: July 14, 2009, 10:53:32 AM »
I've seen his face blue in some of the comics , also .

To me no matter what , TAS set the standard for Batman for me . Everything I knew about Batman from the comics , I forgot & learned over when TAS came out ....lol

Click on each of these to help them grow , Thanx ! !

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Mugen, some choose to create and some choose to criticize.^-^


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Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #119 on: July 14, 2009, 11:04:51 AM »
The thing about Karman Cole, and number 3 in general, is that they would allow for more palette choices if they were the default as opposed to the TAS two-tone suit and skin.

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Offline Alexziq

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Re: Two-Face By COMMUNITY
« Reply #120 on: July 14, 2009, 12:37:49 PM »
I dont think the color has anything to do with Comics, or the TAS. I always took it that 2-face colored his burnt side for theatrics since it has been so many colors over the years.

While I luv the Animated series, a lot of the ideas were great because it was so close to the comics. The stuff they took liberties with like Tim Drake, Catwoman, and Hawkgirl just didn't work for me. Tim was useless, Catwoman was a little boring and just wasn't a threat, and Hawkgirl made no sense.

Had they done them like the comics they wouldve been way better. 2-Face, Joker, Croc and others were the 1st accurate depictions ever put on screen. To me thats why they were great.

Offline Genziroz

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Re: Two-Face By COMMUNITY
« Reply #121 on: July 14, 2009, 07:49:00 PM »
hi... here is the first sheets..... the medium punch, and the high kick with the color change.... now someone have to resize and put his face.... i dont find some hands i like to put in the sprites.....

well here is....



i hope you like it
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Offline Acey

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Re: Two-Face By COMMUNITY
« Reply #122 on: July 14, 2009, 10:50:52 PM »
Looks great, are you planning on coloring the shoes as well?

Offline DARKTALBAIN

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Re: Two-Face By COMMUNITY
« Reply #123 on: July 15, 2009, 12:16:54 AM »
I agree with Acey , I think the shoes would look better if they were colored .

Click on each of these to help them grow , Thanx ! !

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #124 on: July 15, 2009, 01:01:16 AM »
It looks like you're highlighting areas and changing the color hues or saturation or something... that's a bad way to do this, because someone is going to have to go back through and recolor all of his hands and shoes, and maybe even some shirt parts.

Honestly? There's an easier way to do this. Take a sprite from Karman Cole, then take a sprite from one of his alternate colors, and use half of each:



This would actually work best if you change the skin tone for the alternate color before splicing it, but seeing as how his hands and head are gonna be Cable's anyway, I just did this on the quick.

This way, all you really need to do is splice together pre-paletted sprites, and maybe change the colors of his shoes, buttons and shirt.

You'll be saving half the time on an already easy job - as a bonus, you're also increasing his smart palette options by letting each side have shirt and pants retain unique colors if you want.

我的名字是軍隊,為了我們是許多。

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