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Author Topic: Two-Face By COMMUNITY  (Read 26468 times)

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Offline show552

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Re: Two-Face By COMMUNITY
« Reply #125 on: July 15, 2009, 02:10:40 AM »
its working out really good :thumbsup:
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Offline Acey

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Re: Two-Face By COMMUNITY
« Reply #126 on: July 15, 2009, 03:02:59 AM »
It looks like you're highlighting areas and changing the color hues or saturation or something... that's a bad way to do this, because someone is going to have to go back through and recolor all of his hands and shoes, and maybe even some shirt parts.

Honestly? There's an easier way to do this. Take a sprite from Karman Cole, then take a sprite from one of his alternate colors, and use half of each:



This would actually work best if you change the skin tone for the alternate color before splicing it, but seeing as how his hands and head are gonna be Cable's anyway, I just did this on the quick.

This way, all you really need to do is splice together pre-paletted sprites, and maybe change the colors of his shoes, buttons and shirt.

You'll be saving half the time on an already easy job - as a bonus, you're also increasing his smart palette options by letting each side have shirt and pants retain unique colors if you want.

I figured the head and hand would be added later. Also, the palette I put together for the character has the same color for the pants and jacket since I didn't think they ever were different. If I'm wrong we can fix that. But back to the shoes, ANC is right, the shirt and tie need to be done as well as the shoes

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Re: Two-Face By COMMUNITY
« Reply #127 on: July 15, 2009, 11:03:32 AM »
Good call ANC . I totally overlooked the shirt & tie . Although , I did think that the jacket & pants should be the same color . What were you planning to do with the palette that you need them separated  ?
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Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #128 on: July 15, 2009, 01:03:38 PM »
They actually don't need to be seperated for any of Two-Face's traditional appearances, no.

I was just thinking that this will create less work in putting all his sprites together since both halves of them can be the default Karman colors with the necessary editing. The palettes with the solid suits can then be later applied to all his sprites at once in-game through his .act files.

You could just steady the course and re-palette him on a move by move basis, but the way Gen was doing it led me to wonder if there might be a simpler alternative. Plus inexperienced editors who may have trouble with things like palettes would still be able to contribute.

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Offline Genziroz

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Re: Two-Face By COMMUNITY
« Reply #129 on: July 15, 2009, 01:57:53 PM »
i dont understand what is the problem.... because.... like ANC said i did the same thing take 2 sprites(diferent color) and make a doble suit.... then apply the Acey Palet and looks like you see..... about the tie and the shoes i think is better put this after resize..... hope you understand
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Offline wil.li.an

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Re: Two-Face By COMMUNITY
« Reply #130 on: July 15, 2009, 03:22:29 PM »
   
I did this edit of the two-face based on Olof some time ago

can use if you want

Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #131 on: July 15, 2009, 07:13:23 PM »
Gen - why did his head and hands turn white and black? If you had directly edited his palette, they'd still be flesh, right? Also seems you lost a color or two on his shirt and tie, and the whole thing doesn't have enough contrast.

Use a program where you can edit the palette by index, because what you're doing there will make the hands and shoes harder to do, down the line. If you don't have one, then just use two different palettes for the Karman sprites.

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Offline digger

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Re: Two-Face By COMMUNITY
« Reply #132 on: July 16, 2009, 01:21:55 AM »
in a nightwing issue , he tries to use zeppelins with acid inside against people.in that same story i think, he strikes some citizens with coims thrown from a high site.
maybe an hyper with an explosive zeppelin that explodes very high and both coins and acid hit the opponent.
another thing that would work is this: harvey thows the coin to the opponent ,the coin returns to his hand and, depending on which side of the coin is up , he uses a differebt weapon,something like this:

clean side :two machineguns and a final blow with his gun
dirty side:  two long knives, one sharpened and the other old,wasted and oxidized.

also , the combos must consist always of pair numbers.remember his obsession with the number two
just some ideas...

Offline Acey

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Re: Two-Face By COMMUNITY
« Reply #133 on: July 16, 2009, 04:03:00 PM »
Gen - why did his head and hands turn white and black? If you had directly edited his palette, they'd still be flesh, right? Also seems you lost a color or two on his shirt and tie, and the whole thing doesn't have enough contrast.

Use a program where you can edit the palette by index, because what you're doing there will make the hands and shoes harder to do, down the line. If you don't have one, then just use two different palettes for the Karman sprites.

If I understand Genziros correctly this is the process he is trying to follow:

1) Color suit sprites
2) resize
3) edit shoes, shirt and neck tie
4) add (no edit, add) new head and hands

If we do it this way then he's doing good so far.

Offline Alexziq

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Re: Two-Face By COMMUNITY
« Reply #134 on: July 16, 2009, 04:14:01 PM »
I think ANC is questioning the splicing method. Why not color the shoes on the palette, and save some time?

Offline Acey

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Re: Two-Face By COMMUNITY
« Reply #135 on: July 16, 2009, 04:16:30 PM »
I agree, if you're able Genziro, go ahead and color the shoes as well.

Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #136 on: July 16, 2009, 07:44:02 PM »
4) add (no edit, add) new head and hands

This is the one that I don't get entirely - for things like basic punches and kicks, we're going with Cable's hands? The 'have him holding Cable's space gun at all times' thing was a truly bad idea, so we might wanna think twice about that.

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Offline Alexziq

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Re: Two-Face By COMMUNITY
« Reply #137 on: July 16, 2009, 11:26:29 PM »
I know it's tired but why not Cyclops hands? Seems like he has a ton of hand positions in scale of the resize. Maybe rugal, or even guile.

Post Merge: July 16, 2009, 11:35:05 PM
I agree, if you're able Genziro, go ahead and color the shoes as well.

If he edits the white, and blacks from the same origional palette (leaving the shoes the same color) they should frankensprite together perfect using the same color tiles eliminating need for a re-color. I would make sure the shoes are the exact same colors though, because if they are differant colors when frankenspriting they will end up using differant color tiles which will mean every sprite will need fixed.

It would save quite a bit of time  :-??
« Last Edit: July 16, 2009, 11:35:05 PM by ALEXZIQ »

Offline Genziroz

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Re: Two-Face By COMMUNITY
« Reply #138 on: July 17, 2009, 12:18:32 PM »
eeee ops.... xD i dont notice that i recolor the shoes in the same color of the suit.... i going to do the recolor again and let his hands, shoes(i think i will edit this part also with acey colors) and head at the same color(karman color)

i do it and post again see ya
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Offline Shockdingo

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Re: Two-Face By COMMUNITY
« Reply #139 on: July 18, 2009, 05:30:35 PM »
I like the sound of the coin attack hyper.  I just discovered this thread a few days ago, it looks quite interesting guys.  Best of luck with this, I can't wait to see what you'll all cook up. :)


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Offline Intermission

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Re: Two-Face By COMMUNITY
« Reply #140 on: July 20, 2009, 08:23:52 AM »

 >:D


Offline L@nce Uppercut

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Re: Two-Face By COMMUNITY
« Reply #141 on: July 20, 2009, 11:35:11 AM »
An interesting stance to be sure but doesn't it make him seem unhinged in the wrong type of way? I always thought that his dementia shines through what could be percieved as a sense of control. Here he looks just plain crazy.

It can work, but you might wanna try something that shows a little more sense of self restraint.

OR

Someone mentioned having a different stance for each side. This can be the 'Two-Face' side.

Offline Intermission

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Re: Two-Face By COMMUNITY
« Reply #142 on: July 20, 2009, 12:16:42 PM »
An interesting stance to be sure but doesn't it make him seem unhinged in the wrong type of way? I always thought that his dementia shines through what could be percieved as a sense of control. Here he looks just plain crazy.

It can work, but you might wanna try something that shows a little more sense of self restraint.

OR

Someone mentioned having a different stance for each side. This can be the 'Two-Face' side.

my idea is made one insane stance for the "broken" side...and one more controlled for the sane one  #:-S

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Re: Two-Face By COMMUNITY
« Reply #143 on: July 20, 2009, 12:39:53 PM »
The stance looks kind of awkward to me . If he was standing in such an uncomfortable position , I really do not think he would be bouncing like that .

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Offline Acey

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Re: Two-Face By COMMUNITY
« Reply #144 on: July 20, 2009, 02:00:19 PM »
Actually, that would make a great Dizzy animation.

Offline .:K.I.N.G:.

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Re: Two-Face By COMMUNITY
« Reply #145 on: July 20, 2009, 05:55:32 PM »
if you want an "insane" stance take one from yamazaki
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Offline tremainekr

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Re: Two-Face By COMMUNITY
« Reply #146 on: July 21, 2009, 05:51:25 PM »
give it a chance...didnt see the sane controlled side yet
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Offline ColdPyro

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Re: Two-Face By COMMUNITY
« Reply #147 on: July 22, 2009, 02:12:07 AM »
heres a few trys i did of him

and another cant remember if i posted this

Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #148 on: July 22, 2009, 12:06:54 PM »
Pyro, I don't think that the base or head will be changing at this point, what with Gen already starting the editing.

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Re: Two-Face By COMMUNITY
« Reply #149 on: July 22, 2009, 12:36:10 PM »

 >:D



is this the Two-Face you guys are going with...if so looks great

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